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Raw Fury stacks Game Pass with ROUTINE, Rock & Road, and Dome Keeper — here’s the real play

Raw Fury stacks Game Pass with ROUTINE, Rock & Road, and Dome Keeper — here’s the real play

G
GAIAOctober 29, 2025
6 min read
Gaming

Raw Fury’s ID@Xbox splash is about more than dates – it’s a Game Pass strategy

This caught my attention because Raw Fury has become quietly reliable at dropping indies that actually stick: Kingdom, Norco, Cassette Beasts, Sable. At the ID@Xbox Showcase, the Swedish publisher lined up a tidy end-of-year trio – Monsters are Coming! Rock & Road on November 20, ROUTINE on December 4, and Dome Keeper on December 9 – and the throughline is clear: day-one and near-day-one availability on Xbox Game Pass, plus Xbox Play Anywhere and handheld-friendly support where noted. It’s a consumer-friendly move that also fills a genre spread: survivor-lite, first-person horror, and roguelike mining.

Key Takeaways

  • Three distinct indies land on Game Pass in a three-week window: Nov 20, Dec 4, Dec 9.
  • Xbox Play Anywhere across the board means one purchase/library entry covers console and PC with shared progress.
  • Xbox handheld verification (for Rock & Road and ROUTINE) signals better portable UX — a smart nod to the handheld boom.
  • ROUTINE’s finally dated after years of whispers; Dome Keeper’s Game Pass debut should broaden an already addictive loop.

Breaking down the announcement

Monsters are Coming! Rock & Road hits first on November 20 for PC platforms — launching day one on Xbox Game Pass for PC, Xbox on PC, Xbox Cloud, plus Steam and GOG. An Xbox Series X|S release follows later. ROUTINE arrives December 4 across Xbox platforms (Xbox One, Series X|S, Cloud, Xbox on PC) and Steam, with day-one Game Pass support. Dome Keeper joins Xbox Game Pass on December 9 for console, PC, and Cloud. All three support Xbox Play Anywhere, which is one of those features you don’t appreciate until your save follows you seamlessly between desktop and couch.

Handheld verification is specifically called out for Rock & Road and ROUTINE. In plain terms: expect controls, UI, and performance settings tuned for portable devices in the Xbox ecosystem. Dome Keeper wasn’t flagged for handheld verification in this announcement.

ROUTINE: the long road to the lunar base finally gets a date

ROUTINE’s reappearance with a firm December 4 date is the headline here. Developed by Lunar Software, it’s a first-person sci-fi horror set on an abandoned moon facility drenched in chunky ’80s tech — think CRT scanlines, clacky keyboards, and oppressive hums. The pitch leans into exploration and dread over spectacle, which is exactly the lane where indies often outshine big-budget horror. If you remember its earlier teases years ago, the consistent vibe has been minimalist UI and a you-versus-an-unknowable-threat tone. The concern? After such a long gestation, expectations can balloon. Delivering tight pacing and enemy behavior that feels fair-but-lethal will make or break the experience. Day-one Game Pass lowers the barrier to see for yourself, and handheld verification suggests it’s aiming to be tension you can take on the go (if you can handle scare spikes on a commute).

Monsters are Coming! Rock & Road aims to stand out in a crowded survivor-lite field

The survivor-lite wave hasn’t slowed since Vampire Survivors detonated the genre, and Rock & Road tries to carve space by mixing horde survival with tower defense and a rolling city meta. You’ll scavenge mid-run, push toward shelter, and then pump upgrades into your mobile fortress before tackling the next biome. That loop — tactical run, safe-haven planning, then escalation — is promising because it introduces downtime decisions that many auto-attacker clones lack. The big question: will the buildcraft matter beyond “numbers go up,” and can the game resist turning into a stat spreadsheet by hour five?

Launching first on PC Game Pass is smart for feedback and iteration, with a console release to follow. The handheld verification tag is also a hint that UI scaling, readability, and stick-friendly aiming are being prioritized — all pain points in the genre when played portably.

Dome Keeper is a natural fit for Game Pass

If you haven’t already chipped away at Dome Keeper on other platforms, this is your excuse. It’s a roguelike miner with a razor-clean loop: dive underground between attack waves, haul resources, and choose nerve-jangling upgrades for your dome and gear. The best runs feel like solving a time puzzle — how deep can you risk before the siren blares? On Game Pass, it’s exactly the kind of “I’ll just try one run” game that becomes a weeklong habit. Raw Fury also notes more updates are planned for 2026. No details yet, but ongoing support is good news for variety and balance tweaks, which are the lifeblood of a run-based game’s longevity.

Why Play Anywhere and handheld verification matter right now

We talk a lot about value, but features matter almost as much as price. Xbox Play Anywhere quietly remains one of the best consumer perks in the industry: buy once, play on console and PC, keep a unified library and save. For Game Pass users, it means hopping between platforms without juggling progress. Meanwhile, handheld verification is Microsoft acknowledging reality — people are playing more on portable devices. Games that preemptively solve for font size, control layouts, and stable performance are simply better to live with.

What I’m watching for

No pricing details were shared here, and Rock & Road’s exact Xbox Series X|S date is “later.” For ROUTINE, I’m looking for thoughtful audio design and encounter balance to justify the wait. For Rock & Road, meaningful meta-progression and readable chaos will determine if it escapes the clone pile. For Dome Keeper, I want the Game Pass version to launch with snappy load times and sensible default controls, because friction kills quick-session games. Raw Fury’s track record suggests premium-first, non-predatory monetization — let’s hope that continues across all three.

TL;DR

Raw Fury is stacking late 2025 with smart Game Pass plays: Rock & Road (Nov 20), ROUTINE (Dec 4), and Dome Keeper (Dec 9). Play Anywhere and handheld verification turn convenience into a feature, and the lineup spreads genres nicely. ROUTINE’s the wild card with the biggest expectations; the other two feel like easy, low-friction adds to your library.

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