
Game intel
Reach
The world is covered with mystery and horror. Everything is dark, and the sky is blood-colored, there is no sun, no night, no day. Everyone has their own time…
nDreams dropped a new World Premise trailer for Reach and it immediately caught my eye because it treats “reach” like the whole pitch, not just a buzzword. Full-body presence, gesture-driven traversal, tactile interactions-great, but I’ve heard those promises before. If Reach (launching October 16, 2025 on Meta Quest 3/3s, PS VR2, and SteamVR) can nail arms, hands, and body momentum without the usual VR jank, Ferra’s underground city might actually feel touchable. The Deluxe Edition is pure bonus-two cosmetic sets, a digital artbook and soundtrack-but the real test is whether movement and interaction feel natural, not floaty.
Platforms: Meta Quest 3/3s, PS VR2, SteamVR | Release: Oct 16, 2025 (pre-orders live)
Why it stands out: Puts full-body presence and gesture traversal at the center, with Ferra’s underground city built for hands-first interaction.
Current status: Incoming; Deluxe Edition adds two cosmetic sets, digital artbook, and soundtrack.
Platforms: Meta Quest | Release: Dec 2023 (active through 2024-2025)
Why it stands out: Heavy physics interaction and weapon handling that make reach, distance, and timing matter in VR combat.
Current status: Healthy post-launch support; massive RPG scope on a standalone headset.
Platforms: PS VR2 | Release: Feb 2023 (still one of PS VR2’s best showcases)
Why it stands out: The best climbing reach on PS VR2; your arms are your level design.
Current status: A showpiece for haptics and archery precision.
Platforms: Meta Quest, PC VR | Release: Sept 2022 (thriving mods into 2024-2025)
Why it stands out: Stress Level Zero’s physics sandbox lets reach, leverage, and weight actually matter.

Current status: Community content keeps it fresh and endlessly tinkerable.
Platforms: PC VR | Release: March 2020 (still the gold standard)
Why it stands out: Gravity gloves redefine “reach” as a skill—snatch, catch, and cycle items mid-fight.
Current status: Workshop keeps the sandbox alive.
Platforms: PS5, PC | Release: Feb 2024
Why it stands out: Strategic reach via stratagems—call in orbitals, turrets, and supply drops to shape the battlefield.
Current status: Live ops and rotating objectives keep the galaxy moving.
Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC | Release: June 2024
Why it stands out: New weapons and ashes push spacing mind-games—reach is everything in FromSoft duels.
Current status: Still the boss of builds and experimentation.
Platforms: PS5, Xbox Series X|S, PC | Release: March 2024
Why it stands out: Vocations like Mystic Spearhand and Archer expand both literal reach and battlefield manipulation.
Current status: Capcom’s most systemic open-world in years.
Platforms: Nintendo Switch | Release: May 2023 (still essential in 2024-2025)
Why it stands out: Ultrahand is the blueprint for systemic “reach,” letting you extend capability with contraptions.
Current status: A sandbox that keeps on giving.
Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC | Release: June 2024
Why it stands out: Prismatic buildcraft and Strand grapples extend combat and traversal reach in endgame arenas.
Current status: Ongoing Episodes keep the meta shifting.
Reach’s promise lands because the best games treat “reach” as possibility, not just distance. In VR that means believable arms, hands, and hips; in flatscreen it means tools that expand what you can influence. If nDreams delivers reliable gestures and non-janky body IK, Ferra could be more than a cool backdrop—it could be a place you instinctively touch.
Reach puts full-body presence and gesture traversal in the spotlight, and that’s worth watching. Until it lands, these 10 games show how “reach” can reshape combat, exploration, and strategy—proving it’s not about longer arms, it’s about wider possibilities.
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