Reach’s VR “World Premise” Trailer Puts Hand Presence Front and Center

Reach’s VR “World Premise” Trailer Puts Hand Presence Front and Center

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Reach

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The world is covered with mystery and horror. Everything is dark, and the sky is blood-colored, there is no sun, no night, no day. Everyone has their own time…

Genre: Adventure, IndieRelease: 2/19/2020

Why This List Now: Reach Makes “Reach” the Headline Mechanic

nDreams dropped a new World Premise trailer for Reach and it immediately caught my eye because it treats “reach” like the whole pitch, not just a buzzword. Full-body presence, gesture-driven traversal, tactile interactions-great, but I’ve heard those promises before. If Reach (launching October 16, 2025 on Meta Quest 3/3s, PS VR2, and SteamVR) can nail arms, hands, and body momentum without the usual VR jank, Ferra’s underground city might actually feel touchable. The Deluxe Edition is pure bonus-two cosmetic sets, a digital artbook and soundtrack-but the real test is whether movement and interaction feel natural, not floaty.

https://www.youtube.com/watch?v=eASzaiRn9uAhttps

Key Takeaways

  • “Reach” matters when it changes how you move, strike, build, or influence—not just a longer spear or bigger damage radius.
  • VR lives or dies on hand presence; flatscreen games shine when reach expands tactical options or world interactivity.
  • Reach looks promising, but we’ve been burned by overhyped IK before—watch for elbow fidelity, collision, and gesture reliability.
  • Here are 10 games you can play now (or soon) that actually deliver on some flavor of “reach.”

The Top 10: Games That Actually Do “Reach” Right

1) Reach (nDreams)

Platforms: Meta Quest 3/3s, PS VR2, SteamVR | Release: Oct 16, 2025 (pre-orders live)

Why it stands out: Puts full-body presence and gesture traversal at the center, with Ferra’s underground city built for hands-first interaction.

Current status: Incoming; Deluxe Edition adds two cosmetic sets, digital artbook, and soundtrack.

  • Gesture-driven climbing and locomotion aimed at reducing VR “float.”
  • Tactile object handling, not just point-and-teleport.
  • Body-aware traversal promising momentum and intent-based moves.

2) Asgard’s Wrath 2

Platforms: Meta Quest | Release: Dec 2023 (active through 2024-2025)

Why it stands out: Heavy physics interaction and weapon handling that make reach, distance, and timing matter in VR combat.

Current status: Healthy post-launch support; massive RPG scope on a standalone headset.

  • Melee arcs and shield spacing define engagements.
  • Environmental grabs and puzzles reward real arm extension.
  • Mount and dungeon traversal with physicality.

3) Horizon Call of the Mountain

Platforms: PS VR2 | Release: Feb 2023 (still one of PS VR2’s best showcases)

Why it stands out: The best climbing reach on PS VR2; your arms are your level design.

Current status: A showpiece for haptics and archery precision.

  • Climbing routes demand deliberate handholds.
  • Bow draw length and angle change shot stability.
  • Haptics sell contact and strain.

4) BONELAB

Platforms: Meta Quest, PC VR | Release: Sept 2022 (thriving mods into 2024-2025)

Why it stands out: Stress Level Zero’s physics sandbox lets reach, leverage, and weight actually matter.

Current status: Community content keeps it fresh and endlessly tinkerable.

  • Two-handed grips change swing arcs and control.
  • Clambering and body shifting influence momentum.
  • Physical puzzles reward precise hand placement.

5) Half-Life: Alyx

Platforms: PC VR | Release: March 2020 (still the gold standard)

Why it stands out: Gravity gloves redefine “reach” as a skill—snatch, catch, and cycle items mid-fight.

Current status: Workshop keeps the sandbox alive.

  • Flick-then-catch item retrieval is kinetic and readable.
  • Cover-based reach—lean and extend without breaking immersion.
  • Environmental tinkering elevates problem-solving.

6) Helldivers 2

Platforms: PS5, PC | Release: Feb 2024

Why it stands out: Strategic reach via stratagems—call in orbitals, turrets, and supply drops to shape the battlefield.

Current status: Live ops and rotating objectives keep the galaxy moving.

  • Map control through artillery and area denial.
  • Team comps extend range of influence (radar, ammo, shields).
  • Planet-wide campaigns tie micro choices to macro progress.

7) Elden Ring: Shadow of the Erdtree

Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC | Release: June 2024

Why it stands out: New weapons and ashes push spacing mind-games—reach is everything in FromSoft duels.

Current status: Still the boss of builds and experimentation.

  • Thrusting and greatspears reward footsies and counter-pokes.
  • Spell cones and arcs carve zones of control.
  • New bosses test punish windows and distance discipline.

8) Dragon’s Dogma 2

Platforms: PS5, Xbox Series X|S, PC | Release: March 2024

Why it stands out: Vocations like Mystic Spearhand and Archer expand both literal reach and battlefield manipulation.

Current status: Capcom’s most systemic open-world in years.

  • Climb monsters to “reach” weak points physically.
  • Telekinetic tethers and long-range skewers create openings.
  • Pawn synergy extends your influence past arm’s length.

9) The Legend of Zelda: Tears of the Kingdom

Platforms: Nintendo Switch | Release: May 2023 (still essential in 2024-2025)

Why it stands out: Ultrahand is the blueprint for systemic “reach,” letting you extend capability with contraptions.

Current status: A sandbox that keeps on giving.

  • Fuse and Ultrahand turn distance into design.
  • Ascend changes vertical reach in a single button press.
  • Physics-based solutions trump designer-intended paths.

10) Destiny 2: The Final Shape

Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC | Release: June 2024

Why it stands out: Prismatic buildcraft and Strand grapples extend combat and traversal reach in endgame arenas.

Current status: Ongoing Episodes keep the meta shifting.

  • Grapple hooks re-route fights vertically and laterally.
  • Supers and wells control lanes and boss phases.
  • Loadouts tailor your effective range and team role.

The Gamer’s Perspective

Reach’s promise lands because the best games treat “reach” as possibility, not just distance. In VR that means believable arms, hands, and hips; in flatscreen it means tools that expand what you can influence. If nDreams delivers reliable gestures and non-janky body IK, Ferra could be more than a cool backdrop—it could be a place you instinctively touch.

TL;DR

Reach puts full-body presence and gesture traversal in the spotlight, and that’s worth watching. Until it lands, these 10 games show how “reach” can reshape combat, exploration, and strategy—proving it’s not about longer arms, it’s about wider possibilities.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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