Ready or Not crosses 13M: how a hardcore SWAT sim just went mainstream

Ready or Not crosses 13M: how a hardcore SWAT sim just went mainstream

Game intel

Ready or Not

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Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claus…

Genre: Shooter, Simulator, TacticalRelease: 12/13/2023

Why this milestone actually matters

Hardcore tactical shooters almost never blow up on console, which is why VOID Interactive’s latest update caught my eye: Ready or Not has surpassed 3 million console sales and 13 million copies across all platforms since its July console launch. Add in full crossplay and strong Metacritic scores (83 on Xbox Series X|S, 80 on PS5), and you’ve got a niche PC darling quietly turning into a mainstream fixture. As someone who still replays SWAT 4 and took Insurgency: Sandstorm’s console port lumps in stride, this is a genuine “wait, they pulled it off?” moment.

Key takeaways

  • 3M console sales signal real demand for slow, punishing tactics on couch and controller.
  • Full crossplay is a big win, but it raises balance and matchmaking questions.
  • Solid reviews suggest the port lands better than most hardcore PC-to-console jumps.
  • Post-launch support cadence and content parity now matter more than any trailer hype.

Breaking down the announcement

VOID’s headline beats are simple: strong sales momentum, respectable review scores on both console platforms, and full crossplay across PC, PlayStation, and Xbox. That combo doesn’t just pad a press release-it fundamentally changes the game’s trajectory. Crossplay means the player pool stays healthy for the kind of slower, comms-heavy sessions Ready or Not is built around. It also forces the studio to treat all platforms as first-class citizens, not “PC plus later.”

If you’re new to the series: Ready or Not is a modern SWAT-like where failure comes fast and loud. You plan, breach, and clear with an emphasis on compliance, non-lethals, and rules of engagement, not run-and-gun heroics. The appeal is obvious to tactics fans-and a hard sell to everyone else. Hitting 3 million on console suggests a lot of “everyone else” gave it a shot and stuck around.

Why this is happening now

We’re in a weird shooter moment. The live-service spray-and-pray loop is feeling tired, extraction shooters are still figuring themselves out, and Rainbow Six Siege-once the poster child for tactical console play—is a decade old. There’s room for a slower, sweatier alternative with strong co-op bones. Insurgency: Sandstorm proved there’s an audience on console for mil-sim adjacent experiences; Ready or Not pushes further into “methodical” and is being rewarded for it.

Crucially, the console version didn’t crater on day one. The port’s review scores in the low 80s won’t melt faces, but they’re the kind of dependable “you can recommend this” numbers most hardcore PC ports never achieve. That gives friends permission to drag their squad in without feeling like beta testers. Couple that with crossplay and you’ve got a recipe for long tail growth.

The real questions gamers should ask

Crossplay is the headline, but the details matter. Does matchmaking respect input methods so controller players aren’t tossed into mouse-and-key lobbies by default? Are there sensible aim-assist rules across mixed lobbies? Can squads easily toggle crossplay for a closed console-only night? These settings are the difference between “feature” and “friction.”

Then there’s content and parity. The studio has a history of aggressive iteration, but now console expectations kick in: stable patches, synchronized updates, and clear comms when a fix slips. The PC community has been vocal about content adjustments to meet console policies; those changes are easier to swallow if updates arrive on time and the game keeps improving everywhere. If VOID nails a steady drumbeat of fixes and missions across platforms, Ready or Not graduates from hit to staple.

One more practical concern: performance and AI. The game’s charm breaks fast if squad orders bug out or suspects act erratically. Recent patches have made headway, but console crowds are less forgiving than early-access PC diehards. The upside is that a 13 million-strong player base gives the team data and budget to keep tuning.

What this means if you’re jumping in now

If you’ve been craving a slower, tactical co-op loop with real consequences, this is your moment. Ready or Not is best with voice comms and a patient squad—treat it like a cooperative puzzle, not a shooting gallery. Learn the command wheel, bring non-lethals, and actually read the briefing. You’ll fail missions for sloppy procedure, and that’s the point.

On console specifically, dig into settings on day one. Check crossplay and input filters, tweak the very granular aim settings, and prioritize a performance mode if you’re on a display without VRR. The first hour is smoother if you run training, then hit a smaller map with two friends rather than wading into public matchmaking chaos.

If you’re a lapsed PC player curious about the console crowd: the bigger pool and crossplay make off-peak squads way easier to find, and the review scores suggest the port isn’t the usual compromise. Just temper expectations around mod support and remember that console content policies sometimes shape the experience for everyone.

Looking ahead

Sales milestones are nice, but the next six months will define Ready or Not’s legacy. If VOID maintains update cadence, preserves crossplay parity, and keeps tightening AI and performance, this could become the go-to tactical co-op game on every platform—the modern SWAT 4 with a living player base. If communication slips or patches wobble, that goodwill evaporates fast. Today’s numbers say the audience is here. Now it’s on the studio to meet them week after week.

TL;DR

Ready or Not hitting 3M console sales and 13M total—with full crossplay and solid reviews—proves there’s mainstream appetite for slow, methodical shooters. The win is real; the test now is update cadence, crossplay balance, and keeping console and PC in lockstep.

G
GAIA
Published 9/11/2025Updated 1/2/2026
5 min read
Gaming
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