
Game intel
Ready or Not
Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claus…
Ready or Not hitting 13 million sales caught my attention because tactical sims don’t usually go this wide. We’re talking about a methodical, SWAT-style shooter that punishes hero runs and rewards door wedges and callouts. That kind of game doesn’t typically chart like a flashy battle royale-yet Void Interactive has pulled it off, with three million of those sales arriving after the recent console launch on July 15. It’s a big win for a niche that’s historically lived in the shadows of mainstream shooters.
Void Interactive has spent years building Ready or Not in public, starting with Steam Early Access in late 2021 and maturing into a full-fat tactical package. The sales number isn’t just a victory lap-it’s proof that slow-burn development with a clear design thesis can break out. The recent console launch clearly expanded the audience, pulling in players who missed the early PC buzz but still crave the tension of “stack up and clear” over spray-and-pray.
Plenty of shooters flirt with “tactical,” but Ready or Not actually enforces it. Flashbang timing, compliance calls, less-lethal options, and non-lethal arrests aren’t window dressing-they’re often the optimal path. That’s closer to the spirit of SWAT 4 than anything from the last decade, and it’s part of why the game has legs. Word-of-mouth spreads fast when a co-op squad barely scrapes through a hostage rescue and everyone’s adrenaline is spiking.
Here’s the deal that marketing rarely says out loud: console certification is a gauntlet, and sometimes that means trimming or toning down content to meet ratings or platform policies. Void made relatively small cuts—things like dialing back certain graphic elements—to get the green light. Parts of the community reacted by review-bombing, a familiar pattern any time a game is perceived to “change” for consoles.

The interesting bit is the aftermath. Despite the noise, sales accelerated on console, and the Steam Recent Reviews have recovered to Mostly Positive. That tells me two things: the core loop is strong enough to survive a culture-war flare-up, and the actual gameplay experience matters more to most buyers than a handful of content tweaks most players won’t notice in the middle of a chaotic breach. Still, if you’re a purist on the PC side, mods and settings will remain your best friend for tailoring the experience.
Players have flagged texture pop-in and visual glitches since the console drop—nothing game-breaking for everyone, but enough to be a recurring complaint. The studio’s been patching: crash fixes, asset issues, and gameplay tweaks have been rolling out steadily. If you’ve been around live tactical shooters like Insurgency: Sandstorm on console, this cadence will feel familiar: a few bumpy weeks, then incremental stability as hotfixes land.

Practical advice: if visual polish is a make-or-break for you, give it a couple more patches. If you’re here for tense co-op clears and the “one wrong move wipes the room” thrill, it’s already delivering. And yes, squad play is where it shines—comms on, plan your entry, and decide who’s running less-lethal to chase those S-rank arrests.
On PC, you’ll traditionally get faster hotfixes and access to community content, which has been part of Ready or Not’s draw since Early Access. Consoles, meanwhile, benefit from a larger influx of new players right now and the convenience of a pad-and-play setup. Expect parity to improve over time, but certification means consoles will usually trail PC by a bit on patches. Pick your poison: flexibility and tinkering on PC, or couch co-op with a booming player pool on console.
We’ve been stuck in a loop of live-service shooters chasing the same dopamine drip. Ready or Not’s success says players still want high-stakes teamwork where patience beats reflexes. It also shows that Early Access, when handled with a clear direction, can incubate a dedicated community that carries a game across the finish line—and onto new platforms—without losing its identity.

I’m not giving Void a free pass—console bugs need to be ironed out, and communication around content changes could always be sharper. But the core is exactly what tactical fans asked for, and 13 million sales means we’re likely to see deeper support, more maps, and more mission variety to keep squads coming back.
Ready or Not has gone mainstream without sanding off its tactical edge: 13 million sold, three million from its July console debut. Review-bombing over minor content cuts didn’t dent momentum, though texture bugs and post-launch patches mean consoles are still settling. If you want tense, disciplined co-op, it’s already there—just pick your platform based on whether you value mod-friendly PC flexibility or console convenience and a swelling player pool.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips