
Game intel
Reanimal
Reanimal is a cooperative horror adventure game created by the team behind Little Nightmares and Little Nightmares II. The story follows a brother and sister a…
After spending a weekend running through Reanimal multiple times, the thing that stuck with me wasn’t just the sheep’s tar-dark body or those glowing eyes – it was how much the ending refuses to explain itself, and how different the game feels once you’ve seen the coffin-based secret finale. On my first clear I just sat there staring at the credits, trying to work out whether I’d just witnessed a failed ritual or the end of a timeloop. On my second, after tracking down all five coffins, the extra scene completely changed how I read the girl’s fate.
This guide breaks down both endings in detail, shows how the secret one is triggered, and pulls together the clearest clues we have right now – useful whether you’re writing about the game, speedrunning it, or just trying to make sense of what you saw.
Massive spoiler warning: this article discusses the final chapters of Reanimal in depth, including the secret ending and post-credits scene.
Right now, in the launch version on PC, Reanimal effectively has two story outcomes:
There aren’t branching dialogue trees or big binary choices here; it’s closer to how hidden endings work in other modern horror games. You always reach the same final chapter, but your thoroughness with a specific collectible (the coffins) determines which final cutscene you get.
On Steam, the secret-ending achievement “Full Circle” has an unlock rate of roughly 15% as of February 2026, which tells you two things:
Before we get into theories, it helps to untangle the raw sequence of events. On my first clear I found it easy to blur moments together, especially around the chase and stomach sections, so here’s the finale broken into clean stages.
By the time you reach the endgame, the nightmarish sheep-like creature – tar-black body, glowing eyes, and all – has appeared several times in the distance or lunging out of the darkness. In the finale, it finally emerges fully from the well where it’s been trapped beneath the island.
The group of children you’ve spent the game rescuing are gathered on the island. The sheep hauls itself out of the well and begins swallowing them one by one. It’s not quick and clean; the scene lingers on the creature’s mass as it engulfs them, emphasising that this isn’t a simple “game over” monster but the centre of some larger ritual.
You and the boy escape in a large tank, driving across the flooded landscape while firing at the sheep. This chase and combat sequence takes around five minutes once you know the route, and it feels very much like a classic final boss showdown: you hammer the creature with shells until it finally collapses.
But as the protagonists climb out of the tank, the sheep reappears, seemingly unfazed by its apparent death. It swallows the boy outright and continues to pursue the girl alone, leading into the last chase sequence of the game – roughly 20–30 tension-heavy minutes depending on how many times you fail and retry.
Eventually the girl is caught and swallowed as well. Instead of a traditional game-over screen, we find her inside the sheep’s stomach. It’s not a fleshy digestive space in the usual sense; it feels more like a warped pocket of reality, echoing familiar locations in sickly, dreamlike ways.
Guided through this internal landscape, the girl reaches a barn-like structure. Here, her friends are already waiting. On the floor, ritual symbols are laid out, echoing the chalk markings and strange diagrams you’ve been seeing all over the island. A dead rabbit lies nearby, mirroring earlier scenes of the children slicing their palms and bleeding into a wooden, chalice-like contraption.
The implication is that what we’re seeing now is another step – or another loop – of that same ritual. The kids perform the ceremony, positioning the girl, the symbols, and the rabbit in a specific configuration. At the climax, the girl is struck and knocked unconscious.

With the ritual complete, the girl’s friends carry her to the well and drop her down. From their perspective, she’s dead – a sacrifice, or at best a gamble. We cut to the bottom of the shaft, where the girl lies motionless as sheep-like figures chant around her.
This is where the game leans hardest into its ambiguity. Surrounded by chanting sheep, the girl eventually reanimates. We’re not shown a clean “she’s fine now” animation; it’s unsettling and liminal, leaving you unsure whether she’s truly alive, possessed, or caught in the same curse that made the sheep what it is.
The framing here deliberately echoes the game’s opening image: at the very start of Reanimal, we see five faces peering down into the well. By the time we reach the ending, there are four. Something – or someone – is missing, and that difference becomes a key piece of the timeloop/ritual puzzle.
After the credits, a short stinger shows the well overflowing with bubbling water. That visual connects back to the island’s flooding and strongly hints that what happens in or under the well isn’t just spiritual; it has physical, environmental consequences for the world above.
The developers never step in to tell you outright what’s going on, but the game scatters enough concrete visual clues that certain readings make more sense than others. Here’s how I’d break down the most grounded interpretations, based on multiple endings and frame-by-frame rewatching of the final scenes.
You don’t really have to pick between “ritual” and “timeloop” – they reinforce each other. The kids are repeating a ritual over and over, tweaking details in the hope that the well, the sheep, and the flood will finally behave differently. The post-credits flood matters here: each failed loop may be one more time the well overflows and drowns the island.
With that baseline in place, the secret ending becomes the crucial extra data point.
On my first clear I suspected there had to be more, partly because the game keeps surfacing death and burial imagery that never quite pays off. The breakthrough came when I started deliberately checking every suspicious object and realised that the child-sized coffins weren’t just set dressing: interacting with all five of them in a single run changed the final scene and popped a hidden achievement.
Here’s how the trigger works in practice, staying within what we can reliably confirm from the release build.

What we don’t have hard data on (from the game itself) is whether the coffins can be spread across multiple saves or must be done in one clean run. In practice, everyone I’ve spoken to – myself included – has unlocked the secret ending by treating it as a single-playthrough challenge.
The game doesn’t shout about the coffins, and there’s no in-game checklist, so you want to be methodical. I recommend approaching your coffin run like this:
Step → Action → Result 1
Action: Plan a full second playthrough dedicated to secrets, rather than trying to improvise on your first blind run.
Result: You already know the story beats and chase timing (including the ~5-minute tank fight and the longer escape chapter), so you’ll have mental bandwidth to explore side paths and strange props without constantly worrying about survival.
Step → Action → Result 2
Action: In every safe exploration area, sweep from wall to wall before triggering obvious progress points (doors, ladders, scene transitions). If something looks like a coffin, walk up to it and check for an interaction prompt.
Result: You reduce the odds of leaving a room before the game even gives you the button cue for a coffin interaction.
Step → Action → Result 3
Action: Keep simple notes as you go – even just jotting “Coffin 1: village shed” or “Coffin 2: shoreline cave” in a notepad.
Result: When you reach the final chapters, you’ll know exactly how many you’ve already triggered instead of second-guessing yourself.
Step → Action → Result 4
Action: Once you think you’ve interacted with all five, push straight through to the finale without reloading or sequence-breaking.
Result: If the secret ending doesn’t trigger, you’ll know you miscounted or missed one, and you can cross-check against your notes on a future run.
Step → Action → Result 5
Action: When the credits roll, verify that the “Full Circle” achievement has unlocked in your Steam overlay or profile.
Result: This confirms you’ve seen the coffin ending correctly and don’t need to repeat the hunt unless you’re routing it for a speedrun or guide.
From experience, a focused collectible run takes around 2–3 hours longer than a straightforward story clear, depending on how many detours you take and how comfortable you are with the platforming and chase sections.
So what changes once you’ve done the work and hit all five coffins?
In the main ending, after the girl is dropped down the well, we jump straight to her body on the floor and the surrounding sheep-figures chanting until she reanimates. In the coffin ending, an extra scene slips into that same space.
The key here is the rabbit motif. We’ve already seen a dead rabbit at the heart of the barn ritual and earlier sequences of the kids bleeding into that wooden chalice device. Now we see the children themselves adopting the rabbit as a mask, climbing down (or appearing) into the well to be with the sacrificed girl.

When you contrast the two endings side by side, the tone shifts significantly:
Once you’ve seen the secret ending, a few new angles open up.
Importantly, the coffin ending doesn’t “solve” the story. It deepens it. The flood still comes, the loop still feels unbroken, and the sheep’s origin remains opaque. But for lore-focused players and writers, the additional images – masked kids, wellside comfort, and the sense of unseen steps between death and reanimation – are crucial data points when charting how this world’s rules might work.
Three DLCs have been announced for Reanimal, and it’s hard to imagine they won’t lean heavily on the ending imagery:
For now, though, the two existing endings are all we have – and they’re rich enough that the community has already generated hundreds of posts dissecting them on discussion boards and social channels.
If you’re analysing Reanimal for a feature, video essay, or deep-dive thread, a bit of structure goes a long way. Here’s a workflow that’s helped me keep the symbolism straight between runs.
Step → Action → Result A
Action: Record or capture your full main-ending run, especially the final chase, barn ritual, well, and post-credits shot.
Result: You can scrub frame by frame later to catch details like floor symbols, number of faces at the well, and exact timing of the girl’s movements.
Step → Action → Result B
Action: Do the same for your coffin-ending run, making sure to note when each coffin interaction happens.
Result: You’ll have clean footage to compare the two well sequences and identify what’s truly new (rabbit masks, posture, camera angles) versus what just feels different in the moment.
Step → Action → Result C
Action: Build a simple timeline of events covering both endings: sheep emergence, tank fight, devouring, stomach barn, ritual, well drop, reanimation, post-credits flood.
Result: This makes it easier to test theories (ritual vs timeloop) against specific, ordered moments instead of vague impressions.
Because a standard run takes 4–6 hours, doing this with both endings is very achievable in a weekend – especially once you know where the high-failure chase segments are and can plan around them.
Seen together, the main and secret endings don’t answer every question, but they give you a coherent framework: a failed or repeating ritual, a cursed well that can both resurrect and drown, and a group of children who are slowly learning – across cycles – how to change the rules. If you’ve only watched one version so far, it’s worth the extra hours to chase those coffins and see how different the story feels when the rabbit-masked kids finally step into the light.
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