
Game intel
Reanimal
The creators of Little Nightmares I & II have returned to take you on a darker, more terrifying journey than ever before. In this horror adventure game, a brot…
When I hear “from the original creators of Little Nightmares,” my ears perk up. That series nailed tactile, diorama-style dread-small protagonists, oversized horrors, environments that felt dangerous to touch. Now those original creatives are back with Reanimal, a cooperative horror game about a brother and sister surviving a nightmare island. A short demo-around 30 minutes-is live during Steam Next Fest, with a full release slated for 2026 on PC and consoles, complete with French voice acting. On paper, that’s a killer pitch. The question is whether Reanimal can turn its pedigree into something that stands apart in today’s crowded co-op horror scene.
Reanimal is positioning itself as a “spiritual sequel” to Little Nightmares, and that’s smart framing. Fans know the vibe: oppressive ambiance, environmental storytelling, and danger that’s more unsettling than outright gory. The twist here is co-op centered on a brother-sister pair. Co-op changes everything. It’s not enough to simply add a second avatar—good co-op design bakes collaboration into the world: platforms that need timing from both players, threats that split attention, puzzles that require perspective-swapping or information sharing. Think Brothers for emotional beats, It Takes Two for mechanical interplay—layered on top of Little Nightmares’ unsettling toybox aesthetic.
The demo is short—roughly half an hour—which tells me we’re looking at a vertical slice: atmosphere, a couple of set-pieces, and a hint of how the siblings interact. That’s fine. If it nails tone and communicates the co-op language clearly, that’s enough to get core horror fans on board this early. But it also means we have a lot of unanswered questions: online versus local co-op, cross-play across “PC and consoles,” and whether solo play with AI is supported.

Co-op horror is having a moment. Lethal Company blew up by turning anxiety into slapstick emergent stories; Devour and Phasmophobia keep iterating; even Little Nightmares 3 is leaning into cooperative play. Reanimal’s angle is different: not voice-chat chaos in big sandbox maps, but hand-crafted, authored horror where two players move as one nervous heartbeat. If the team sticks to its strengths—dense art direction, tactile environmental hazards, wordless storytelling—Reanimal could carve out a niche that doesn’t compete with the “clip it for TikTok” style of co-op horror and instead aims for slow-burn, replay-light, memorable.
That said, the 2026 date is a double-edged sword. It gives time to polish animation, traversal, and netcode—the stuff that makes or breaks this genre—but hype fatigue is real. To keep momentum, the studio will need periodic, meaty updates: design diaries that show how the siblings complement each other, not marketing fluff. Players have learned to sniff out bolted-on co-op. Show us unique tools, asymmetrical roles, and consequences that demand communication, not just two bodies doing solo puzzles in the same room.

Calling Reanimal a spiritual successor sets expectations: meticulous art, oppressive soundscapes, diegetic puzzles. It also creates pressure. Fans will compare every hallway and monster silhouette to Little Nightmares. My take: the team shouldn’t run from those comparisons—lean into what made their earlier work special—but the co-op twist must be more than a gimmick. Give us moments that wouldn’t exist in single-player: whispering a plan while a giant creature searches the room; one sibling luring a threat while the other disarms a trap; a late-game twist that flips roles and forces a trust fall. If Reanimal lands those beats, it earns its own identity.
Right now, Reanimal looks like the thoughtful counterpoint to the current wave of co-op scream factories. A compact demo during Steam Next Fest is a smart move: give players a taste, gather feedback on controls and readability, tweak the co-op verbs. The 2026 runway is long, but if the team communicates clearly—and keeps the focus on authored scares over content treadmill—this could be the next must-play in handcrafted horror. I’m rooting for the version that doubles down on intimacy and coordination rather than chasing trend-chasing monetization.

Reanimal comes from the original Little Nightmares minds, but shifts to sibling-based co-op on a nightmare island. A brief Steam Next Fest demo teases the tone; the full release targets 2026 on PC and consoles with French VO. If the design truly centers collaboration—distinct roles, shared risks—Reanimal could be the classy, handcrafted co-op horror the genre needs.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips