
Game intel
Rebel Engine
Rebel Engine mixes the stylish combat of a Hack n' Slash with the speed and gunplay of a '90s FPS in a unique, fast-paced action game. Combine gunshots with me…
This caught my attention because we’re drowning in “boomer shooters” right now-and I’ve played most of them. When an Argentina-based studio called Seven Leaf Clover says Rebel Engine blends hyperkinetic gunplay with meaningful melee inside a satirical megacorp dystopia, my eyebrow goes up in a good way. You can go hands-on at PAX West 2025 in the Seattle Convention Center from August 29 to September 1. If they nail the feel, this could be one of the show’s sleeper hits.
Seven Leaf Clover is bringing a playable demo of Rebel Engine to PAX West-always a good sign. Show-floor builds usually expose whether a shooter has “it”: snap, readability, and movement that makes you grin without fighting the controls. The team describes Rebel Engine as a hyperkinetic boomer shooter with melee in the mix and a satirical dystopia ruled by a megacorporation. That combo evokes everything from RoboCop’s boardroom gallows humor to Cruelty Squad’s anti-corporate absurdity, filtered through the chunky, fast FPS design that’s back in vogue.
The window to impress is small: you’ve got a few minutes in a crowded booth to sell players on your movement tech, weapon feel, enemy variety, and level flow. If Rebel Engine’s demo can teach its melee hook quickly and reward players for using it, Seven Leaf Clover will leave Seattle with momentum.
We’re in a renaissance for retro-styled FPS: ULTRAKILL’s style-meter carnage, Prodeus’s modernized 90s punch, Turbo Overkill’s chainsaw-leg slides, and Warhammer 40K: Boltgun’s crunchy power fantasy. The bar is high. The difference-makers aren’t just pixels and speed—they’re resource loops and fight choreography. Doom Eternal proved melee or close-range actions can be a combat economy (chainsaw for ammo, flame for armor), while Shadow Warrior and Trepang2 flirted with making melee feel truly viable mid-firefight.

If Rebel Engine wants a seat at that table, melee can’t be a panic button; it has to be a core rhythm. Give me a reason to close distance—damage spikes, staggers that set up execution chains, parry windows that refund dash charges, or crowd-control payoffs that change how I route arenas. If this is just “gun, then occasional knife,” it’ll vanish in a sea of lookalikes. If it’s “dash, slash, blast, repeat” with momentum that rewards risk, we’re talking.
Quick clarification, because I’ve already seen confusion: Rebel Engine is the title of the game by Seven Leaf Clover—not a general-purpose engine powering a bunch of other releases. If you’ve seen listicles mashing it up with Rebellion’s tech stack, ignore them. Different thing entirely. This is a new FPS, not middleware branding.

As an Argentinian studio, Seven Leaf Clover joins a regional scene that’s quietly built real shooter chops—Saibot’s Hellbound and Nimble Giant’s Quantum League showed South American teams can ship fast, tactile gunplay. If Rebel Engine adds a confident melee layer and a sense of humor with teeth, it could stand out instead of just keeping pace.
I want to come out of this demo feeling like melee isn’t a novelty but a plan. Make me choose to dash into danger for a payoff, not just backpedal and left-click. And if the satire lands—corporate training videos, HR-approved boss fights, or weapon mods named like procurement SKUs—that’s the kind of texture that keeps me thinking about a game after the show lights go down.

Questions I’ll be asking at the booth: Is this heading to Early Access or a straight 1.0? Will there be a level editor or mod hooks (the lifeblood of retro FPS longevity)? How deep is the melee toolkit—one button, or a system? And what’s the soundtrack vibe—industrial thrash or synth-grime to match the corporate rot?
Rebel Engine is a fast, satirical shooter making its public debut at PAX West 2025. If Seven Leaf Clover nails the melee-gun loop and keeps the humor sharp, this could be a highlight of the show floor. If melee is just garnish, it’ll get lost in the crowd.
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