Rebel Wolves’ vampire RPG just played a haunting theme — and the trailer hints at two new companions

Rebel Wolves’ vampire RPG just played a haunting theme — and the trailer hints at two new companions

Game intel

The Blood of Dawnwalker

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The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga — a single-player open-world dark fantasy action-RPG with a strong fo…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: Role-playing (RPG), AdventureRelease: 12/31/2026Publisher: Bandai Namco Entertainment
Mode: Single playerTheme: Action, Fantasy

Why this reveal actually matters for gamers

The Blood of Dawnwalker’s “Launch Year Special” didn’t bring a release date, but it did something maybe more important right now: it proved Rebel Wolves knows how to make atmosphere. For anyone still nursing a Witcher-shaped gap in their gaming schedule, hearing a fully staged orchestral main theme plus a short cinematic that teases two possible companions is a solid reminder this vampire RPG is shaping up – and that it’s being shepherded by veterans who’ve already shipped big, story-led RPGs.

  • Rebel Wolves released the full orchestral main theme and a short cinematic trailer for The Blood of Dawnwalker.
  • The studio – led by ex-Witcher and Cyberpunk leads – says development is continuing toward a 2026 PC launch and is actively iterating from community feedback.
  • The trailer appears to introduce two companion characters: a rune-wielding human magic-user and a vampire who Shadowsteps into combat.

Breaking down the Launch Year Special

This caught my attention because it shows Rebel Wolves leaning into the one thing that sells a dark fantasy RPG before any actual gameplay drops: tone. The studio played the main theme (composed by Nikola Kołodziejczyk) with full orchestra — deep, ominous strings, violin flourishes and a wailing vocal line that will absolutely remind you of The Witcher 3’s ability to lodge a melody in your head. It’s the kind of musical branding that sets expectations for scope and mood.

The cinematic itself is short but pointed. One scene gives us a figure who looks human and seems to trigger runes on protagonist Coen’s chest — likely a magic-capable companion. Another introduces a female vampire beside Coen inspecting a blood vortex before she Shadowsteps away. Neither reveal is a gameplay walkthrough, but they establish relationships and combat potential: rune magic, vampiric mobility, and those visual hooks that get fans theorizing.

Screenshot from The Blood of Dawnwalker
Screenshot from The Blood of Dawnwalker

Why the studio’s pedigree actually matters — and where to stay skeptical

Rebel Wolves is staffed with CD Projekt Red alums: Konrad Tomaszkiewicz (formerly on The Witcher 3 and Cyberpunk), Daniel Sadowski, Jakub Szamalek, Bartłomiej Gaweł and composer Mikołaj Stroiński are all in the mix. That pedigree matters because it explains the music-first, narrative-forward approach. These are designers who know how to craft mood and character-driven RPG moments.

Screenshot from The Blood of Dawnwalker
Screenshot from The Blood of Dawnwalker

But pedigree isn’t a guarantee of polish. The studio’s messaging leaned heavily on community-driven iteration — noting concrete changes to combat, dialogue trees and camera based on early feedback. That’s encouraging, but the team also admitted it can’t implement every suggestion. Translation: expect continued transparency, but also the typical indie-era trade-offs where scope and final polish will be the battleground.

What gamers should watch for between now and 2026

  • Gameplay depth: cinematic teasers set a tone, but we need combat and systems demos to judge if Dawnwalker will stand with other big narrative RPGs.
  • Companion design: the trailer hints at mechanically distinct partners — that could be a big win if companions feel meaningful, not just window dressing.
  • Community influence vs. scope creep: iterative updates are great, but too many changes can delay a project or bloat systems if not tightly managed.
  • Monetization and platform plans: the announcement focused on PC and Steam wishlisting; keep an eye out for platform exclusivity or late-stage business models.

For now, wishlist it on Steam if you want to track reveals. That’s not a vote of confidence in preorders — it’s the practical move if you want to see how the game evolves in public build videos and developer updates.

Screenshot from The Blood of Dawnwalker
Screenshot from The Blood of Dawnwalker

TL;DR

Rebel Wolves’ latest showcase proves they can set a mood: an orchestral main theme that nods to Witcher-era grandeur and a trailer that teases two likely companions. The studio’s CD Projekt heritage gives the game pedigree, and their community-driven updates are promising — but until we see substantive gameplay, take the cinematic polish for what it is: an invitation, not a guarantee. The Blood of Dawnwalker is on track for 2026 on PC; if you care about gothic, story-heavy RPGs, keep it on your wishlist and watch the next development update closely.

G
GAIA
Published 1/4/2026
4 min read
Gaming
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