Rec Room: How to Export Your Data and Rooms – Shutdown Preservation Guide

Rec Room: How to Export Your Data and Rooms – Shutdown Preservation Guide

FinalBoss·4/2/2026·10 min read
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Why Backing Up Your Rec Room Data Matters Now

After spending an entire evening backing up my Rec Room history, the thing that hit me hardest wasn’t the shutdown date – it was how much of my life was actually stored there. Photos from weekly game nights, rooms I’d iterated on for years, inventions I’d forgotten I even published. When the developers confirmed that servers and the website will go offline on June 1, I realized: anything I didn’t pull out myself was just going to vanish.

This guide walks through exactly how I exported my data and creations before the cutoff, using the official tools that are live right now. I’ll cover:

  • Exporting every photo you’ve ever taken in Rec Room
  • Saving a final “report card” image of your avatar
  • Downloading room and invention data via the Steam PC build (for Unity or archival)
  • Practical tips so you don’t waste hours on failed exports or lost files

If you only have one evening to preserve your Rec Room life, follow these steps in order. The sooner you do it, the less you’re gambling on overloaded servers and timeouts as the shutdown date approaches.

What You Can (and Can’t) Still Export

Before diving into button presses, it helps to know what’s actually on the table. I went in assuming I could just “download my account” like a single backup file. That’s not how it works. Rec Room is giving us a few specific export options:

  • Photo export: All photos you’ve taken in Rec Room, plus outfit preset images, as downloadable .zip archives via the web.
  • Avatar report card: A final “memento” image of your profile that gets saved to your Rec.net page, which you can then download.
  • Room and invention data: For creators, downloadable data for rooms and inventions via the Steam PC build only, in formats aimed at recreating content elsewhere (like Unity).

What you don’t get is a working offline copy of Rec Room itself. You’re not downloading a server or a private client; you’re exporting assets and data that you can reuse or at least keep as a record. Once I accepted that, it was easier to prioritize what actually mattered to me.

Step 1 – Export All Your Rec Room Photos

This is the fastest win and honestly the most emotional part. My photo archive ended up being multiple gigabytes, but it was also the most satisfying backup to complete. Here’s exactly what I did.

1. Go to the Data Export Page

On a regular browser (desktop is easier for big downloads), open the Rec.net settings data export page. The URL looks like:

rec.net/settings/data-export

Log in with the same credentials you use for your main Rec Room account. If you have multiple platform logins (e.g., Steam + PS + standalone), make sure you’re logging into the account that actually owns your photos. I wasted 10 minutes signing into an alt account and wondering why my photo count looked wrong.

2. Request the Image Export

On the data export page, look for the option labeled something very close to “Request Image Export”. When I clicked it, a short description explained that this would gather all my photos and outfit preset images and prepare them as downloadable .zip files.

Once you click the button:

  • The site will confirm that your export has been requested.
  • Behind the scenes, it batches your images into multiple .zip archives (mine came out as several files, each containing a chunk of images).
  • After a short wait (for me, a few minutes), the page refreshed to show a list of downloadable .zip links.

Tip: If you have years of photos, don’t request this on a phone connection. Use a decent broadband line and a machine with enough disk space – my archive ran into several gigabytes after five years of playing and creating.

3. Download and Verify Your Archives

Click each .zip link and save it somewhere organized on your drive, not just your default downloads folder. I created a folder structure like:

Documents → RecRoom_Backup → Photos_Export_2026-04-02

After downloading, I strongly recommend you:

  • Open at least one .zip to make sure it’s not corrupt.
  • Spot-check a few images from different time periods – early years vs recent – to confirm the export looks complete.
  • Copy the entire photo backup folder to a second location (external drive, NAS, or cloud storage).

Don’t make my mistake of assuming “the files are on my PC, I’m good.” I had one archive fail mid-download and only caught it because I opened the .zip and got an error. Better to find that out now than after Rec.net is gone.

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Step 2 – Save Your Avatar “Report Card”

The next thing I wanted was a clean, official snapshot of my avatar – not just random selfies from rooms. Rec Room’s shutdown plan includes a “report card” feature that generates a final profile memento image.

Here’s how I grabbed mine:

  • Launch Rec Room on any platform where you can access your main account.
  • Open your profile (the same way you’d normally view your own profile page in-game).
  • Look in the top right of the profile screen for an option labeled along the lines of “Get report card”.
  • Select it to generate a report card for your avatar.

Once generated, the report card is saved to your profile on Rec.net as an image. To actually back it up locally, I went back to a browser, opened my Rec.net profile, found the report card image, and downloaded it like any regular picture (right-click > save image on desktop).

Is it strictly necessary if you’ve already exported all photos? Not technically. But it’s a nice, clean summary image with your avatar front and center, and it takes under five minutes. I dropped mine into the same backup folder as my photos so everything lives together.

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Step 3 – Export Rooms and Inventions via Steam PC

This is where things get more technical, and also where creators have the most to lose. If you’ve ever published a popular room, built complex inventions, or experimented with circuits and layouts you might want to recreate later in Unity, this step is critical.

1. Meet the Requirements

Room and invention data exports are only available through the Steam PC build of Rec Room. That means you’ll need:

  • A Windows PC capable of running the Steam version of Rec Room (VR is optional; you can do this in screen mode).
  • Steam installed and updated.
  • The latest Rec Room build downloaded after the shutdown tools were added.
  • Your creator account logged in on Steam (same username that owns the rooms/inventions).

On my mid-range laptop, installing and updating everything took around 20–30 minutes, so don’t push this to the last minute.

2. Find the Export Options in the Steam Build

Once I launched Rec Room through Steam and logged in, I headed into one of my custom rooms. The shutdown update adds clearly labeled export functionality to the creator tools in the Steam build – the exact wording may vary slightly, but you’re looking for an option that references data export, room export, or invention export.

In my case, the export controls lived in the same general area as other creator settings for the room. If you’re used to managing your room configuration via the in-game menus, check those carefully after the update; the export tools are built to be discoverable rather than hidden behind debug commands.

Important: If you can’t find any export options, double-check that:

  • You’re definitely running the Steam PC build (not a console or standalone VR build).
  • Your game is fully updated in Steam.
  • You’re logged into the correct creator account that owns the room/invention.

When I first tried, I was still on an older build and thought the feature was missing entirely. A quick update through Steam fixed it.

3. Export Room and Invention Data

Once you’ve found the export tools, the flow is roughly:

  • Select the room or invention you want to export.
  • Trigger the export action from the creator interface.
  • Wait while the game packages the data (bigger rooms will take longer).
  • Note the output location on your PC (often a folder under your user documents or a Rec Room–specific directory).

The exported files are formatted to be usable for recreating your content in external tools, particularly Unity. You’re not getting a fully working Rec Room project; instead, think of it as structured data describing your geometry, layout, and other relevant metadata that a custom Unity app can read.

I strongly recommend exporting:

  • Any featured or popular rooms you’ve published.
  • Rooms with complex layouts or unique designs you’re proud of.
  • Key inventions that other rooms depend on.

The export window is time-limited – once the shutdown date passes and servers are offline, you won’t be able to request these from Rec Room’s side anymore. I treated this like backing up a code repository right before a server gets decommissioned.

Organizing and Safeguarding Your Exports

By the time I finished all three steps, I had a small mountain of files: photo zips, report card images, room data folders, and invention exports. The last thing you want is to “save” everything and then lose track of which file is which a year from now.

Here’s the structure that kept me sane:

  • RecRoom_Backup/Photos_Export_YYYY-MM-DD/
  • RecRoom_Backup/Avatar_ReportCard/
  • RecRoom_Backup/Rooms_Export/RoomName_YYYY-MM-DD/
  • RecRoom_Backup/Inventions_Export/

Then I made at least one additional copy of the entire RecRoom_Backup folder:

  • One copy on an external SSD I use for game captures.
  • One copy synced to a cloud storage account.

Given this is literally a decade of social and creative history for many of us, it’s worth treating like your most important saves and screenshots. Hard drives fail, laptops get wiped, and once Rec Room is gone there’s no redownload option.

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FinalBoss
Published 4/2/2026 · Updated 4/3/2026
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