
After spending an entire evening backing up my Rec Room history, the thing that hit me hardest wasn’t the shutdown date – it was how much of my life was actually stored there. Photos from weekly game nights, rooms I’d iterated on for years, inventions I’d forgotten I even published. When the developers confirmed that servers and the website will go offline on June 1, I realized: anything I didn’t pull out myself was just going to vanish.
This guide walks through exactly how I exported my data and creations before the cutoff, using the official tools that are live right now. I’ll cover:
If you only have one evening to preserve your Rec Room life, follow these steps in order. The sooner you do it, the less you’re gambling on overloaded servers and timeouts as the shutdown date approaches.
Before diving into button presses, it helps to know what’s actually on the table. I went in assuming I could just “download my account” like a single backup file. That’s not how it works. Rec Room is giving us a few specific export options:
What you don’t get is a working offline copy of Rec Room itself. You’re not downloading a server or a private client; you’re exporting assets and data that you can reuse or at least keep as a record. Once I accepted that, it was easier to prioritize what actually mattered to me.
This is the fastest win and honestly the most emotional part. My photo archive ended up being multiple gigabytes, but it was also the most satisfying backup to complete. Here’s exactly what I did.
On a regular browser (desktop is easier for big downloads), open the Rec.net settings data export page. The URL looks like:
rec.net/settings/data-export
Log in with the same credentials you use for your main Rec Room account. If you have multiple platform logins (e.g., Steam + PS + standalone), make sure you’re logging into the account that actually owns your photos. I wasted 10 minutes signing into an alt account and wondering why my photo count looked wrong.

On the data export page, look for the option labeled something very close to “Request Image Export”. When I clicked it, a short description explained that this would gather all my photos and outfit preset images and prepare them as downloadable .zip files.
Once you click the button:
Tip: If you have years of photos, don’t request this on a phone connection. Use a decent broadband line and a machine with enough disk space – my archive ran into several gigabytes after five years of playing and creating.
Click each .zip link and save it somewhere organized on your drive, not just your default downloads folder. I created a folder structure like:
Documents → RecRoom_Backup → Photos_Export_2026-04-02
After downloading, I strongly recommend you:
Don’t make my mistake of assuming “the files are on my PC, I’m good.” I had one archive fail mid-download and only caught it because I opened the .zip and got an error. Better to find that out now than after Rec.net is gone.
The next thing I wanted was a clean, official snapshot of my avatar – not just random selfies from rooms. Rec Room’s shutdown plan includes a “report card” feature that generates a final profile memento image.
Here’s how I grabbed mine:
Once generated, the report card is saved to your profile on Rec.net as an image. To actually back it up locally, I went back to a browser, opened my Rec.net profile, found the report card image, and downloaded it like any regular picture (right-click > save image on desktop).
Is it strictly necessary if you’ve already exported all photos? Not technically. But it’s a nice, clean summary image with your avatar front and center, and it takes under five minutes. I dropped mine into the same backup folder as my photos so everything lives together.
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This is where things get more technical, and also where creators have the most to lose. If you’ve ever published a popular room, built complex inventions, or experimented with circuits and layouts you might want to recreate later in Unity, this step is critical.
Room and invention data exports are only available through the Steam PC build of Rec Room. That means you’ll need:
On my mid-range laptop, installing and updating everything took around 20–30 minutes, so don’t push this to the last minute.
Once I launched Rec Room through Steam and logged in, I headed into one of my custom rooms. The shutdown update adds clearly labeled export functionality to the creator tools in the Steam build – the exact wording may vary slightly, but you’re looking for an option that references data export, room export, or invention export.
In my case, the export controls lived in the same general area as other creator settings for the room. If you’re used to managing your room configuration via the in-game menus, check those carefully after the update; the export tools are built to be discoverable rather than hidden behind debug commands.
Important: If you can’t find any export options, double-check that:
When I first tried, I was still on an older build and thought the feature was missing entirely. A quick update through Steam fixed it.
Once you’ve found the export tools, the flow is roughly:
The exported files are formatted to be usable for recreating your content in external tools, particularly Unity. You’re not getting a fully working Rec Room project; instead, think of it as structured data describing your geometry, layout, and other relevant metadata that a custom Unity app can read.
I strongly recommend exporting:
The export window is time-limited – once the shutdown date passes and servers are offline, you won’t be able to request these from Rec Room’s side anymore. I treated this like backing up a code repository right before a server gets decommissioned.
By the time I finished all three steps, I had a small mountain of files: photo zips, report card images, room data folders, and invention exports. The last thing you want is to “save” everything and then lose track of which file is which a year from now.
Here’s the structure that kept me sane:
RecRoom_Backup/Photos_Export_YYYY-MM-DD/RecRoom_Backup/Avatar_ReportCard/RecRoom_Backup/Rooms_Export/RoomName_YYYY-MM-DD/RecRoom_Backup/Inventions_Export/Then I made at least one additional copy of the entire RecRoom_Backup folder:
Given this is literally a decade of social and creative history for many of us, it’s worth treating like your most important saves and screenshots. Hard drives fail, laptops get wiped, and once Rec Room is gone there’s no redownload option.