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Warhammer 40,000: Dawn of War IV
Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanic…
The new Dawn of War 4 trailer does more than flex cinematics: it confirms you’ll “wield the legendary might of a Space Marine Primarch.” Translation for folks who don’t hoover up teaser file names like it’s a hobby – Lion el’Jonson, the Primarch of the Dark Angels, is playable in some capacity. Yeah, I saw hints in a promo file name last month and yes, I rang people up and said as much. This is the first time a Primarch is playable in a videogame proper, and that matters.
Relic’s trailer doesn’t bury the lede: it teases a “climactic, unforgettable finale” in which players will get to use a Primarch’s might. For Warhammer nerds this is huge — Primarchs are the mythic progenitors of Space Marines, basically gene-sons of the Emperor. Tabletop players have had Primarch models for a while now, but until today no mainstream videogame let you control one in a battlefield role.
Important caveat: the press copy leans hard into spectacle language. In practice, that almost always means a scripted sequence or a limited, campaign-only hero rather than a fully unlocked, multiplayer-legal unit. Relic knows player balance; giving you a planet-busting warlord at will would wreck competitive play and trivialize mid-game challenge. So expect the Lion to feel cinematic — powerful, awe-inspiring, probably time-limited.
There are two overlapping reasons this is significant. One is marketing and momentum: Games Workshop has been pushing Primarchs back into the spotlight on the tabletop, and licensed videogames follow where hype flows. The other is storytelling. Plopping Lion el’Jonson into the Blood Ravens’ storyline raises immediate questions: are the Dark Angels serving as secret benefactors? Is Relic rewriting or leaning into a theory about the Blood Ravens’ progenitors?

Then there’s the elephant in the Warp: Chaos. The trailer is conspicuously light on explicit Chaos Primarch involvement. If Dawn of War 4 performs, the cheapest and most profitable follow-up is obvious — a Chaos-themed expansion starring a Daemon Primarch. That’s not a criticism so much as industry literacy: developers and publishers see what sells and then iterate with paid content.
If you’re a Dawn of War fan who wanted the series to “return to its roots,” adding a Primarch could be the extra sauce that elevates the campaign. Expect a heavy narrative focus in the endgame, a scripted boss-battle feel, and a showcase of Relic’s cinematic chops. Don’t expect a new every-match meta where everyone builds Primarch spam.

Be skeptical of blanket claims about “playable Primarchs” until we see what Relic means by playable. Are we talking a full hero unit you can field in skirmish? A cutscene-led segment? Or a once-per-campaign deus ex machina? The difference determines whether this is a meaningful gameplay innovation or a marketing-friendly highlight reel.
If Dawn of War 4 nails its launch next year, expect Relic and publisher SEGA to follow up fast. Primarchs are narrative gold: Guilliman, Angron, Magnus — any of them could headline future content packs. Multiplayer will likely remain grounded in balance, so additional Primarchs would most likely be campaign or paid narrative content rather than free multiplayer options.

Bottom line: this is a bold, attention-grabbing move that actually fits what Dawn of War should be — cinematic RTS with big stakes and big characters. It could cement this entry as the best Warhammer videogame yet, but only if Relic keeps its balance between spectacle and playable substance. For now, I’m excited and cautiously optimistic — and yes, I’ll keep nitpicking the marketing copy until we can play it for real.
Relic confirmed Lion el’Jonson as a playable Primarch in Dawn of War 4’s trailer. Expect a cinematic, campaign-focused appearance rather than a multiplayer meta-breaker. This is huge for lore and potential DLC, but stay skeptical until we see the actual gameplay implementation.
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