
Game intel
Relooted
Reclaim real African artifacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, a…
This caught my attention because Relooted flips the classic thief fantasy on its head. Instead of nicking jewels for clout, you’re reclaiming real-world African artifacts taken during colonialism. Johannesburg-based Nyamakop (the minds behind Semblance) just put a playable demo on Steam, and the pitch is bold: recruit a crew, plan the job, then flow through a parkour escape while carrying history back home. The full game is planned for PC and Xbox consoles.
Nyamakop has released a playable demo on Steam. This isn’t a vibe trailer or cinematic-only tease; you can actually run a job, recruit crew, and feel how the planning phase feeds into a kinetic escape. The team frames Relooted as Africanfuturist-near-future tech and aesthetics grounded in African cities and histories. It’s refreshing to see a heist game that doesn’t default to the same bank vaults and neon-drenched megacorps.
Platform-wise, the studio is targeting PC and Xbox consoles for the full game, which tracks with a lot of indies that want Game Pass reach and PC’s iterative feedback loop. There’s no reason to speculate beyond that yet-the important thing right now is the demo gives us a read on how the core loop feels.
Relooted doesn’t hide behind fictional stand-ins. Missions reference actual cases of looted heritage, including Pedro of the Amazon and the long-contested remains of Prince Alemayehu of Ethiopia. That’s a huge swing. Games have tackled museum spaces before—usually as glossy set dressing—but centering repatriation puts you in the uncomfortable, necessary conversation about who owns culture and why “just display it” isn’t neutral.

Getting this right matters. If Nyamakop treats these stories with the care they deserve—contextualizing theft, naming the communities impacted, and avoiding caricature—Relooted could be the rare game that’s fun to play and genuinely illuminating. If the tone slips or the writing pulls its punches, it’ll feel like a stylish wrapper on something it doesn’t fully commit to. The demo suggests they’re taking it seriously, but I want to see how deep the narrative framing goes between missions and after you exfiltrate with an artifact.
The loop clicks because it respects both brains and reflexes. First, you recruit and place your crew—hackers, lookouts, distraction artists—then map routes, poke at guard patterns, and prep failsafes. When you grab the artifact, the vibe flips into flow-based movement: wall-runs, vaults, slides, and snappy momentum to outrun tightening security. It’s closer to the improv of a good Monaco run mashed with the physicality of a Mirror’s Edge chase than a slow, methodical Thief crawl.

Nyamakop’s earlier game, Semblance, was all about bending level geometry in playful, readable ways. That design DNA matters here. Parkour only sings if the environment reads instantly and your inputs translate into predictable motion. In the demo, the movement language is clear enough that you can plan two moves ahead while reacting to the one you’re in. That’s the sweet spot—knowing you screwed up, not feeling like the game did.
The crew layer is where I’m hoping Relooted separates itself over the long haul. If characters offer meaningful tradeoffs—say, sacrificing a cleaner hack for a stronger diversion, or adding a backup route at the cost of longer setup—then each museum becomes a puzzle box you can open three different ways. If it’s just “bring the hacker every time,” the strategy devolves into habit. The demo hints at real buildcraft, but we’ll need more missions to know.

We’re in an era where indies are pushing into spaces AAA won’t touch. A heist game about returning stolen culture isn’t just timely—it’s overdue. For players, this isn’t “edutainment”; it’s a power fantasy reframed: you’re not the cool thief because you’re slick, you’re cool because you right a wrong and outthink institutions designed to keep things buried. That shift gives your success weight. When you sprint through a laser grid with Prince Alemayehu’s memory on your back, it hits different.
Relooted’s Steam demo makes a strong first impression: smart planning, punchy parkour, and a premise that actually means something. If Nyamakop sustains that depth and treats its real-world subjects with care, this could be one of the most important—and fun—heist games in years.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips