
Game intel
Rematch
Like Aisle, this is a game that only lasts one move; you're expected to repeat that move many, many times. Unlike Aisle, though, this is a puzzle game--there's…
Crossplay finally landed in Rematch, and on the same beat Sloclap announced a boxed “Elite Edition” hitting shelves November 14, 2025 for PS5, Xbox Series, and PC at €39.99. That one-two punch matters. Crossplay is the lifeblood of any competitive online game that isn’t sitting on Call of Duty numbers, and a physical release for an arcade football title signals real confidence. Sloclap isn’t new to keeping a live game breathing either-Absolver and Sifu both grew meaningfully post-launch-so this feels like the studio doubling down on Rematch’s future rather than a quick cash-in.
Here’s the pitch without the marketing gloss: the Elite Edition is your tangible entry point that bundles Season 1 content, two Captain Passes, and a stack of cosmetics. If you’ve been eyeing Rematch’s 5v5, no-fouls, no-offside street-footy vibe but sat out the digital launch, this gives you a neat starter kit. It’s also perfectly timed with crossplay, which is essential for any team-based game that lives or dies on full lobbies and fair MMR spread across platforms.
One note for PC players: “physical” on PC often means a box with a code rather than a disc. The announcement doesn’t detail the exact PC packaging, so if a disc matters to you, check regional product listings before you buy. Console buyers can expect the usual retail package, and given Bandai Namco is handling distribution across Europe, Africa, and Australia, the odds of finding it on a standard retail shelf are decent. U&I Entertainment covering the rest suggests North America will get stock, but how wide that goes will come down to retailer confidence.
Sloclap rolling out crossplay with the third major patch is the story that actually affects your daily matches. In a 5v5 arcade footballer, the friction of split player pools is brutal—slower queues, lopsided teams, and a meta that develops unevenly across platforms. Crossplay fixes that. It also makes every cosmetic, Season 1 unlock, and Captain Pass feel more valuable because you’ll actually have a healthy pool of opponents to flex on. If you remember how Rocket League’s cross-platform moment supercharged its ecosystem, the lesson is the same: unite the player base, and the rest has a shot at working.

I’m also encouraged by the “third major patch” phrasing. It implies cadence. Sifu kept getting meaningful updates and modes long after its launch; Sloclap knows how to ship iterations that change the day-to-day experience. For Rematch, that needs to translate into seasonal balance passes, fresh playgrounds, and reasons for squads to log in beyond cosmetics—think ranked revamps, new trick systems, and better team tools.
The Elite Edition promises: the base game, Season 1, two Captain Passes, cosmetics, and unspecified bonuses. Without exact bullet points on those bonuses, I’m filing that under “nice-to-have” until proven otherwise. The two Captain Passes are the most tangible extra—if they function like premium season passes, you’re basically banking two tracks of unlocks. My question is whether they’re time-limited tokens tied to specific seasons or evergreen activations you can choose when to use. If you’re buying for future flexibility, that detail matters.

At €39.99, the value looks reasonable for a boxed SKU with season content, especially compared to the creeping €70 standard. If you already own the digital game, crossplay is free via patch—you don’t need this edition to play with friends across platforms. The decision then becomes: do the two passes and cosmetics justify a double dip? For collectors, sure. For everyone else, wait to see whether those passes cover upcoming seasons you plan to grind.
This caught my attention because arcade football has been trying to find its footing again, and Rematch’s “pick-up-and-stunt” approach is the right direction. The crossplay timing is spot-on heading into the holiday season, when player spikes can turn a good game into a phenomenon—or disappear if queues are slow. My mild skepticism lives in the vagueness around “bonuses” and how the Captain Passes are applied. Also, if cosmetics are a major pillar, the store economy needs to stay tasteful. Arcade sports thrive on personality; they sink when monetization feels thirsty.
Still, Sloclap’s track record for post-launch support gives me confidence. If they pair crossplay with consistent balance updates and new ways to style on your rivals—without gating power behind a paywall—Rematch could become the go-to “after work, two matches with the squad” game we’ve been missing since the heyday of pick-up-and-play arena titles.

Mark November 14 if you want the box and bundled content; otherwise, jump in now and enjoy crossplay while the Elite Edition rolls out. Keep an eye out for specifics on how those two Captain Passes redeem, and whether Season 1 in the box includes all its headline rewards. If Sloclap keeps the patch cadence humming, 2026 could be the year Rematch truly breaks out.
Crossplay is live, which is the biggest win for Rematch’s future. The €39.99 physical Elite Edition adds Season 1, two Captain Passes, and cosmetics on November 14, 2025—great for newcomers and collectors, optional for existing players unless you want the extras.
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