
After spending my first run of Resident Evil Requiem hoarding gunpowder and fluids “for later”, I finally realized the real bottleneck wasn’t materials at all – it was the blood analyzer puzzles in Rhodes Hill. Until you solve them, Grace can’t actually craft some of her most useful ammo and injectors, no matter how much junk you’ve looted.
I burned a good 30-40 minutes randomly poking nodes, constantly hitting the move limit and resetting. The breakthrough came when I stopped brute-forcing and treated them like strict, minimal-move logic puzzles. Once I nailed the exact click orders, I could clear all three main specimens – Denatured, Reversible, and Converged – in under five minutes total on subsequent runs.
This guide walks you through:
If you follow these steps, you’ll unlock Handgun Ammo, Hemolytic Injector, Steroids, Stabilizers, Med Injector, and 12.7x55mm ammo recipes with almost no trial and error.
All of the blood analyzer puzzles share the same core rules. Understanding them makes the specific solutions below much easier to follow.
All of my directions assume you’re standing in front of the analyzer, looking straight at the grid. When I say things like “top-middle” or “bottom-left”, I’m talking about the grid from your perspective at that screen.
With that out of the way, let’s go specimen by specimen.
The Denatured blood specimen is your tutorial puzzle for the analyzer.
Pick up the purple specimen, interact with the analyzer, and select the Denatured sample to start.
This is the easiest one in the game – and also where I overthought things and tried to “set up” a combo that doesn’t exist.
The Denatured grid is very simple: a short line of connected nodes. You only have one move, so you can’t experiment much.
That single click should convert every node in the structure to circles and immediately complete the analysis.
Unlocking handgun ammo crafting right here changes how aggressive you can be for the rest of Rhodes Hill. The Hemolytic Injector gives you another reliable heal you can dump spare components into instead of letting them clog your inventory.

This is the one that tripped me up the most – not just the puzzle, but actually reaching it efficiently.
As soon as you’ve got Level 1 clearance, come straight back to this door from the main Blood Lab and clear this puzzle. The rewards are too good to delay.
The Reversible specimen uses a denser network than Denatured. Different guides online label this grid in slightly different ways, which is what confused me at first. In my game (Standard and Hardcore), the layout behaves like a rough 3×3 cluster with a few extra connections.
To keep things clear, I’ll refer to the grid as a 3×3 from your point of view:
You can only click square nodes – some of these positions might start as circles and won’t be clickable.
Reversible gives you four moves. Here’s the exact sequence that consistently solved it for me on multiple playthroughs:
After the fourth click, every node in the structure should be a circle, and the analyzer will confirm completion.

Don’t worry if some of those positions start as circles – you’re still targeting those positions, as long as they’re square-shaped and clickable when it’s their turn. If you mis-click or lose track, hit the reset prompt and start the four-step sequence again; going over four moves just forces an automatic reset anyway.
I’ve noticed that after certain patches and on different difficulty modes, the initial on/off pattern can look slightly different, even though the structure is the same. Two quick checks if the above doesn’t seem to work for you:
So far, this sequence has solved the Reversible puzzle for me on every run on Standard and Hardcore. If Capcom ever fully redesigns the layout in a patch, check updated visuals, but for launch versions this pattern is reliable.
These are some of the best long-term items you can get for Grace in Rhodes Hill. Steroids and Stabilizers function as powerful upgrades and support items, letting you turn spare components into long-lasting advantages instead of basic heals. This is why I always backtrack here as soon as I have the Level 1 wristband.
The Converged specimen is easy to miss if you rush past the Waiting Room area, but it’s available fairly early.
You need the same Level 1 clearance wristband you used for the Blood Lab side room. Once you have it, unlock the Closet from the Waiting Room, grab the green Converged specimen, then bring it back to the analyzer.
Converged has a vertically-stacked feel to its layout. Think of it as a column running down the middle of the grid.

Those two clicks are all you need. Every node in the structure should flip to circles, and the analyzer will finish the Converged analysis.
Med Injectors give you a stronger, more flexible healing option for tougher encounters, and 12.7x55mm ammo is your ticket to keeping heavier weapons fed later in Rhodes Hill and beyond. If you like to carry a “panic button” gun for big threats, this ammo recipe is crucial.
If you’re playing on Insanity difficulty, there’s a fourth analyzer puzzle tied to a Polymerized specimen later in the game, found around the archives/records area on a second analyzer setup.
The layout is a bit different, but the same rules apply. The working sequence I used:
This is a three-move puzzle and unlocks an additional high-end crafting recipe. It’s not relevant to a standard first playthrough, but if you’re aiming for full completion on Insanity, it’s worth knocking out once you reach that part of the game.
Having stumbled through these myself, here are a few things that will save you some frustration:
Once Denatured, Reversible, and Converged are all analyzed and you’ve got your six core recipes unlocked, Grace’s progression in Rhodes Hill opens up a lot:
On my second playthrough, doing these puzzles as soon as I reached each area made the whole Rhodes Hill section feel completely different – I wasn’t limping from save room to save room anymore. Instead, I had the freedom to take fights on my own terms, because I could top up ammo and healing whenever I needed, as long as I kept looting.
If you follow the exact node orders above, you’ll have all of Grace’s key blood-analyzer recipes unlocked in a single short stretch of play. From there, the real challenge isn’t the puzzles – it’s what you choose to craft with your new options.
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