Resident Evil Requiem finally lets you pick your POV — then Nvidia’s AI filter shows up

Resident Evil Requiem finally lets you pick your POV — then Nvidia’s AI filter shows up

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Resident Evil Requiem is doing two very different things at once: finally trusting players to choose how they experience its horror, and quietly becoming a test dummy for Nvidia’s most divisive AI graphics tech yet.

Key takeaways

  • Requiem is the ninth mainline Resident Evil and the first to let you freely swap between first- and third-person at any time.
  • Set 30 years after the original Raccoon City Incident, it follows dual protagonists Grace Ashcroft and Leon S. Kennedy in a back-to-Raccoon story.
  • The game has already hit around 5 million copies sold in five days, the fastest launch in Resident Evil history, according to PlayCentral.
  • Nvidia picked Requiem as a flagship demo for DLSS 5’s generative-AI lighting – and the backlash over “AI-filter” visuals is already intense.

Capcom finally lets you choose your Resident Evil

For once, Capcom isn’t telling you what Resident Evil should feel like – you are. Requiem’s biggest mechanical swing is simple but overdue: you can swap between first-person and third-person on the fly, no separate modes, no DLC, no “VR version later.”

That’s a big deal in a series that’s been arguing with itself about camera angles for almost 20 years. We’ve had fixed cameras (the originals), over-the-shoulder (Resident Evil 4 and the remakes), and the first-person reboot energy of Resident Evil 7. Village tried to split the difference, but only via separate, siloed versions. Requiem is the first time Capcom just hands you the reins.

Mechanically, the split makes sense: first-person for slower, suffocating horror; third-person for more situational awareness and action-heavy sequences. Capcom is literally building encounters to lean into that rhythm – tense investigative sections, then louder combat beats — and the perspective swap lets you tune that balance instead of being stuck with whatever the designers picked.

It’s also a rare moment where “accessibility” and “hardcore” priorities line up. Players who get motion sick in first-person or find over-the-shoulder imprecise can just switch. No mods, no platform caveats. For a flagship franchise, that’s the kind of flexibility we should be seeing more often.

Back to Raccoon City, 30 years later

Story-wise, Requiem is Capcom finally cashing a check it’s been writing for decades: what does Raccoon City look like three decades after the Incident that kicked this whole thing off?

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

You’re mostly in the shoes of Grace Ashcroft, an FBI intelligence analyst dragged back to the city where her mother was murdered eight years earlier. Leon S. Kennedy, now a veteran DSO legend, is dispatched when a cop goes missing at a hotel. Their investigations collide over old secrets, new bodies, and one big question: are we uncovering the truth of Raccoon City, or just reopening the grave for nostalgia’s sake?

Early reception suggests Capcom threaded a needle it’s missed before. As PlayCentral reports, Requiem sold around 5 million copies in five days, making it the fastest-selling Resident Evil ever. That doesn’t happen unless the pitch lands with both old-school fans (ink ribbons are back on Standard/“Classic” difficulty, at least for Grace) and the newer crowd raised on Village’s blockbuster pacing.

The uncomfortable question for Capcom is what they do after this. When you’ve gone back to Raccoon City 30 years later and let people choose how they see it, there’s not much nostalgia left to mine. Whatever follows Requiem has to be genuinely new, not just a different angle on the same streets.

The uncomfortable question for Capcom is what they do after this. When you’ve gone back to Raccoon City 30 years later and let people choose how they see it, there’s not much nostalgia left to mine. Whatever follows Requiem has to be genuinely new, not just a different angle on the same streets.

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Nvidia wants to “fix” how it looks with DLSS 5

While Capcom is giving players control over how they view the game, Nvidia is trying to take control over how the game looks.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

At GTC 2026, Nvidia showed off DLSS 5, a new “3D guided neural rendering” system that doesn’t just upscale frames. As Eurogamer’s Portuguese edition explains, it uses neural networks to reinterpret a game’s lighting and materials in real-time, identifying things like skin, hair, water, and metal and then relighting them to look more physically realistic. In demos, including Resident Evil Requiem running on two RTX 5090s, that meant softer skin with heavy subsurface scattering, more grounded shadows, and glossier materials everywhere.

The problem? A lot of people think it looks like an AI beauty filter slapped over carefully authored art. The Verge notes that social media instantly filled with memes about Nvidia “yassifying” Requiem’s characters, and YongYea’s breakdown points out how multiple DLSS 5 showcases — Requiem, Starfield, Hogwarts Legacy and more — all ended up with the same waxy, homogenized look.

Under the hood, Nvidia openly admits DLSS 5 blends traditional rendering with generative AI. That’s a hard line for many players: this isn’t just reconstruction, it’s the GPU inventing new lighting and material details that weren’t there. Nvidia CEO Jensen Huang has pushed back on criticism, insisting (as cited by The Verge) that detractors are “completely wrong” and that DLSS 5 fuses controllable geometry and textures with AI that developers can “fine-tune.”

Here’s the tension: Capcom spent years dialing in a very specific, grimy Raccoon mood. DLSS 5, when it ships for RTX 50 series cards later this year, will be able to walk into that scene and rewrite how skin, eyes, and lighting behave — in a game that just proved it doesn’t need AI gloss to sell. Five million copies in five days says people were fine with the way it already looked.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

So the real question for Requiem on PC isn’t “will it support DLSS 5?” — Nvidia already made that clear with its demo — but how much control Capcom and players will actually have. Will there be robust toggles per element (faces, materials, global lighting)? Or will DLSS 5 be yet another all-or-nothing switch that subtly flattens different art styles into the same AI sheen?

The merch machine never sleeps

Requiem isn’t just a game launch, it’s a full franchise activation. There’s a Standard and Deluxe Edition, plus a Premium Steelbook Edition that bundles in cosmetics, filters, charms, and a lenticular card. Nintendo Switch 2 gets its own branded Pro Controller. Grace and Leon become the first-ever Resident Evil amiibo on July 30, 2026. Porsche and Hamilton watches are in on it, along with 1/6 figures and a 30th anniversary “Symphony of Legacy” concert tour.

None of this is surprising — Resident Evil is one of Capcom’s crown jewels — but the timing is calculated. Requiem hits, older hits like Resident Evil 7 and Village arrive on Switch 2 in a “Generation Pack” bundle, and the brand is everywhere from your wrist to your Fortnite locker if you buy through Epic. If you ever wanted to measure what peak AAA franchise synergy looks like in 2026, this is a pretty clear specimen.

What to watch next

  • DLSS 5 rollout this fall: When Nvidia pushes DLSS 5 to consumers, watch how Requiem’s PC version implements it — especially the granularity of its settings.
  • Sales momentum: Capcom will be very loud if Requiem starts chasing the total sales of Resident Evil 2 Remake or Village. The five-day record is the opening salvo.
  • Balance patches: If community feedback says one perspective trivializes certain encounters, expect tuning passes or even perspective-restricted modes.
  • Future direction of the series: After revisiting Raccoon City again, the next numbered entry will tell us whether this dual-POV approach becomes the new baseline or a one-off experiment.

TL;DR

Resident Evil Requiem is out now on PS5, Nintendo Switch 2, Xbox Series X|S, Steam, Epic Games Store and GeForce NOW, bringing a dual-protagonist return to Raccoon City with the series’ first freely swappable first- and third-person perspectives. It’s already broken the franchise’s speed record with around 5 million copies sold in five days, just as Nvidia spotlights it as a flagship demo for the controversial, AI-heavy DLSS 5. The real battle over the next year isn’t just zombies versus survivors — it’s whether Requiem stays the game Capcom shipped, or becomes another canvas for generative AI to repaint.

e
ethan Smith
Published 3/19/2026Updated 3/27/2026
8 min read
Gaming
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