After spending a full weekend grinding attempts, I finally cleared Resident Evil Requiem in 2:55:35 with two brutal constraints: no healing and no crafting with Grace’s Collector
This isn’t a “world record” route – it’s a safe, repeatable path that still leaves you plenty of room for mistakes. If I can finish in under three hours with a few ugly sections, you can absolutely get a sub‑4 with this structure. I’ll walk through the key prep, the early game with Grace in the hotel, Leon’s first chaotic city segment, and the routing principles that carry you all the way to the credits without ever touching a heal or crafting a single item.
I tried jumping straight into the no-heal run blind and it was a mistake. You’ll lose too much time hesitating or checking the map. Do a relaxed first playthrough to:
This is the single most important prep step. After your first clear, go to the bonus shop and buy the Côté Dessous knife for 5,000 PC. It’s durable and will carry you through the run when ammo gets tight (and it will get tight since you’re not crafting).
Two things I wish I’d understood earlier:
For this specific challenge, I strongly recommend Easy difficulty:
That regen is your only “healing” in a no-heal run. In red health, just back off and wait somewhere safe – after a moment you’ll tick back up into orange, which is often enough to survive the next section.
Requiem lets you play Grace in first- or third-person. For immersion I love first-person, but for this run I switched to third-person and never looked back. Seeing more around you makes it much easier to:
Two challenges track this run:
In the Challenges menu, both counters must stay at 0 uses. Check them every now and then during your run to make sure you haven’t fat-fingered something.
To avoid disaster:
Requiem’s timer has a couple of quirks that really matter for speedruns:
Options to pause, breathe, or plan.I lost one early attempt because I kept fiddling with my inventory mid-run. Treat menus like lava: get in, do what you need, and get out.
This opening with Grace can feel slow because it’s scripted, but there are still seconds to save and mistakes to avoid.
As soon as you gain control of Grace:
Once you reach the first important room:
In the next hallway section, don’t waste time reading documents. From the stairs:
Inside Room 204:
This is one of those painfully slow segments, and there’s no real way to shortcut it – just stay ready to move as soon as the game hands you control back.
When you return to the present and regain control of Grace:
Interact with the painting to reveal the hidden dossier and then the floppy disk. The important part here is to:
During the escape scene where Grace is under fire, don’t assume it’s purely scripted. I tested this by not touching the stick and got blown away by the shotgun.
What you should do:
X) to break free faster from any holds.On Easy, you probably won’t die here, but eating a full shotgun blast on a no-heal run is a terrible way to start. Zigzagging genuinely reduces the damage you take.
Once that lengthy introduction finally wraps, use the key on the exit door and push straight ahead. If you’ve kept moving and skipped every cutscene, you should be comfortably on pace for sub‑4 when you switch to Leon for the first time.
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The early Leon section is where many runs silently bleed time, because players instinctively stop to fight. Don’t. Your priority is forward momentum.
What worked best for me:
One funny side effect: in my 2:55 run, I actually got grabbed once, and that slight delay meant I avoided being hit by the scripted car that usually clipped me when I was too fast. A tiny time loss here saved me a bigger health loss there.
Keep vaulting over cars to avoid clusters of zombies, then push straight through until the sequence ends and you swap back to Grace. From here on, the run becomes more about consistent routing and less about scripted set pieces.
Covering every single room in the mid-game would turn this into a novel, but the principles that got me under three hours are simple and apply everywhere:
Because you’re not crafting, ammo is one of your few real bottlenecks if you overfight. My rule of thumb was:
No-heal doesn’t mean “never take damage.” It means managing damage like a resource.
In my cleanest attempt, I finished the last chapter in orange health, having taken several moderate hits but never letting things snowball. The trick was staying calm when low, not panicking and running into extra damage.
Every run will look a bit different, but here are rough pacing checks from my 2:55:35 clear:
Run-killers I personally hit along the way:
If you follow this structure – proper prep, aggressive cutscene skipping, minimalist routing, and disciplined health/ammo management – a sub‑4-hour, no-heal, no-crafting clear in Resident Evil Requiem is very achievable. My 2:55:35 run still had sloppy moments and a couple of accidental grabs, so there’s plenty of buffer.
Use this guide as your baseline route, then tighten it with each attempt. Time your own segments, note where you hesitate or overfight, and shave those off first. Once you’re consistently under 4 hours, you can start pushing for sub‑3, or combine this challenge with higher difficulties for an even nastier run.
If I could sum up the mindset in one line: move with purpose, fight only when it serves the route, and treat your health like a limited currency. Do that, and those no-heal / no-craft trophies are yours.