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Resident Evil Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into puls…
After spending a solid evening trapped in Resident Evil Requiem’s Care Center, I finally pieced together a clean route that grabs every quartz, key item, and antique coin without wasting ammo or dying to Chunk for the twentieth time. The area is a classic Resident Evil knot: West Wing, East Wing, multiple keycards and ID wristbands, stealth-only sections, and three linked Moon, Sun, and Star quartz puzzles that all gate a single “escape” door.
This walkthrough takes you step by step from your first West Wing Keycard all the way to opening the Moon-Sun-Star door, including:
If you play methodically, expect about 60-90 minutes for your first full clear of the Care Center. Once you know the route below, you can cut that almost in half.
From the starting corridor of this section, head into the room on the right. This is your first safe room in the Care Center:
Go through the door with the red light above it to trigger a cutscene. When it ends, you’ll automatically receive the West Wing Keycard.
Backtrack to the locked West Wing door and swipe the keycard. Inside, go left down the main hall. On your right you’ll see a heavy door with a circular slot – this is where the Moon, Sun, and Star quartz will eventually be placed. For now, ignore it and continue through the door on your right to meet your first major threat.
Inside, the hulking butcher (chef) enemy is busy carving up something nasty. On my first run I tried to fight him with the Requiem pistol’s single bullet. It was a mistake; it barely slows him and leaves you underpowered later.
Alternative (riskier): You can kite him back towards the entrance, shoot his leg, and finish with a melee hit to stun him long enough to escape. I only recommend this if you’re very comfortable with his attack timing.
Beyond the butcher room, you’ll encounter your first standard infected. For now, run past him and go right to unlock the shortcut door back to the save room. Use it to save if you like, then return and this time take the right-side corridor fully.
With ammo and a blade, go back to the first infected:
The infected drops a sturdier Hunting Knife. Grab it, then head left along the hall to pick up an Antique Coin. Smash the nearby crate for extra ammo, then be ready: another infected shambles down the stairs. Deal with it, then interact with the valve wheel – it’ll snap off, forcing you to find another way later.
Go up the stairs and grab the West Wing map from the wall. Continue to the top for a Green Herb and more ammo, then drop back down and turn left into the Bar & Lounge.
In here, you can optionally fight three infected. It’s resource-heavy, but worthwhile if you want all collectibles:
Safe combination (bar safe): Left 10, Right 80, Left 30. Remember the direction changes – I lost a couple of minutes spinning it wrong the first time.
There’s also a second handgun and more ammo if you fully clear the room. Once you’re stocked, exit through the right-hand door and continue straight into the office area.
In the small office before the Chairman’s room, check the white coat for a note hinting at the upcoming puzzle. Then enter the Chairman’s Office itself.
Back in the previous room, you’ll see the first puzzle box on the table. This one contains the Moon Quartz. If you want the solution straight up, here it is:

Moon Quartz puzzle input: Moon → Sun → Star → Moon
Press the symbols in that order and the box pops open so you can claim the Moon Quartz. Return to the main West Wing corridor and slot the Moon Quartz into its place on the big Moon–Sun–Star door frame.
Remember that strange door at the start of the West Wing that needed something inserted? That’s for the Red Jewel from the Unicorn box.
On a severed hand at the north end of the room is the East Wing Keycard. Take it – this is your ticket to the next half of the Care Center.
Use the East Wing Keycard at the corresponding door. As soon as you step inside, look for the Mr. Raccoon figure on the counter – shoot it for the series’ traditional collectible.
To its right is a locked drawer that requires a small key. We’ll come back after we get the lockpick.
Grab the Green Herb to the left, then go into the room on the right. You’ll see:
Safe combo (East Wing ward safe): 30, 10, 50. This one doesn’t depend on direction – just dial the numbers in order. Inside is more ammo and supplies.
Crouch and carefully move along the right side of the room. Near the closer infected you’ll see the Hemolytic Injector on the floor or table.
Exit via the door on the right side of where you performed the stealth kill and turn on the light switch in the corridor – trust me, you don’t want to be fumbling here in the dark when Chunk starts roaming later.
In the next room, open the first locker for Scrap (crafting material). On the right by the sink is the Blood Collector. Pick it up and you’ll automatically be tasked with analyzing a blood specimen.
This is your lifeline for the rest of the Care Center. From here on, always suck up blood from downed infected when it’s safe – you’ll need it for ammo and injectors.

Leave the blood lab and take the first left in the corridor. You’ll pass the locked Isolation Ward on your left (ignore it for now; you don’t have the security clearance). Keep heading north, dodging or dispatching enemies as you go, then duck into the first door on your right to unlock a handy shortcut.
Go back out, take a right, and head up the stairs. Two zombies wait at the top. My trick is to lure them halfway down the stairs, then sprint past them back up while they’re still turning.
Leave the office and head left down the hallway. You’ll find the Level 1 ID Wristband on a table by a security door. The moment you take it, a cutscene introduces Chunk, the massive pursuer monster for this area.
Important: At this point, do not try to kill Chunk. I wasted multiple Hemolytics and a pile of ammo learning he’s effectively unkillable until later. Just run and use the newly opened doors that your wristband can access.
Once you shake Chunk by weaving through rooms and using corners (listening for his heavy footsteps helps), head to the room north of the Lead Researcher’s Office that your Level 1 wristband now opens.
Return to the Lead Researcher’s Office. A cutscene with Victor plays as you approach the padlocked box. After it ends, use the Corrosive on the lock to melt it away and reveal the second puzzle box.
Sun Quartz puzzle input: Star → Sun → Moon → Sun
Enter that sequence to obtain the Sun Quartz. Next to the box is a leather notebook – this contains the instructions for unlocking an Organ Transport Box you’ll find later in the garage. Read it or at least note the pattern; you’ll need it soon.
Use your Level 1 Wristband to open the Ward Office (back through the shortcut room you opened earlier). Inside you’ll find:
Now is a good time to go back to the West Wing and reassess the butcher. You can continue to sneak past him forever, but if you want the Pantry Key and its loot:
Unlock the pantry door off the kitchen to grab extra ammo and supplies. This isn’t strictly required for progression, but the resources help a lot once Chunk starts roaming both wings.
From the kitchen side, exit through the other door and use your wristband on the next locked door to enter the Custodian’s Office:
Go through the blue door out of the Custodian’s Office into the garage. Move forward to find the Organ Transport Box. This is the one referenced in the leather notebook.
Interact with it and input the sequence from the notebook (it’s always the same pattern the note shows). The box opens to reveal the Artificial Lungs – one half of what you’ll need for the corpse in the East Wing.

As you proceed deeper into the garage, a zombie crashes a bulldozer through the wall and starts pushing towards you.
Use the Wrench on the Cold Storage door to open it. Inside, among the chilly cadavers, you’ll find the Artificial Heart on a tray.
Now you have both Artificial Lungs (from the organ box) and Artificial Heart. Head back to the East Wing room where you first saw the body laid out near the safe.
This upgrade is huge: it opens the Isolation Ward and, more importantly, the path to the Security Manager’s Office where you’ll find the final Star Quartz.
With Level 2 clearance, loop back past the Isolation Ward and unlock it. Inside are more enemies and some extra blood specimens and supplies – clear it if you’re low on crafting materials.
Use the new doors marked for Level 2 clearance to push deeper into the East Wing until you reach the Security Manager’s Office. A story cutscene plays here, introducing a blind girl held captive behind security glass and bringing Chunk back into the mix as a roaming threat.
In the Security Manager’s Office you’ll find the third puzzle box on the desk, along with a note written entirely in Braille. The trick, which took me way too long to realize, is that you can’t read it – but the blind girl can.
When you input her sequence correctly, the box opens and you finally obtain the Star Quartz. A cutscene here also upgrades your wristband to Level 3, letting you free the blind girl and unlocking a few extra doors if you want more loot before you leave.
Now you’re ready for the “escape.” Backtrack (carefully – Chunk now patrols more aggressively) to the big door frame in the main West/East connecting corridor.
The mechanism grinds to life and the massive door unlocks. This feels like your exit from the Care Center – and mechanically, it is – but story-wise, Requiem pulls the rug out.
Major story spoiler warning for the end of this section:
Past the door is a short final stretch – a hallway and staging area that funnels you into a cutscene. You think you’re escaping Rhodes Hill’s Care Center, but instead you’re captured and dragged deeper into the facility. The game switches gears (and, later, playable characters), revealing that the Care Center was only the first layer of a much bigger nightmare. You survive the area, but you absolutely do not escape.
By following this route, you leave the Care Center section with:
The next area builds directly on the resources and knowledge you’ve picked up here. If you managed to get through the Care Center with a few Requiem shots, spare Hemolytics, and a healthy blood stockpile, you’re in a great position for what comes next. And if you stumbled your way through like I did on my first attempt, don’t worry – once you internalize this route, the whole section becomes a tense but manageable sprint instead of a brick wall.
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