Resident Evil: Requiem: How to Get All Antique Coins – Grace Upgrade Guide

Resident Evil: Requiem: How to Get All Antique Coins – Grace Upgrade Guide

FinalBoss·3/3/2026·11 min read

Why Antique Coins Matter in Rhodes Hill

After spending a couple of evenings combing through Rhodes Hill in Resident Evil: Requiem, the thing that quietly made the biggest difference to my run wasn’t a new weapon – it was the antique coins. These little collectibles are easy to walk past, but they’re the key to buying permanent upgrades for Grace in the Rhodes Hill game room. If you ignore them, the late-game difficulty spike hits a lot harder than it needs to.

This guide focuses on two things only:

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  • How antique coins and the Rhodes Hill game room work.
  • A clean route to 17 specific coin locations – exactly enough to buy every permanent Grace upgrade.

There are actually more coins in Rhodes Hill than you need, but if you follow this list you’ll comfortably unlock everything in one run without stressing about 100% completion.

How Antique Coins and the Game Room Work

Antique coins in Resident Evil: Requiem act as a special currency. During Grace’s section in the Rhodes Hill care center, you’ll eventually unlock access to the game room (also called the parlour). Inside, there are locked display cases and devices where you can spend antique coins on powerful consumables that grant permanent upgrades to Grace.

Once you’ve unlocked the game room:

  • Interact with the upgrade cabinets in the room.
  • Each upgrade shows its cost in antique coins.
  • When you “buy” an item, it appears in your inventory like a normal consumable.
  • Use it from your inventory to apply the permanent bonus to Grace.

The big thing to understand is that these effects never wear off and they’re exclusive to Grace. You’re not just buying short-term buffs; you’re making the rest of her campaign easier. Once I realized that, I stopped hoarding coins “just in case” and committed to a full-upgrade plan.

All Game Room Upgrades (Total Cost: 17 Coins)

The Rhodes Hill game room offers four permanent upgrades for Grace. Here’s what each one does and how many coins you’ll need:

  • Hip Pouch (3 coins) – Increases Grace’s inventory capacity so she can carry more items. This sounds small, but the extra slots mean fewer agonizing item drops and less backtracking to storage.
  • Stabilizer (4 coins) – Improves weapon handling and firepower. Grace’s aim feels noticeably steadier after using this, which helps a lot in tight hallways.
  • Steroids (4 coins) – Permanently increases Grace’s maximum health. It also seems to slightly boost how much each heal restores, making every first aid item more valuable.
  • Override Manual / Blood Collector Upgrade (6 coins) – Expands Grace’s blood collector capacity by 50 units. If you’re leaning on the blood collector for certain abilities, this is effectively a bigger ammo belt for your powers.

Altogether, you need 17 antique coins to buy everything. The good news is that there are more than 17 in the Rhodes Hill section, so you have a little wiggle room. Extra coins you pick up later can even be converted into scrap using a late-game recipe, so nothing really goes to waste.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

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What to Buy First (Personal Recommendation)

After a couple of playthroughs, this is the order that felt best to me:

  • 1st: Hip Pouch (3 coins) – Get this as soon as you can. Inventory pressure is brutal in Rhodes Hill, especially on console where menuing is slower. More slots makes the whole run smoother.
  • 2nd: Steroids (4 coins) – The extra max health is huge for surviving mistakes while you’re still learning enemy patterns and layout.
  • 3rd: Stabilizer (4 coins) – Once you’re routinely landing more headshots, enemies go down faster and you spend less ammo overall.
  • 4th: Blood Collector Upgrade (6 coins) – This one shines more in the mid–late game. By the time you can afford it, having a bigger blood capacity lets you lean harder into Grace’s special tools.

You can swap the order of Steroids and Stabilizer depending on whether you struggle more with damage taken or hitting your shots, but I strongly recommend getting the Hip Pouch first no matter your playstyle.

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Antique Coin Locations – 17 Guaranteed Coins

Below is the route I settled on after missing exactly one coin my first time through and having to retrace half the facility. These 17 locations are all within the Rhodes Hill care center and are enough to buy every upgrade in the game room.

I’m listing them in a roughly natural progression order, matching how you typically explore the area. Room names are the ones used on the in-game map.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

Guard Office & Corridor to Dining Room

  • Coin 1 – Guard Office coffee table
    From the early central corridor, enter the Guard Office (the small room with security monitors and often a save point). The coin is on the low coffee table near the middle of the room. It blends in with the clutter, so circle the table slowly and look down for the small, round shine.
  • Coin 2 – Hallway dresser to Dining Room
    Leave the Guard Office and follow the hallway that leads toward the Dining Room. About halfway down, on the right-hand side, there’s a wooden dresser/sideboard with some scattered objects. The coin is sitting on top of this piece of furniture. I missed this one on my first run because I sprinted through this corridor – slow down and sweep your camera across the surface.

Game Room / Parlour Coins

Once you’ve gained access to the Game Room (Parlour), make sure you grab the coins here before you get distracted by the upgrade cabinets.

  • Coin 3 – Roulette table
    As you walk into the Game Room, look for the large roulette table in the center. The antique coin is lying right on the felt, near the betting area. It’s in plain sight but easy to overlook during combat or if you rush straight to the bar.
  • Coin 4 – Bar counter, near bottles
    Head over to the bar along the wall. On the counter, among the glasses and bottles, there’s a coin resting near the middle section. Sweep the length of the bar; it’s usually around where you’d naturally stand to interact with the bartender’s side.
  • Coin 5 – Bar counter, beside the breakable vase
    Still behind or facing the bar, look for the distinctive breakable vase. The second bar coin is placed right next to this vase on the counter. Don’t make my mistake of smashing the vase and immediately turning away – loot the coin before you move on.

Waiting Room & Open Safe

The Waiting Room is one of the easiest places to miss multiple coins because it feels like a simple transition area. It’s not.

  • Coin 6 – Small side table in the Waiting Room
    In the Waiting Room itself, look for a small table near the chairs where patients would sit. The coin is placed on this small table, usually opposite or slightly to the side of the reception window. Check every table surface in here; there aren’t many.
  • Coins 7 & 8 – Open safe in the Waiting Room
    In the same room, there’s an already open safe against one of the walls. Inside you’ll find two antique coins together. Walk right up to the safe and loot it twice to make sure you pick up both. I’ve seen people leave with only one because they assumed it was a single pickup.

Examination Room Safe

The Examination Room is important for story reasons, but its safe is also a big coin jackpot.

  • Coins 9, 10 & 11 – Examination Room safe
    Head into the Examination Room. There’s a locked safe here that you’ll either open as part of a puzzle or by thorough exploration. Once you’ve opened it, you’ll find three antique coins stacked inside. Make sure you interact until you’ve collected all three – watch the item count in the corner of your screen to confirm.

If you skip this safe, you’re missing almost a fifth of the total coins you need. Don’t wait “until later” to crack it; make it a priority when you first pass through.

Bar Lounge – Safe & Piano

The Bar Lounge is another gold mine. Between the safe and the piano, you’ll walk out with four coins.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem
  • Coins 12, 13 & 14 – Bar Lounge safe
    In the Bar Lounge, locate the locked safe (usually tucked along one of the walls behind the seating area or near the bar). As with the Examination Room, opening it yields three antique coins. Again, be sure to collect all three individually before leaving.
  • Coin 15 – Piano top in the Bar Lounge
    Still in the Bar Lounge, find the piano. The antique coin is resting on top of it. Depending on your camera angle, it can blend into the instrument’s surface, so walk right up and look down at the keys and top cover until the pickup prompt appears.

Stairwell Landing & Conference Room Entrance

The last two coins are easy to overlook because they’re placed in “in-between” areas that you tend to rush through once enemies start respawning.

  • Coin 16 – Stairwell coffee table toward Chief Researcher’s Office
    Take the stairwell that leads up toward the Chief Researcher’s Office. On one of the landings, there’s a small coffee table or low piece of furniture in the corner. The coin is sitting right on this table. Because you’re usually focused on what’s above or below you on the stairs, it’s very easy to miss – pause on each landing and scan for furniture.
  • Coin 17 – Desk at the entrance to the Conference Room
    Near the Conference Room, just before you enter the main area, there’s a desk at the entrance / reception-like spot. The final coin you need is on this desk. Grab it before you trigger any big encounters or cutscenes inside the room, so you’re not forced to come back later under pressure.

Once you’ve collected these 17 coins, you’re set – you can buy every single permanent upgrade in the Game Room and still have future coins (from other locations) as optional extras.

Efficiency Tips and Common Mistakes

From actually running this route a few times, here are the small things that made it smoother:

  • Don’t sprint everywhere. Almost every missed coin I had on my first run was in a hallway or transitional space I dashed through. When you enter a new area, walk it the first time and sweep shelves, tables, and safes.
  • Fully loot safes. Several safes give multiple coins. Always watch the pickup text and coin counter; tap the pickup button until no more prompts appear.
  • Upgrade early, not late. There’s no benefit to sitting on a pile of coins. The earlier you buy health and inventory upgrades, the more value they give you over the rest of Grace’s chapter.
  • Coins are tied to your save. Each antique coin is a unique pickup – you can’t farm the same coin repeatedly across save files. If you mess something up, reload a recent manual save rather than hoping you can re-collect it later.
  • Extras aren’t wasted. If you do end up finding more than 17 coins, keep them. Later in the game you can convert spare coins into scrap with a recipe, which helps with crafting.
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Wrapping Up – Fully Upgraded Grace Before You Move On

Once you’ve hit the Game Room with 17 coins in your pocket, buy all four upgrades, use them from your inventory right away, and you’ll feel the difference within a couple of encounters. More health, better aim, more carry capacity, and a bigger blood collector make Rhodes Hill far more manageable, especially on your first run on PC, PlayStation, or Xbox.

The hardest part for me was realizing how easy these coins are to walk past in cluttered rooms. Follow the locations above, clear each area methodically, and you’ll walk out of Rhodes Hill with a fully upgraded Grace and one less thing to worry about as the story ramps up.

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FinalBoss
Published 3/3/2026 · Updated 3/16/2026
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