Resident Evil Requiem: How to Get All Detonator Parts – East Raccoon City Guide

Resident Evil Requiem: How to Get All Detonator Parts – East Raccoon City Guide

Advertisement

Why East Raccoon City Feels So Brutal

After spending a good couple of hours stuck in East Raccoon City on my first run, I realised this section is where Resident Evil Requiem stops holding your hand. You swap over to Leon, combat ramps up to RE4-style intensity, and the game quietly expects you to juggle traversal puzzles, a giant spider boss, and three separate detonator parts (Distributor, Signal Receiver, Relay) scattered across rooftops.

This guide walks through exactly how I got all three detonator parts and survived the worst encounters, with the specific paths, timings, and little tricks I wish I’d known the first time. If you’re just coming from the Water Treatment Plant, budget ~60-90 minutes for this whole segment on a first playthrough.

Step 1 – Street Entrance, Loot, and the Giant Spider

Once you gain control of Leon, your objective is to reach Raccoon City Center, but the game immediately pushes you into the spider sequence. Before you rush forward, take a minute to gear up.

Grab Early Loot and the First Mr. Raccoon

Move forward from the starting point and take a right near the shipping containers. You’ll see a marked “04” container you can’t open yet – remember this, it matters later for the repair kit.

Head left into the nearby building:

  • Loot behind the counter for ammo and healing.
  • Check the adjacent building next door – there’s more loot and an easy-to-miss Mr. Raccoon collectible tucked inside. Shoot it now so you don’t have to backtrack later.

When you’re done, use the revolving door on the north side to continue. A cutscene triggers and you’ll be trapped inside with spider webs everywhere.

Web Maze and Spider Escape

This part got me the first couple of times because I wasted ammo on the big spider. Don’t. You can’t kill it yet.

  • Use your hatchet to cut through webs and keep moving forward.
  • When the giant spider smashes through the wall, turn and run back – this triggers a scripted escape.
  • Cut the webs to the right, slip through the door, then cut more webs on the left and head upstairs.
  • In the room full of small spiders, don’t try to clear them; just weave through and sprint.

At the exit sign, inch close enough to the door to bait the spider’s attack, then back off slightly. If the small spiders get too close, pop a couple with your pistol to create space, then sprint to the exit and up the stairs. This leads directly into the actual boss fight.

Giant Spider Boss Strategy

This fight looks chaotic but is very pattern-based. What finally worked for me was treating it like a mobile shotgun duel:

  • Primary weapon: Shotgun. Keep it loaded; it chunks the spider and staggers the small ones.
  • Keep moving in a wide circle around the arena so you never get cornered in webs.
  • There’s an explosive cylinder in the area – wait until the spider commits to a charge, throw it at its feet, then shoot it. The blast will stun the spider.
  • When it’s stunned, run behind it and unload on the exposed weak point on its back. This is where the bulk of your damage comes from.
  • Later in the fight you’ll need to quickly swap to your pistol to shoot another explosive in the environment, then back to shotgun to capitalise on the second stun.

I recommend saving your Requiem rounds unless you’re completely dry on ammo. There’s plenty scattered around the arena if you take quick laps between attacks. Once you land enough shots on its back, a cutscene will finish the fight.

Step 2 – Central Camp: Your Hub, Store, and Map Intel

After the spider dies, push forward: climb the obstacle, go upstairs and through another revolving door, then up more stairs to a gate cutscene. You’ll learn you need a detonator to proceed.

Head left to reach the Central Camp – this is your core hub for the whole East Raccoon City segment.

  • Turn on the generator to power camp systems (this triggers a short cutscene).
  • Use the laptop here as a save point.
  • Interact with the Tactical Tracker on the left – it records your kills and converts them into CP (Camp Points).
  • Use the big BSAA container to open the shop. This CP Store is where you’ll buy ammo, a hip pouch, and weapon upgrades.
  • Check the photos/board opposite the laptop – this marks the three detonator part locations on your map.

On my first run I blew all my CP on random ammo. What I’d suggest instead:

  • Grab the hip pouch early – the extra inventory slots pay off all mission long.
  • Invest at least one upgrade level into your shotgun; it’s vital for tight elevator and wave fights later.
  • Buy shotgun shells and a few handgun rounds only if you’re running low; you’ll pick up a lot naturally.

Step 3 – First Detonator Part: Distributor (Logistics Rooftop)

Leave the tent and immediately loot the supply crate to the right of the generator for ammo. On the left wall there’s a button that opens a low shutter – crouch under it to proceed.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

Zombies will climb out of the ground ahead. A few tips from painful trial and error:

  • Try for headshots with the pistol; conserve shotgun shells.
  • When they drop melee weapons, pick them up and throw them at other zombies – it’s free damage and incredibly useful here.
  • Break nearby boxes for extra bullets before you move on.

Hit the red button, notice it doesn’t work, then look up and shoot the hanging container to drop it as a platform. Climb up, clear more zombies, and push northwest. You can shoot another container on the right for bonus loot if you want, then continue to the small room containing the Cedarbrook Apartments Key.

Grab the key, loot the lockers, then exit via the left, climb the ladder, and note the generator up here – you’ll come back to it. Go through the door beside it, climb the stairs, grab the green herb on your right, and open the yellow BSAA box on your left.

Inside is your first detonator component: the Distributor.

Binocular Scan – Easy to Miss but Important

After picking up the Distributor, you’ll get an objective to “check your surroundings.” This stumped me because nothing obvious changed. What you need to do is use the binoculars at the railing:

  • Look for two red lights in the distance and focus on them to mark future objectives.
  • For the third, look slightly down and left of the first light to highlight another area.

Once all three are inspected, the objective completes and the game quietly lines up your future routes. Use the nearby elevator to ride down, visit the shop if needed, save, and prepare for the Cedarbrook side of the map.

Step 4 – Second Part: Signal Receiver (Cedarbrook & Sewage Batteries)

From Central Camp, head left and down the stairs to the locked Cedarbrook Apartments door. Use your new key to enter.

Battery Box and Valve Handwheel Fight

Inside, shoot or chop down the hanging briefcase for a grenade, then follow the path. You’ll reach some shallow water with a zombie and a battery storage box on the right – interact with it to trigger the objective to find two batteries.

For the first battery:

  • Head back up and through the blue door.
  • At the dead-end crank door, note that you don’t have the crank yet – this is for later backtracking and collectibles.
  • Descend the ladder, go right, follow the tunnel, and drop down.
  • Head the opposite direction to find the Valve Handwheel.

As you backtrack, zombies emerge. The trick here is how you use the valve:

  • Start turning the valve to raise the gate, then let go around 20% – this is where an ambush triggers.
  • Back off and clear the incoming zombies before resuming the turn. If you keep cranking blindly, you get swarmed at the worst possible angle.
  • A tougher mutated enemy shows up (the same one from the chapel earlier). Use your pistol to target the orange flesh weak spot, then mash the melee prompt whenever you stun it. This shaves off a ton of health for free.

Once the area is clear, finish opening the path with the valve, loot the left side for supplies, and follow the path up into a room containing the first battery. Grab it and return it to the battery box.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

Truck Yard Stealth and the Second Battery

With the first battery in place, climb the nearby ladder and drop down into a truck-filled yard. This is where I burned way too much ammo my first time. You don’t have to fight everything.

  • Stick to stealth kills where possible; the patrolling zombies have generous backstab windows.
  • Open every truck tailgate you see – most have loot, one has a couple of zombies and an explosive cylinder. Lure them inside and shoot the cylinder for a cheap clear.
  • Keep pushing toward the northwest side of the yard; don’t get bogged down cleaning every corner if you’re low on bullets.

At the far side, enter the building to find:

  • The second battery you need for the box.
  • A new submachine gun (Gal) on the right side – absolutely grab this; it’s great for crowd control later.

Use the ladder in this room to climb back toward the battery box. Install the second battery to fully power the door and open a new path forward. Step through for a short cutscene, loot the container ahead, then follow the route into the actual Cedarbrook Apartments proper.

Crank Lever, Rooftop Mortars, and the Broken Signal Receiver

Facing the apartments entrance, look right – there’s a massive suspended container with a lever nearby. Pulling it drops the container and opens a shortcut back to Central Camp. Unlock this now to save yourself a long run later.

On the right side is a BSAA container with a new rifle inside (you’ll need your container key). Once armed, head into the apartments on the left, grab the loot straight ahead, then go upstairs to a gate that needs a crank lever.

Drop down to the side area, clear the zombies, and open the crank-locked door to obtain the Rusty Crank / Crank Lever. This does two important things:

  • Opens the gate above so you can continue to the rooftop.
  • Lets you backtrack to earlier crank doors (like the one near the first battery) for extra loot, a Mr. Raccoon, and BSAA emblems if you’re going for 100%.

Back at the gate, use the crank and head up. Enemies here man mortars / rocket launchers and will bombard you while zombies close in. I handled it like this:

  • Immediately use the rifle to snipe the first artillery enemy as soon as you spot the muzzle flash.
  • Clear the ground zombies, then push through the ruined building to flank the second artillery user if you can’t get a clean shot.
  • Once you reach a mortar emplacement, interact with it and fire back at the remaining launcher in the north – one good hit takes it out and stops the barrage.
  • Use any remaining mortar shells to thin out groups of zombies; it saves a lot of ammo.

On the rooftop where you down the final artillery enemy, search the area to find a broken Signal Receiver – your second detonator part, but it needs a repair device from back near camp.

Step 5 – Repair Kit, Container 04, and the Motorcycle

From here, you have everything you need to fix the Signal Receiver, but the game doesn’t spell it out clearly. Head back to Central Camp via the shortcut you opened with the dropped container.

Remember that locked “04” shipping container near the very start of the area? That’s BSAA Container #2, and it holds the repair device you need:

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem
  • Return to the 04 container and open it with your container key.
  • Grab the repair device for the Signal Receiver.
  • There’s also a motorcycle inside – you’ll use this to reach the final detonator part.

Back at camp, combine the broken Signal Receiver with the repair device in your inventory to restore it. You now have two of the three detonator components.

Before leaving, hit the shop again. This is a good moment to:

  • Top up shotgun shells.
  • Upgrade the shotgun’s damage or reload speed one more time.
  • Grab a healing item if you’ve been burning through herbs.

Step 6 – Third Detonator Part: Relay (Grimstone Rooftop via Motorcycle)

Use the motorcycle to head toward the last marked rooftop – the Grimstone Building. There’s a short ride and a bit of platforming, but the main challenges here are combat set-pieces.

Inside Grimstone you’ll eventually hit an elevator gauntlet where waves of zombies drop in at close range. This is where all that shotgun investment pays off:

  • Stand near a corner so you’re not surrounded on all sides.
  • Use the shotgun almost exclusively; aim for heads and shoulders to maximise stagger.
  • If you see zombies clustering over the glass floor sections above, shoot the glass when they’re standing on it – they’ll drop and often die outright, saving you ammo.
  • Use the SMG to mop up any survivors if they start to crowd you.

At the top, step out onto the rooftop. There’s another mix of ranged enemies and trash mobs, but by now you know the drill:

  • Prioritise any ranged enemy (rifle, launcher) first – they can stagger-lock you.
  • Explosive barrels are scattered around; bait groups near them and blow them up.
  • Keep moving and don’t tunnel on loot until the area is mostly clear.

Once the rooftop is safe, look for another yellow BSAA container near the radio tower structures. Open it to claim the final detonator component: the Relay.

Step 7 – Assemble the Detonator and Breach the Gate

With the Distributor, repaired Signal Receiver, and Relay in hand, return to Central Camp one last time. At the workbench/inventory screen, combine all three components to craft the full detonator.

Before you march back to the locked gate:

  • Use the laptop to save – you really don’t want to redo the motorcycle and elevator section if something goes wrong.
  • Spend remaining CP on:
    • Shotgun shells and SMG ammo.
    • Any final shotgun/rifle upgrades you can afford.
    • A spare healing item if you’re low.

Head back up to the gate area where Leon originally found it locked. Plant the detonator and trigger it to blow the gate and move into the next major story section.

Once you’ve done this once, East Raccoon City stops feeling like an impossible maze and more like a big combat playground with a clear route: spider, Distributor, batteries and Signal Receiver, repair kit, then motorcycle to the Relay. If I could slog through it blind and survive, you absolutely can with a roadmap in hand.

F
FinalBoss
Published 3/6/2026Updated 3/16/2026
13 min read
Guide
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Guide Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime
Advertisement
Advertisement