
After spending a good couple of hours stuck in East Raccoon City on my first run, I realised this section is where Resident Evil Requiem stops holding your hand. You swap over to Leon, combat ramps up to RE4-style intensity, and the game quietly expects you to juggle traversal puzzles, a giant spider boss, and three separate detonator parts (Distributor, Signal Receiver, Relay) scattered across rooftops.
This guide walks through exactly how I got all three detonator parts and survived the worst encounters, with the specific paths, timings, and little tricks I wish I’d known the first time. If you’re just coming from the Water Treatment Plant, budget ~60-90 minutes for this whole segment on a first playthrough.
Once you gain control of Leon, your objective is to reach Raccoon City Center, but the game immediately pushes you into the spider sequence. Before you rush forward, take a minute to gear up.
Move forward from the starting point and take a right near the shipping containers. You’ll see a marked “04” container you can’t open yet – remember this, it matters later for the repair kit.
Head left into the nearby building:
When you’re done, use the revolving door on the north side to continue. A cutscene triggers and you’ll be trapped inside with spider webs everywhere.
This part got me the first couple of times because I wasted ammo on the big spider. Don’t. You can’t kill it yet.
At the exit sign, inch close enough to the door to bait the spider’s attack, then back off slightly. If the small spiders get too close, pop a couple with your pistol to create space, then sprint to the exit and up the stairs. This leads directly into the actual boss fight.
This fight looks chaotic but is very pattern-based. What finally worked for me was treating it like a mobile shotgun duel:
I recommend saving your Requiem rounds unless you’re completely dry on ammo. There’s plenty scattered around the arena if you take quick laps between attacks. Once you land enough shots on its back, a cutscene will finish the fight.
After the spider dies, push forward: climb the obstacle, go upstairs and through another revolving door, then up more stairs to a gate cutscene. You’ll learn you need a detonator to proceed.
Head left to reach the Central Camp – this is your core hub for the whole East Raccoon City segment.
On my first run I blew all my CP on random ammo. What I’d suggest instead:
Leave the tent and immediately loot the supply crate to the right of the generator for ammo. On the left wall there’s a button that opens a low shutter – crouch under it to proceed.

Zombies will climb out of the ground ahead. A few tips from painful trial and error:
Hit the red button, notice it doesn’t work, then look up and shoot the hanging container to drop it as a platform. Climb up, clear more zombies, and push northwest. You can shoot another container on the right for bonus loot if you want, then continue to the small room containing the Cedarbrook Apartments Key.
Grab the key, loot the lockers, then exit via the left, climb the ladder, and note the generator up here – you’ll come back to it. Go through the door beside it, climb the stairs, grab the green herb on your right, and open the yellow BSAA box on your left.
Inside is your first detonator component: the Distributor.
After picking up the Distributor, you’ll get an objective to “check your surroundings.” This stumped me because nothing obvious changed. What you need to do is use the binoculars at the railing:
Once all three are inspected, the objective completes and the game quietly lines up your future routes. Use the nearby elevator to ride down, visit the shop if needed, save, and prepare for the Cedarbrook side of the map.
From Central Camp, head left and down the stairs to the locked Cedarbrook Apartments door. Use your new key to enter.
Inside, shoot or chop down the hanging briefcase for a grenade, then follow the path. You’ll reach some shallow water with a zombie and a battery storage box on the right – interact with it to trigger the objective to find two batteries.
For the first battery:
As you backtrack, zombies emerge. The trick here is how you use the valve:
Once the area is clear, finish opening the path with the valve, loot the left side for supplies, and follow the path up into a room containing the first battery. Grab it and return it to the battery box.

With the first battery in place, climb the nearby ladder and drop down into a truck-filled yard. This is where I burned way too much ammo my first time. You don’t have to fight everything.
At the far side, enter the building to find:
Use the ladder in this room to climb back toward the battery box. Install the second battery to fully power the door and open a new path forward. Step through for a short cutscene, loot the container ahead, then follow the route into the actual Cedarbrook Apartments proper.
Facing the apartments entrance, look right – there’s a massive suspended container with a lever nearby. Pulling it drops the container and opens a shortcut back to Central Camp. Unlock this now to save yourself a long run later.
On the right side is a BSAA container with a new rifle inside (you’ll need your container key). Once armed, head into the apartments on the left, grab the loot straight ahead, then go upstairs to a gate that needs a crank lever.
Drop down to the side area, clear the zombies, and open the crank-locked door to obtain the Rusty Crank / Crank Lever. This does two important things:
Back at the gate, use the crank and head up. Enemies here man mortars / rocket launchers and will bombard you while zombies close in. I handled it like this:
On the rooftop where you down the final artillery enemy, search the area to find a broken Signal Receiver – your second detonator part, but it needs a repair device from back near camp.
From here, you have everything you need to fix the Signal Receiver, but the game doesn’t spell it out clearly. Head back to Central Camp via the shortcut you opened with the dropped container.
Remember that locked “04” shipping container near the very start of the area? That’s BSAA Container #2, and it holds the repair device you need:

Back at camp, combine the broken Signal Receiver with the repair device in your inventory to restore it. You now have two of the three detonator components.
Before leaving, hit the shop again. This is a good moment to:
Use the motorcycle to head toward the last marked rooftop – the Grimstone Building. There’s a short ride and a bit of platforming, but the main challenges here are combat set-pieces.
Inside Grimstone you’ll eventually hit an elevator gauntlet where waves of zombies drop in at close range. This is where all that shotgun investment pays off:
At the top, step out onto the rooftop. There’s another mix of ranged enemies and trash mobs, but by now you know the drill:
Once the rooftop is safe, look for another yellow BSAA container near the radio tower structures. Open it to claim the final detonator component: the Relay.
With the Distributor, repaired Signal Receiver, and Relay in hand, return to Central Camp one last time. At the workbench/inventory screen, combine all three components to craft the full detonator.
Before you march back to the locked gate:
Head back up to the gate area where Leon originally found it locked. Plant the detonator and trigger it to blow the gate and move into the next major story section.
Once you’ve done this once, East Raccoon City stops feeling like an impossible maze and more like a big combat playground with a clear route: spider, Distributor, batteries and Signal Receiver, repair kit, then motorcycle to the Relay. If I could slog through it blind and survive, you absolutely can with a roadmap in hand.
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