
After spending a couple of hours looping Rhodes Hill with Grace and constantly checking the trophy list, I finally figured out why the hidden “Grace and Goliath” trophy is so frustrating: the game gives you a very narrow window to kill Chunk, and it never tells you that this is your only chance.
The good news is that once you understand the timing and do a bit of prep, Chunk goes down in under a minute, you grab the Spy Eye charm, and the rest of Grace’s hospital section becomes much less stressful.
This guide walks you through:
The first thing I wish I’d known: you can’t just come back later for Chunk. If you progress too far with Emily, he despawns and the trophy becomes impossible for that playthrough.
Here’s the safe timing window based on my runs:
In practical terms, what worked best for me was:
If you escort Emily all the way to the Security Chief’s Office door, the game quietly removes Chunk from the map. No Chunk = no trophy = no Spy Eye. So treat this fight as part of your “before-escort” cleanup.
Trying to brute-force Chunk with base stats was the first big mistake I made. Even on Standard, he’s a huge bullet sponge unless you power Grace up properly.
Before you seriously attempt the fight, make sure you’ve done these three things:
After you get the Level 1 ID Wristband, you can access the Blood Analysis Lab in the East Wing.
This step is non-negotiable if you want to craft her combat injections efficiently. Without it, you’re just hoarding infected blood and Scrap for nothing.
Next, head to the Game Room. There’s a vending machine / shop where you can spend Antique Coins on upgrades and manuals. One of these is the Blood Collector Manual.
I wasted my first set of coins on generic upgrades and had to replay from an earlier save just to afford this manual. Don’t repeat that mistake-prioritize the Blood Collector Manual during this stretch.

Once you’ve analyzed the blood sample and bought the manual, you’ll have access to two key item types from Grace’s crafting menu:
For the Hemolytic Injector, the common recipe I’ve used is:
On Standard difficulty, I recommend entering the fight with at least:
You don’t strictly need both approaches, but having either 3 injectors or a healthy ammo pool plus stabilizers makes the fight safe instead of miserable.
Chunk usually appears in the East Wing after you solve one of the key puzzles and try to progress through the corridors. He’s the huge, bloated humanoid Nemesis that likes to block hallways.
Once he spawns, don’t panic and try to fight him immediately in the same cramped hall. What worked best for me was:
Chunk has a bad habit of getting stuck in doorways when he’s chasing you. This is exactly what you want:

Before you commit, hit a nearby save point once you’ve cleared regular enemies. That way you can retry the fight without redoing half the hospital if something goes wrong.
I’ve beaten Chunk with both the injector method and the “pure ammo + stabilizers” method. Some written guides claim injectors don’t work on him; in my runs (Standard difficulty) they absolutely did. If, for whatever reason, the prompt doesn’t appear in your build, fall back to the gun approach below.
This is my go-to strategy because it barely uses bullets.
On Standard, Chunk needed three successful injections for me:
If you accidentally eat a hit or mess up your spacing, don’t be afraid to heal and re-lure him. The key is to never inject from the front-always wait for that moment when he’s turning away after failing to reach you through a door.
If you’re short on infected blood or struggled to craft injectors, you can kill Chunk entirely with guns, as long as you’ve upgraded Grace with stabilizers.
On a second playthrough on Easy, this method absolutely melts him, especially if you’ve hoarded Requiem ammo. On Standard, it’s still very doable, just more ammo-hungry than the injector route.
Most of my failed attempts came from rushing or misunderstanding the window. Here are the big pitfalls to dodge:

If you’re on a higher difficulty, expect Chunk to take a few more shots or possibly a fourth injector. The patterns stay the same; the main change is just how punishing his hits are, so be even more disciplined with your spacing.
Once Chunk finally goes down, you’ll see him collapse or explode (injector kill) and you’ll get:
The Spy Eye charm is deceptively strong. When it’s in your inventory, it will let you survive one instance of fatal damage that would normally kill you outright. On top of that, it contributes to your overall completion points for unlockable bonuses later.
In my case, the Spy Eye literally saved a run when I misjudged a Nemesis grab later in the campaign. Having that one “get out of death free” card made the entire Chunk detour feel 100% worth it.
Once he’s dead and you’ve grabbed the charm and trophy pop, you can safely go back, pick up Emily from the Guard’s Office couch, and continue to the Security Chief’s Office to progress the story.
To recap the cleanest path:
Once you’ve done this once, it becomes a quick, almost routine detour on future playthroughs. And if I can confess: after the first time I melted Chunk with three injections instead of panicking and dumping all my ammo into him, I never went back.
If you follow these steps, you should be able to grab Grace and Goliath in one or two attempts, keep your ammo reserves healthy, and walk out of Rhodes Hill with a very powerful charm in your pocket.
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