
Game intel
Resident Evil Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into puls…
After a few hours with a pre-release build of Resident Evil Requiem, the thing that surprised me most wasn’t a jump scare – it was how hard my brain had to work swapping between Grace Ashcroft’s stealth horror and Leon S. Kennedy’s action-heavy segments. The game is absolutely built around that duality, and if you go in unprepared, the first couple of hours can feel rougher than they need to.
This guide is designed to get you ready before the February 27, 2026 launch – picking the right platform and edition, checking your PC, understanding how Grace and Leon play, and tweaking a few key settings so you’re not fumbling with the camera when a Crimson Head is sprinting at you.
If you line this stuff up now, the opening chapters are much smoother, and you can focus on surviving instead of fighting the menus.
Release date: February 27, 2026
Platforms:
I tried Requiem both on a PlayStation 5 and on a mid-range PC close to the recommended specs. The RE Engine is usually well optimized, and Requiem follows that tradition – but the feel of the game can be very different depending on platform.
If your current PC barely hits the minimum requirements, I’d seriously consider a console version instead. Grace’s segments in particular rely on smooth, responsive camera control – stuttering in those tight, dark spaces makes everything harder and less scary in a bad way.
Requiem launches with a Standard Edition and a Deluxe Edition, both available physically and digitally depending on platform.
Standard Edition (≈79.99€)
Deluxe Edition – Physical (price varies, usually around 89.99€+)
Deluxe Edition – Digital (≈89.99€)
In practice, all the Deluxe extras are cosmetic or atmospheric. They don’t give you a raw gameplay advantage, but they absolutely change the vibe. I played part of my preview with the Film Noir filter and audio pack on, and it made early Leon sections feel like a grim black-and-white detective movie set in Raccoon City.
My recommendation:
Requiem’s hook is its two protagonists with two very different tones:
In my first session, I made the mistake of trying to play Grace like Leon – pushing forward, fighting everything, and wasting resources. The game punished me fast. The breakthrough came when I accepted that these are two different games sharing one story.

Grace’s sections are closer to classic survival horror and psychological tension. From my hands-on time:
Prep tips for Grace segments:
Leon’s segments feel like an evolution of Resident Evil 4 Remake: over-the-shoulder, chunky weapons, and more enemies at once.
Prep tips for Leon segments:
Options → Controls and tweak aim sensitivity and aim assist to your taste. I had to bump sensitivity up so I could snap between targets quicker.By default:
But Capcom lets you change this. In the settings, you can:
If you’re prone to motion sickness, do not wait until the first chase scene to experiment. In my case, I kept Grace in first-person for maximum horror, but I know people who immediately put both characters into third-person and had a much easier time.
My advice: play the first 15–20 minutes with the default setup so you feel what Capcom intended. Then, before the game really opens up, go into the options and lock in the viewpoint that feels comfortable to you.
If you’re on PC, this is where you save yourself a lot of frustration on day one. Here are the official requirements shared ahead of launch.
On hardware like this, plan to use a 1080p resolution and be ready to drop some graphics settings (shadows, ambient occlusion, heavy effects) if you see stutter – especially in busy Leon encounters.

With something close to this, my preview build ran very comfortably at 1080p with a mix of medium/high settings. Grace’s darker sections especially benefit from higher-quality lighting and shadows – it’s not just “prettier”, it’s easier to read the environment.
PC prep checklist before launch:
One of the big pluses this time: Resident Evil Requiem is fully translated and dubbed in French – text and voices. If you’ve bounced off earlier entries because of language, this removes a big barrier.
From the options in my build, switching audio and subtitles is straightforward. I strongly recommend turning subtitles on, even if you’re perfectly comfortable with the spoken language – there’s a lot of whispered dialogue and environmental sound competing for your ears, especially in Grace’s stealth segments.
For comfort, take a minute at the start to:
Requiem is the ninth mainline entry, and it definitely rewards you if you know the history of Raccoon City and Leon’s past. But the story is structured so that you can start here.
It doesn’t directly continue the story of Resident Evil 7 and Village, so don’t stress if you skipped those. If you have time, brushing up on Resident Evil 2 and Resident Evil 4 (or a quick recap video) will give you a richer context for Leon’s side of events.
No. Even though you control both Grace and Leon, Requiem is a strictly solo experience. The game alternates between them in dedicated sequences; you don’t choose who to play or run co-op.

As of right before launch, no microtransactions have been announced. Previous games in the series eventually added optional purchases (like extra weapons or unlock boosters), so it wouldn’t be shocking if Requiem did the same later, but nothing is confirmed.
Same story for DLC: Capcom hasn’t officially detailed expansions yet, but looking at Resident Evil 7 and Village, there’s a good chance we’ll see post-launch content. Treat anything beyond the base game as a bonus rather than something to plan around now.
At the time of the latest info, Capcom hasn’t announced explicit Performance or Quality modes for consoles. That may change with a day-one patch or post-launch update. For now, just be aware that you might not get a big list of toggles like in some other AAA releases at launch.
Physical copies leaked early, and full ending spoilers and late-game footage have already floated around social media and forums. If you care about going in blind (and Requiem has some heavy story beats), I strongly suggest:
To wrap up, here’s a simple checklist I wish I’d had before my first session. Do this, and your first night in Requiem will go much smoother:
Once you’ve done all that, you’re ready. Requiem’s opening hours are some of the most tense and varied the series has offered in years. Get your setup right now, and when that first corridor goes pitch black and you hear something breathing around the corner, you’ll be focusing on survival – not on fighting your framerate, controls, or camera.
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