Why the Rhodes Hill basement connector puzzle is a pain
On my first run through Resident Evil: Requiem, I lost almost an hour just looping around the Rhodes Hill basement trying to figure out how the three connectors (conductors / joint plugs) were meant to be used. The game never really explains that this whole section is basically a giant key-shuffle puzzle where you’re constantly stealing power from one place to unlock another, all while being stalked by the Girl.
After a second playthrough, I finally nailed a clean, efficient route that:
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Grabs all three connectors in the right order
Minimizes backtracking and awkward dead-ends
Hits the key collectibles (scrap, Mr. Raccoon, pouch, map, documents)
Uses the connectors to safely bait and repel the Girl in the Dorms and Collection Pool
Sets you up to save right before the big fight in Treatment
If you follow these steps, you should be able to clear the entire basement puzzle in around 25-35 minutes, even on a first attempt.
Before you start: what you’re trying to achieve
Your main goal in this section is to restore power to the console in the Cells area by finding and placing three connectors. Those same connectors are also used to:
Open locked doors (Warehouse, Boiler Room, Depot, Workshop, Treatment)
Power distributors that shock and drive away the Girl
Eventually open Emily’s cell / exit route
The trick is that you never get more than three connectors total. You’re just moving the same pieces around the basement in a specific order. If you ever feel totally stuck, it usually means you left a connector in a socket you no longer need.
I played this on Standard difficulty on console, but the logic of the puzzle is identical on other platforms and difficulties.
Step 1 – Grab the first connector in the Cells
After the story dumps you into the Rhodes Hill basement and introduces the connector console, look around the small Cell / Cells area.
Right in front of the big console that shows the three connector slots, you’ll see your first connector plugged in. Pull it out with your interact button (✕ / A / E depending on platform).
For now, don’t worry about this console. You’ll only come back here once you have all three connectors at the very end.
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Step 2 – Use the Furnace and Warehouse to steal the second connector
This is the first place where the game’s logic tripped me up. You must “prime” the system by sacrificing your only connector to the Furnace to be able to steal another one elsewhere.
2.1 – Power the Furnace
From the Cells, make your way back towards the Furnace room (Fourneau). You’ll find a power distributor on the wall there.
Screenshot from Resident Evil Requiem
Insert your single connector into the Furnace power distributor.
You now have 0 connectors in your inventory, 1 plugged in at the Furnace.
2.2 – Steal the Warehouse connector
Nearby is the Warehouse door, next to the pallet truck / forklift. Earlier in the story, this door was powered by its own connector.
Go to the Warehouse door beside the forklift.
Remove the connector from this door.
You now have 1 connector in inventory, plus the one still at the Furnace.
This is the moment that confused me originally – it feels “wrong” to depower a story door you already used, but this is exactly what the puzzle expects you to do.
2.3 – Crawl to the Workshop and grab collectibles
In the Warehouse office, look for the floor vent near the desk. Pop it open and crawl through to reach the Workshop (Atelier).
On the way through the vent, pick up the hook (crochet) lying along the path – you’ll need it later.
In the Workshop itself, make sure you grab:
The bag of scrap (crafting materials)
The Mr. Raccoon souvenir (for the figurine trophy)
The document on the desk (lore + sometimes hints)
From the Workshop, take the passage to the left of the main door and climb through the broken window. This drops you back near the Cells area.
Now head back to the Furnace and pull out the connector you left there.
You should now have two connectors in your inventory. Time to set up the trickier part of the puzzle and go after the third one.
Step 3 – Boiler Room, T-key, and manipulating the Girl
This next stretch is where most players, including me, tend to get lost – because you’re juggling connectors, opening new areas, and using power surges to shoo away the Girl.
3.1 – Open the Boiler Room door
From the Cells, go back to the first corridor you walked when you initially arrived in the basement, just before the Elevator.
Screenshot from Resident Evil Requiem
Find the locked door opposite the spot where Grace fell.
Use one connector on this door’s power socket.
Step inside the small room and push the crate aside to reveal the path into the Boiler Room.
You should have 1 connector left in your inventory and 1 powering the Boiler Room door.
3.2 – Loot the Boiler Room: T-key and blood
Inside the Boiler Room:
Immediately on your right, pick up the green herb (you’ll want this for the upcoming fight).
Continue along the right side, behind the wire fence. Here you’ll find:
The T-shaped key for the pallet truck / forklift
An empty vial
A patch of collectible blood to sample (for side objectives)
Turn around and grab the second hook directly in front of you.
Backtrack through the same fence passage you used to get in, return to the small room, and then remove the connector from the Boiler Room door.
Once again, you should now be back to two connectors in inventory.
3.3 – Dorms: baiting the Girl safely
Head over to the Dorms area. There’s a power distributor on the wall here that you’ll use as a trap.
Stand by the distributor and wait. The Girl will emerge from the Furnace side and start walking toward you.
As she gets close, plug one connector into the Dorms distributor.
The power surge will stun and repel the Girl, sending her back toward the Elevator.
With her gone, quickly loot the Dorms for supplies.
Before you leave, remove the connector you just used – you need it back.
You’re now once again carrying two connectors. Time for the same trick in a deadlier area.
3.4 – Collection Pool: double-connector trap
Make your way to the ominous Collection Pool area. This place is nasty: a big blood pool, an infected, and the Girl patrolling nearby.
First, kill the infected enemy here. This will draw the Girl’s attention.
Quickly interact with the power distributor on the wall – you need to unscrew / debolt the cover.
Once it’s open, insert both connectors into the sockets.
The resulting surge will again drive the Girl away and unlock the door on your left.
Do not pull those connectors yet. Leave them here for now, and go through the newly opened door on your left.
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Step 4 – Through the vent to the forklift T-key door and map room
Past the Collection Pool door, the route itself is fairly linear, but there are a few easy-to-miss goodies.
Crawl through the vent.
At the bend in the duct, grab the scrap on your left.
Keep going to the end and climb the ladder.
At the top, head straight to the – loot it to obtain the pallet truck T-key (if you somehow didn’t already).
Use the T-key on the nearby forklift to move it and open a passage into an annex room.
Inside this annex, pick up:
The complete basement map
A new inventory pouch (huge QoL upgrade)
Pistol ammo on the shelves
Once you’ve looted everything, you’re done with this side room. The important part was the T-key and getting familiar with the route. Now you need to set up power correctly for the Inspection Room and eventually the Treatment fight.
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Step 5 – Routing power to Workshop, Depot and the Inspection Room
This is the big connector shuffle. The goal is to have one connector at Treatment, one at the Workshop, and one at the Depot door leading to the Inspection Room.
From the annex / upper area, follow the path until you reach the Treatment door that uses a connector. Power it and go through when the story lets you, but for the puzzle logic, remember:
Leave one connector in the Treatment socket. You’ll come back for it after the big fight.
Now backtrack to the Collection Pool.
At the Collection Pool distributor, remove both connectors you left there earlier.
You should now have two connectors in inventory, plus one still plugged into Treatment.
Head to the Workshop.
Plug one connector into the Workshop power socket to open its door.
Use the floor vent in the Workshop (the one you opened at the start) to crawl under toward the Depot side.
On the Depot door, use your last connector to power it.
Use the T-key on the forklift here to clear the way into the Inspection Room.
At this point, your connector distribution should be:
1 connector at Treatment
1 connector at the Workshop door
1 connector at the Depot / Inspection Room door
This is exactly what you want before you tackle the Inspection Room’s moving corpses.
Step 6 – Survive the Inspection Room conveyor and the Treatment fight
6.1 – Riding the corpse conveyor (first half)
Entering the Inspection Room was where I died the most – partly from getting greedy and partly from not reading the conveyor rhythm.
Screenshot from Resident Evil Requiem
Watch the line of body bags moving along the conveyor.
Your goal is to step into a safe gap where there are:
One body bag in front of you
One body bag behind you
so you’re riding the line without being shoved off by infected.
Move forward slowly, matching the conveyor’s pace.
In the central area, look for a blue trolley blocking a side path. Push it aside to open a route toward the start of the conveyor loop.
6.2 – Reverse the conveyor and reach the second half
Once you’ve moved the trolley, loop back to the control panel area.
Use the control switch to reverse the conveyor direction so the corpses move left instead of right.
Go through the path you just opened with the trolley.
Again, wait for a gap in the body bags and ride the line, moving carefully so you don’t get shoved into enemies.
Follow this until you reach the second part of the Inspection Room, where you’ll find a typewriter-style save point.
Save here. I can’t stress this enough. This is your last safe prep spot before a pretty rough fight in the Treatment area.
6.3 – Prep and clear the Treatment fight
Before you pull the lever near the save point:
Top up your ammo (especially pistol and shotgun if you have one).
Combine herbs so you have at least 2–3 full heals.
Make sure all weapons are reloaded.
When you’re ready:
Pull the lever to activate the descent.
Climb down the ladder into the Treatment zone.
Fight through the encounter that follows. Positioning and crowd control are key; I found it safer to kite enemies around obstacles rather than stand my ground.
Once you’re out of the Treatment combat arena and the game lets you move freely again, you can go back to connector management.
Step 7 – Final connector round-up and restoring power
Now it’s time to recover all three connectors and bring them back to the console near the Cells. From here on out, the Girl can pop up again, so move carefully.
In the Treatment area, grab the connector from the Treatment power socket.
Go back up the ladder, then through the vent near the save room.
Use the elevator to ride back up to the Collection Pool level.
Head toward the Workshop and crawl through the small vent again.
On the Depot side, pick up the connector from in front of the Inspection Room door.
Crawl back through the vent to the Workshop side.
Be careful here: if you sprint, the Girl can ambush you in this stretch. Move steadily and listen for her audio cues.
Once you emerge into the Workshop, grab the last connector from beside its door.
You now finally have all three connectors in your inventory.
Turn around in the Workshop and go to the main connector console
Insert all three connectors into the console slots.
This will restore full power, trigger a cutscene, and spawn a mutated infected nearby.
You can ignore the mutated enemy and simply run. Your only objective now is to reach the Elevator at the start of the basement.
From the console:
Go left, then left again, following the corridors back toward the Elevator.
Keep moving; don’t waste ammo fighting everything that spawns now.
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Step 8 – Elevator escape: don’t shoot the Girl
Once you’re in the Elevator, the game tries to bait you into wasting bullets on the Girl through the elevator grille. On my first run I dumped half a magazine into her face for nothing.
Do not shoot her.
Instead, focus your camera on the grille / gate.
Wait for the interact prompt, then mash your interact button to force it open.
That’s your actual escape. Once you’re out, the Rhodes Hill basement connector puzzle is finally behind you.
Common mistakes to avoid
Leaving connectors in old doors you don’t need. If you’re stuck, retrace your path and pull any connector that isn’t powering something critical (Workshop, Depot, Treatment).
Not using the Dorms and Collection Pool distributors. These are designed to give you safe windows away from the Girl. Don’t try to tank her; use power surges instead.
Skipping the Workshop collectibles. The Mr. Raccoon, scrap, and later the pouch in the annex will make the rest of the chapter much more comfortable.
Not saving before the Treatment fight. There’s a typewriter right after the Inspection Room conveyors for a reason.
Sprinting everywhere during the final connector retrieval. The faster you go, the more likely you are to run straight into the Girl’s spawn points.
If you follow this route, the whole connector sequence turns from a frustrating backtracking maze into a satisfying, controlled puzzle run. I had a rough time with it on my first playthrough, but once I understood the connector flow, cleaning it up on my second run felt great – and it will for you too.