
After spending roughly 30 hours beating Resident Evil Requiem and poking around its postgame, I realized I’d completely wasted my first few hours after the credits. I jumped straight into the new Locura difficulty, got shredded in the first major encounter, and hadn’t planned my CP spending at all. Once I slowed down and actually mapped out what unlocks, what persists between runs, and which rewards are worth chasing first, everything clicked.
This guide walks you through exactly what opens up after finishing the story, how to prioritize your CP (Challenge Points), and a clean route to 100% collectibles and challenges without three or four unnecessary playthroughs. If I’d followed this order from the start, I’d have saved myself at least a full evening of trial and error.
Once you see the credits in Resident Evil Requiem (on PC, PS5, or Xbox Series X/S), several key postgame features unlock:
On top of that, multiple sources (and my own testing) confirm some important persistence rules:
Understanding this is critical: collectibles and challenge progress are permanent, but your actual loadout isn’t. That’s why planning which difficulty you use for cleanup versus CP farming really matters.
The breakthrough for me came when I stopped hoarding CP “just in case” and started treating it as the backbone of my postgame plan.
After the credits, from the main menu go to Bonus → Special Content. Here you can spend your accumulated CP (from story completion and challenges) on permanent unlocks. You can then enable these unlocks in your save files/New Game+ runs.
Highest priority buys from my experience:
I initially blew my CP on a couple of “fun” weapons and cosmetic-like items. Don’t make that mistake. Prioritize anything that makes CP farming easier (Tactical Tracker) and strong weapons that scale well into higher difficulties.

Locura is tempting, but if you jump into it immediately, you’ll be under-equipped and you’ll still be missing collectibles and challenges. My most efficient route was:
Because files, Raccoons, and containers persist, you don’t need to worry about doing them all in one go. If you miss something, you keep what you already grabbed. Still, I tried to be systematic to avoid another full run later.
How I routed this cleanup run:
By the end of this cleanup run, I had all 75 files (the Grace Report counts here), all 25 Raccoons (netting me 2,000 CP from their challenge), and the three BSAA containers, plus a nice chunk of CP from miscellaneous challenges.
Once my collectibles were done and my CP income was solid, I finally tackled Locura. My first blind attempt earlier had ended in about 20 minutes; this time I treated it like a proper challenge run.
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Once my collectibles were done and my CP income was solid, I finally tackled Locura. My first blind attempt earlier had ended in about 20 minutes; this time I treated it like a proper challenge run.
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Before starting Locura, make sure you have:
Locura cranks up enemy damage and aggression. Small mistakes that were fine on Standard will now get you killed. I found myself playing much more patiently:

The reward at the end – 40,000 CP – is massive. Clearing Locura once effectively funds the rest of your Special Shop buys.
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On my successful Locura run, I treated every section as an opportunity to squeeze out more CP, not just survive.
By the credits, between the base 40,000 CP for Locura, the Tactical Tracker bonus, and incidental challenge completions, I had more CP than I realistically needed. That let me buy the last few weapons and charms just for fun.
Among the 50 total challenges, one stands out: the infamous Final Puzzle, which pays out a huge 20,000 CP on its own.
Without spoiling specifics, it’s a multi-step secret that spans at least two playthroughs and involves doing some very unintuitive things in specific locations. The main takeaway from my experience:

Between the Final Puzzle’s 20,000 CP, Locura’s 40,000 CP, and the collectibles/challenge rewards (Mr. Raccoon’s 2,000 CP plus the files challenge, among others), you can fully kit out the Special Shop without excessive grinding.
Resident Evil Requiem has at least a “good” and a “bad” ending. As of now, there’s no solid evidence that they lock you out of postgame content or major unlocks, but I still wanted both endings on my save file for completeness.
What worked well for me:
This way, endings become just another checkbox you clear while you’re already replaying for files and Raccoons, instead of an extra run later.
If you want a quick action plan, this is the order I wish I’d followed from the start:
Bonus → Special Content.Once I understood how generous Resident Evil Requiem’s postgame CP rewards are – especially Locura’s 40,000 CP and the Final Puzzle’s 20,000 CP – the whole system stopped feeling grindy. The key is tackling things in the right order: unlock CP-boosters first, clean up persistent collectibles on a manageable difficulty, then dive into Locura with a brutal but fair loadout.
If you follow this route, you should be able to see both endings, clear all 75 files and 25 Raccoons, crack the three BSAA containers, and finish Locura without wasting extra playthroughs. It took me a couple of false starts to figure that out – but if I can get it done, you absolutely can too.