Resident Evil Requiem: How to Use Postgame Content for CP & 100%

Resident Evil Requiem: How to Use Postgame Content for CP & 100%

Why the Postgame Matters (and How I Initially Messed It Up)

After spending roughly 30 hours beating Resident Evil Requiem and poking around its postgame, I realized I’d completely wasted my first few hours after the credits. I jumped straight into the new Locura difficulty, got shredded in the first major encounter, and hadn’t planned my CP spending at all. Once I slowed down and actually mapped out what unlocks, what persists between runs, and which rewards are worth chasing first, everything clicked.

This guide walks you through exactly what opens up after finishing the story, how to prioritize your CP (Challenge Points), and a clean route to 100% collectibles and challenges without three or four unnecessary playthroughs. If I’d followed this order from the start, I’d have saved myself at least a full evening of trial and error.

What Unlocks After the Credits

Once you see the credits in Resident Evil Requiem (on PC, PS5, or Xbox Series X/S), several key postgame features unlock:

  • Locura difficulty – a brutal new mode with a 40,000 CP reward for completing it.
  • Special Content Shop – lets you spend CP on powerful gear like:
    • RPG-7 (for Grace)
    • Matilda IMP (for Leon)
    • Other bonus items for different playstyles
  • Tactical Tracker – an equipable item that boosts CP gains for Leon’s sections and carries into New Game+.
  • Grace Report – a new lore document that counts toward the total of 75 files.
  • Early supply crates in NG+ – better loot appears in the opening areas on subsequent runs.
  • Completion content:
    • Mr. Raccoon figures25 total, destroying them all gives 2,000 CP.
    • Files75 total, with a trophy/achievement and extra CP (3,000 CP in total from their related challenge).
    • 3 BSAA containers – hidden cases with extra weapons/charms.
    • 50 completion challenges in total, including a secret “Final Puzzle” worth 20,000 CP.

On top of that, multiple sources (and my own testing) confirm some important persistence rules:

  • These persist between runs:
    • Files you’ve already read
    • Mr. Raccoons you’ve destroyed
    • Grace’s charms
    • Challenge completion and earned CP
  • These reset when you start a new game:
    • Weapons and upgrades
    • Crafting recipes
    • Ammo, healing, and other consumables

Understanding this is critical: collectibles and challenge progress are permanent, but your actual loadout isn’t. That’s why planning which difficulty you use for cleanup versus CP farming really matters.

Step 1 – Learn CP and Spend Smart in the Special Shop

The breakthrough for me came when I stopped hoarding CP “just in case” and started treating it as the backbone of my postgame plan.

After the credits, from the main menu go to Bonus → Special Content. Here you can spend your accumulated CP (from story completion and challenges) on permanent unlocks. You can then enable these unlocks in your save files/New Game+ runs.

Highest priority buys from my experience:

  • Tactical Tracker – This is my number one recommendation. When equipped in Leon’s sections, it increases your CP gains, effectively making every future run more profitable. I regret not buying this immediately.
  • Matilda IMP (Leon) – A buffed sidearm that trivializes early encounters and stays useful all game with upgrades.
  • RPG-7 (Grace) – It’s expensive, but it turns a lot of late-game set pieces and future Locura boss phases into one- or two-shot affairs.

I initially blew my CP on a couple of “fun” weapons and cosmetic-like items. Don’t make that mistake. Prioritize anything that makes CP farming easier (Tactical Tracker) and strong weapons that scale well into higher difficulties.

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem

Step 2 – Do a Safer NG+ Run to Clean Up Collectibles

Locura is tempting, but if you jump into it immediately, you’ll be under-equipped and you’ll still be missing collectibles and challenges. My most efficient route was:

  • Start a New Game+ on a comfortable difficulty (Standard or the one you beat the game on).
  • Enable:
    • Any special weapons you’ve unlocked (Matilda IMP, RPG-7, etc.).
    • Tactical Tracker for Leon.
    • Any Grace charms you’ve acquired.
  • Use this run to focus on:
    • 75 files (including the postgame Grace Report from your cleared save).
    • 25 Mr. Raccoons.
    • 3 BSAA containers.
    • Ending-related choices (if you want both good and bad endings on your record).

Because files, Raccoons, and containers persist, you don’t need to worry about doing them all in one go. If you miss something, you keep what you already grabbed. Still, I tried to be systematic to avoid another full run later.

How I routed this cleanup run:

  • Use a checklist per area (Wrenwood, Rhodes Hill, etc.) and tick off:
    • Files as soon as you enter each new location.
    • Raccoon figures as you clear combat arenas – they’re often near noisy set pieces or tucked into corners above eye level.
    • BSAA containers – treat these like mini-goals; there are only three, so they’re easy to track.
  • Take advantage of early NG+ supply crates:
    • These show up near the start and give you a strong opening inventory.
    • I used them to stock up on ammo and healing so I could freely explore without worrying about every bullet.

By the end of this cleanup run, I had all 75 files (the Grace Report counts here), all 25 Raccoons (netting me 2,000 CP from their challenge), and the three BSAA containers, plus a nice chunk of CP from miscellaneous challenges.

Step 3 – Prepare Seriously Before Attempting Locura

Once my collectibles were done and my CP income was solid, I finally tackled Locura. My first blind attempt earlier had ended in about 20 minutes; this time I treated it like a proper challenge run.

Before starting Locura, make sure you have:

  • Tactical Tracker purchased and equipped for Leon – you want that CP boost from every encounter.
  • At least one top-tier weapon for each character unlocked from the shop:
    • Leon – Matilda IMP or your preferred upgraded handgun.
    • Grace – RPG-7 or a strong shotgun/rifle equivalent.
  • A good understanding of enemy placements and boss patterns from your previous runs.
  • Some CP in reserve in case you want to unlock an extra weapon or charm before committing fully.

Locura cranks up enemy damage and aggression. Small mistakes that were fine on Standard will now get you killed. I found myself playing much more patiently:

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem
  • Stick to tight, efficient routes you learned during cleanup.
  • Use the RPG-7 sparingly for bosses and panic moments – don’t waste rockets on trash mobs.
  • Upgrade a small weapon pool instead of spreading resources; one great handgun plus one strong shotgun or rifle beats four half-upgraded guns.

The reward at the end – 40,000 CP – is massive. Clearing Locura once effectively funds the rest of your Special Shop buys.

Step 4 – Use Locura as Your Big CP Farm

On my successful Locura run, I treated every section as an opportunity to squeeze out more CP, not just survive.

  • Always keep Tactical Tracker equipped for Leon. The extra CP really adds up over a full playthrough.
  • Actively chase remaining challenges that don’t conflict with safety, such as:
    • Kill or headshot-based challenges.
    • Weapon-type challenges (using pistols, shotguns, etc.).
    • Scenario-specific tasks that you can do without excessive risk.
  • Save the no-damage or strict resource challenges for subsequent, targeted runs if they feel too punishing on Locura.

By the credits, between the base 40,000 CP for Locura, the Tactical Tracker bonus, and incidental challenge completions, I had more CP than I realistically needed. That let me buy the last few weapons and charms just for fun.

The Final Puzzle and High-Value Challenges

Among the 50 total challenges, one stands out: the infamous Final Puzzle, which pays out a huge 20,000 CP on its own.

Without spoiling specifics, it’s a multi-step secret that spans at least two playthroughs and involves doing some very unintuitive things in specific locations. The main takeaway from my experience:

Screenshot from Resident Evil Requiem
Screenshot from Resident Evil Requiem
  • Don’t expect to stumble into it blind – follow a dedicated puzzle guide when you’re ready.
  • Plan it around your cleanup NG+ rather than Locura, so you’re not trying to solve obscure steps while being one-shot by enemies.
  • Remember that once you’ve completed its requirements, the challenge reward is permanent CP; you don’t have to repeat it.

Between the Final Puzzle’s 20,000 CP, Locura’s 40,000 CP, and the collectibles/challenge rewards (Mr. Raccoon’s 2,000 CP plus the files challenge, among others), you can fully kit out the Special Shop without excessive grinding.

Multiple Endings – When to See Each One

Resident Evil Requiem has at least a “good” and a “bad” ending. As of now, there’s no solid evidence that they lock you out of postgame content or major unlocks, but I still wanted both endings on my save file for completeness.

What worked well for me:

  • Get whichever ending you naturally reach on your first story playthrough.
  • During your cleanup NG+, deliberately make the opposite key choices near the end to trigger the other ending.
  • By the time you’re starting Locura, you’ll have seen both endings and won’t need to worry about them while playing at max difficulty.

This way, endings become just another checkbox you clear while you’re already replaying for files and Raccoons, instead of an extra run later.

If you want a quick action plan, this is the order I wish I’d followed from the start:

  • Right after credits
    • Open Bonus → Special Content.
    • Buy Tactical Tracker first.
    • Grab Matilda IMP and/or RPG-7 if you have enough CP.
  • Cleanup NG+ run (Standard or similar)
    • Enable Tactical Tracker, special weapons, and charms.
    • Systematically collect:
      • All remaining files (finish the 75; don’t forget Grace Report in your cleared save).
      • All 25 Mr. Raccoons (earn 2,000 CP).
      • All 3 BSAA containers.
    • Trigger the opposite ending if you want both.
    • Knock out easy-to-medium challenges along the way.
    • Optionally complete the Final Puzzle for 20,000 CP using a guide.
  • Locura run
    • Start New Game+ on Locura with all your unlocks enabled.
    • Play carefully, using RPG-7 and other power weapons for tough fights.
    • Maximize CP from Tactical Tracker and remaining challenges.
    • Claim the 40,000 CP Locura completion reward.
  • Optional mop-up
    • If any tricky challenges remain (no-damage, strict resource ones), do short, targeted replays on lower difficulties.

Closing Thoughts – You’re Closer to 100% Than You Think

Once I understood how generous Resident Evil Requiem’s postgame CP rewards are – especially Locura’s 40,000 CP and the Final Puzzle’s 20,000 CP – the whole system stopped feeling grindy. The key is tackling things in the right order: unlock CP-boosters first, clean up persistent collectibles on a manageable difficulty, then dive into Locura with a brutal but fair loadout.

If you follow this route, you should be able to see both endings, clear all 75 files and 25 Raccoons, crack the three BSAA containers, and finish Locura without wasting extra playthroughs. It took me a couple of false starts to figure that out – but if I can get it done, you absolutely can too.

F
FinalBoss
Published 3/15/2026Updated 3/16/2026
9 min read
Guide
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