
Game intel
Resident Evil Reququum
After spending a little over 20 hours clearing Resident Evil Reququum twice, the thing that tripped me up most wasn’t a boss or a puzzle – it was understanding what actually happens after the credits. There’s technically a “New Game Plus” style loop, but it doesn’t behave like Resident Evil 4 Remake or Village, and if you go in blind you can easily waste time, Challenge Points, and even whole runs.
This guide breaks down, in practical terms, what carries over, what unlocks, and how I’d recommend structuring your replays so you get the most out of Reququum’s post‑game without burning out.
Reququum does let you replay the story with extra perks, but it is not a traditional NG+ where you keep all weapons and upgrades. Think of it more like a “completion run” system with bonuses.
Once you finish the game for the first time:
Main Menu → New Game.There’s no special “New Game Plus” button and no auto‑generated “clear” save like in Village. That confused me on my first clear; I spent a few minutes hunting for a NG+ slot that just doesn’t exist. Everything is tied to your existing profile and the global progress attached to it.
If you ever want a completely fresh experience with no progress carried over, you’ll need to start on a different system profile or manually delete your saves. Otherwise, every new run on that profile shares the same long‑term stats and challenge progress.
This is where I made my first big mistake: I assumed I’d keep my upgraded guns. You don’t. Here’s how it actually works.
The one big perk you do get right away is that Leon starts subsequent runs with his tactical tracker already in his inventory. That means he can start earning credits from every kill immediately and hit those supply boxes earlier, which makes re‑arming him much faster than on your first playthrough.
Don’t make my mistake of assuming you can faceroll your second run just because you’ve beaten the game once. You still need to build your kit all over again — it’s just quicker the second time thanks to the tracker and early supply box access.

This is the real backbone of Reququum’s replayability. The story itself doesn’t change much on replays, but the challenge system pushes you to play differently each run.
There are 50 challenges tied to the main campaign. They range from straightforward stuff like reaching certain chapters, up through long‑term goals like killing hundreds of enemies, and hardcore tasks like finishing the game under 4 hours.
Every completed challenge rewards Challenge Points (CP). Harder objectives pay out more CP, and you can then spend those points in the game’s post‑game shop (often under a Bonuses or Special Content menu on the main screen).
Prices vary a lot: cosmetic or gallery items are cheap, while things like infinite ammo can cost tens of thousands of CP. On my first couple replays I burned points on art and costumes, then kicked myself later when I realised how powerful the gameplay unlocks are.
If you care about long‑term efficiency, here’s what I wish I’d done from the start:
Because CP progress is global, every smart purchase pays off across multiple replays. The earlier you get those core buffs, the easier everything else becomes.

What finally made the system click for me was treating each replay as a “challenge run” instead of trying to do everything at once.
Trying to hit every challenge in a single run is how you end up frustrated. The game is clearly built for multiple, focused playthroughs.
Clearing the game once unlocks Insanity, the hardest difficulty. The game itself warns you that it’s “only for those who dare,” and that’s not just marketing. Enemies hit harder, resources feel brutally tight, and certain encounters that were tense on Standard turn into genuine roadblocks.
My advice after getting wrecked on my first Insanity attempt:
Once you’ve got a couple of powerful CP unlocks backing you up, Insanity becomes tough but fair instead of brutally miserable.
Reququum has two different endings, decided by a binary choice at the climax of the story. One version ends relatively quickly after a cutscene, while the other leads into the “proper” final boss and a longer epilogue.
The clever part — and something I didn’t realise until I hit the credits — is that the game lets you instantly jump back to that crucial decision point after the credits roll. You don’t have to replay the entire campaign just to see the other outcome.

So, if you pick one option, see its ending, and then change your mind, the game offers a “revisit choice” style option from the post‑credits screen. Use that to quickly trigger the alternate path, fight the other version of the finale if applicable, and log both endings without extra grind.
If you’re chasing 100% completion, I recommend doing both endings before you dive into heavy challenge runs, just so you’re not wondering what you missed.
One of the first things I looked for after finishing was a Mercenaries option in the menu. Right now, at launch, Reququum doesn’t have a Mercenaries mode. All of the replay value is tied to campaign replays, challenges, and CP unlocks.
Given Capcom’s recent history, it wouldn’t be shocking if a score‑attack mode showed up later as a free update or DLC, like it did for Resident Evil 4 Remake — but there’s nothing officially confirmed yet. If you’re buying the game today, plan around the campaign and its challenge system being the main post‑game loop.
Putting it all together, here’s how I’d structure your first few clears so you’re always making progress without feeling like you’re spinning your wheels.
If you’ve just seen the credits and you’re wondering “what now?”, use this as your quick reference:
Main Menu → New Game on your completed profile.Reququum’s post‑game is less about steamrolling the campaign with a god‑tier loadout and more about gradually bending the rules in your favor with CP unlocks. Once that clicked for me, replaying the campaign stopped feeling like a chore and started feeling like a series of custom challenge runs. If I can drag myself through Insanity with limited ammo and a knife, you can absolutely squeeze a few more great runs out of this game too.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips