
Game intel
Risk of Rain 2
Drones in Risk of Rain 2 have always felt like great side dishes-handy, sometimes clutch, but rarely the main course. Operator, the debut survivor for the Alloyed Collective DLC, looks like the first character built to make drones the meal. Between starting each stage with two drones, a mobility kit literally tethered to them, and a flexible “override” that turns every drone into a bespoke ability, this isn’t just more minions-it’s a full playstyle. Coming off the rough launch and much-improved relaunch of Seekers of the Storm, this caught my attention because it feels like Gearbox and the returning co-creator Jeff “Gohr” Hunt are fixing a long-standing design blind spot: making AI allies scale, matter, and feel skillful to pilot.
Operator carries the H3-11 OCR Custom pistol, a precision sidearm that rewards patience. If you hold fire to build up three stacks, shots get highly accurate with no falloff, and any killing blow bounces to the lowest-health enemy nearby for 75% damage. In a game where elite sniping and crowd thinning matters, that bounce screams synergy with glass-cannon staples like Crowbar and crit builds—think Lens-Maker’s Glasses into Harvester’s Scythe for sustain while you ping low-health targets across the map.
Mobility comes from Ascent Protocol, a vertical leap that latches onto a drone and rockets upward before gliding down. It’s clever for survivability and positioning—hover during Teleporter chaos, avoid ground-based hazards, or abuse map geometry on vertical stages like Rallypoint Delta and Sky Meadow. A short reactivation window to hop to another drone means you can chain airtime if you plan your routes, which already sounds like speedrunner bait.
Ejection Core turns a drone into a projectile. Overcharge, yeet, and everything it hits gets popped into the air, stunned, and tagged with a new “bugged” debuff that slows their fall and increases damage taken. That’s powerful CC that sets up team combos—Commando’s Suppressive Fire, Huntress’s Ballista, Artificer’s burst—while also giving Operator a way to stabilize the battlefield when things spiral.

The spicy bit is Admin Override, which orders your active drone to perform a unique signature move. Healing Drones toss out heals plus a speed boost, Bombardment Drones chain-lightning dash and stun, and the TC-280 Prototype drops a nasty strafing run. Operator’s passive, Drone Queue, cycles your active drone after ability use and stockpiles more override charges as you collect additional drones. Translation: you’re juggling drone rotations like a fighting game stance system, banking power for big moments instead of mindlessly spamming.
Alloyed Collective isn’t just adding a drone survivor; it’s adding seven new drone types and a station to mod them. That matters. Historically, drones were strong early, fragile later, and easily overshadowed by Engineer turrets (which inherit items) or pure DPS scaling from pickups. If the modification station lets us tweak survivability, behaviors, or utility, drones might actually survive loops and stay relevant in Monsoon.
There are potential pitfalls. Drone AI pathing has always been hit-or-miss. Performance can tank when minions and VFX pile up. And if overrides are too loud, co-op clarity suffers—nobody wants to lose track of a Malachite elite because the screen is a fireworks display. But if the modders on the dev team bring that community-honed “broken but readable” design ethos, we could get the best version of a pet-class RoR2 has seen.
One more clever tweak: Operator starts each stage with two drones of your choice. That softens the RNG tax and encourages you to shape a run around drone synergies—offense plus sustain? Double utility? It’s the kind of consistency RoR2 rarely grants, and it should make high-difficulty routing way more intentional.
Seekers of the Storm launched rough. The relaunch was dramatically better. Bringing back Jeff “Gohr” Hunt—the main programmer and co-designer—and folding in prominent modders suggests Alloyed Collective is engineered to land well the first time. That’s the story here: community DNA in the official pipeline. When the people who’ve been building the most-played custom survivors and QoL mods get to influence the core, you usually get systems that feel good to use, not just flashy on paper.
Content-wise, this is a chunky drop: six stages, six enemies, seven drones, 15 items, a new elite type, new bosses, and two more survivors (one returning fan favorite and one new—Operator being the latter). It’s scheduled for 2025 with no crunch, which I respect. I’d still like a clearer window and, crucially, details on pricing and how the DLC will integrate for lobbies with mixed ownership. After the Seekers saga, communication will matter as much as content.
If Alloyed Collective nails those points, Operator won’t just be a fun novelty—he’ll be a legit alternative to the turret/railgun meta that’s dominated high-skill runs for years.
Operator is the first Risk of Rain 2 survivor built to make drones a skill expression, not a liability. With Gohr back, modders in the mix, and a 2025 release window, Alloyed Collective looks poised to give minion builds real teeth—if AI, clarity, and scaling land right.
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