Key Takeaways:
After logging forty hours on a mid-tier PC with a standard gamepad, I’ve waded through eight maps of slick asphalt layers and broken bridges. Roadcraft greets you with a gentle tutorial—name your mud company, pick a color, then off you go. There’s no logo design suite or cabinet of corporate spreadsheets, which stings if you’re a vehicle-obsessed control freak. Still, the streamlined setup means you’re hauling beams or bulldozing debris in minutes, not hours.
Roadcraft’s roster spans eight machine classes:
Each vehicle feels weighty—torque builds gradually, chassis flex is believable, and tire grip varies widely depending on terrain. Diff lock remains vital on soft ground, though I never experienced an unbreakable “stuck” scenario. Top-end machines cruise at 50–60 km/h on firm roads, dipping to 30–40 km/h in mud, so manage your route accordingly.
Typical objectives repeat in a cycle: clear debris, deliver bridge parts, shuttle pipes, repeat. Early “route drawing” missions—where you map a convoy path and then race to rescue stranded trucks—offer a satisfying management twist. In solo play, these tasks lose charm after 20–25 missions, but co-op breathes fresh life into each haul. My best session involved three friends, three cranes, and about five full resets as we laughed our way through a desert washout.
On a GeForce RTX 3070 with current drivers, I averaged 55–65 fps in open maps and saw dips to 40 fps in dense forests or after debris drops (measured by MSI Afterburner over multiple runs). Sound desyncs occurred in 7% of sessions, and I noted 10+ clipping glitches—trucks phasing through asphalt or floating wheel-spins—across eight maps. Saber Interactive’s patches (v1.0.1, v1.0.2) have addressed some frame-time spikes and crash-to-desktop bugs, but minor hitches remain. If stable performance is critical, expect occasional hotfixes.
Newcomers to off-road sims will appreciate Roadcraft’s forgiving physics and clear objectives. The tutorial and streamlined UI gently ease you into differential locks and convoy planning. If you’re a diehard Mudrunner/Snowrunner veteran craving deep vehicle tuning, expansive company management, or punishing difficulty, this spin feels trimmed of core sim elements. But for casual co-op fun or bite-sized solo sessions with a podcast, it’s a solid pick.
Roadcraft isn’t a revolution, but it isn’t a hollow cash-grab, either. Its strengths lie in diverse machines, intuitive bridge construction, and cooperative chaos. Customization is superficial, company building is shallow, and mission variety can plateau—but the muddy soul of off-road logistics still shines through. If you want a lighter, more accessible take on the genre with occasional performance hiccups, strap in and get ready to haul.
Roadcraft simplifies the off-road sim formula with a broad vehicle roster, streamlined systems, and fun co-op moments. Bugs and limited customization may irk purists, but newcomers will find it approachable and engaging. 7/10.
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