
Game intel
Robert on Earth
Running a special underground farm in the distant and desolate future, exploring various crop abilities. Mining, fishing, meeting new robot friends, discoverin…
It isn’t every day a farming sim tries to tackle existential dread-but that’s exactly what caught my attention with Robert on Earth. Released by 2P Games and Remrofsnart for just $7.99 (with a 10% launch discount), this story-driven indie wants you to befriend robots, grow crops, and dig for answers on a planet where humans are long gone. The pitch definitely stands out in a crowded genre.
Straight up, the “farming sim where humanity is wiped out” premise isn’t something you see every week on Steam. Most games in this space (think Stardew Valley, Sun Haven, Roots of Pacha) lean on cozy vibes and bustling communities. But Robert on Earth flips the script with an underground farm carved into a lifeless planet, where every sprout you coax to life represents genuine hope against a backdrop of planetary death.
That melancholic twist is a bold choice. Instead of human relationships, you meet fellow robots-each with their own personalities and mysteries. The setting means there’s no bustling festival or quirky villagers, but there’s potential for some genuinely poignant storytelling if the developers deliver on their philosophical pitch. More than just a farming sim, it’s aiming for an introspective journey about existence and the legacy of civilization. Whether that depth actually lands or feels heavy-handed is the real question.
2P Games have a solid record releasing niche, sometimes experimental indie gems—Immortal Life was a promising (if slightly janky) take on life sims, and Dust to the End nailed that post-apocalyptic grind vibe. Their willingness to back experimental premises gives me cautious optimism. That said, “experimental” can sometimes translate to “rough edges and big ideas that lack polish”—something genre fans know all too well.

The story-driven claim also sets a high bar. Visual novels like OPUS: Echo of Starsong and even Spiritfarer set new standards for melancholic narratives in management sims. If Robert on Earth wants to be more than just “Stardew with robots,” it needs deeper writing, worldbuilding, and actual choices that impact both the farm and Robert’s sense of self. Otherwise, you risk the post-apocalyptic skin feeling like pure window dressing.
On paper, there’s a solid gameplay loop—farming, mining, crafting, fishing, and exploration. You’ll upgrade your bot, discover new chips (presumably to unlock skills), and gather rare resources to make your underground sanctuary bloom. But a lot will depend on the game’s actual pace and event design. Will there be enough meaningful progression, or will it devolve into the same old farming grind with a moody coat of paint?

The post-human angle is intriguing, but can the quest structure and mechanics sustain attention? The fact that a demo is available is actually perfect for this kind of game—players can see if the atmosphere and gameplay click before committing. At this price point (especially with a launch discount), it’s low risk for genre fans, but I’d still recommend trying before buying given how many indie farm sims drop balls on performance, depth, or UI polish.
I’ll be honest: I’ve bounced off more than one indie life sim that promised “meaningful choices” and “deep stories” but delivered shallow dialogue and endless fetch quests. Robert on Earth gets points for thematic ambition. If you’re burnt out on happy shire clones and want something more meditative, this could scratch that itch—if the writing and worldbuilding come through.

The $7.99 price tag shows this is an “experimental, low-cost” release, not a big-budget experience like My Time at Portia or Coral Island. Manage your expectations accordingly. For players who love the melancholic, atmospheric side of games (anyone else a fan of Void Terrarium or Nier: Automata’s slower segments?), there’s potential here. But the genre has a high bar for narrative—and indie devs often stumble delivering on promise. Here’s hoping Robert on Earth lands closer to thoughtful gem than forgettable oddity.
Robert on Earth takes farming sim conventions and overlays some big existential questions onto them. The price is right for genre experimenters, but the real test will be whether its lonely-robot world can deliver both meaningful gameplay and an emotional punch. Try the demo, see if the vibe works for you, and remember—not all farming games have to be cozy.
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