
Game intel
Grow a Garden
From a single seed to a thriving garden - grow your legacy.
The most important trend in games last year wasn’t a console launch or a blockbuster release. It was attention – and almost all of it landed inside one platform. Matthew Ball’s State of Video Gaming 2026 makes that obvious: Roblox accounted for roughly 10.25 billion monthly hours in 2025 and grabbed between 60% and 67% of industry growth outside China. Simple experiences like Grow a Garden pulled 710 million hours a month, outperforming entire publisher catalogs. That’s not just success – it’s concentration, and concentration has winners and casualties.
Make no mistake: 10.25 billion hours a month is a gigantic number. Ball’s report (summarized across outlets including PC Gamer and Push Square) shows Roblox eating more gameplay hours than PlayStation, Steam and Fortnite combined. That translates into attention, monetization, and developer opportunity concentrated inside one walled garden. The uncomfortable observation is obvious: when one platform soaks up that much time, the rest of the industry is left rationing a smaller, stagnant pie.
Grow a Garden is a tiny game that should be invisible in press cycles. Instead it registered roughly 710 million monthly hours in 2025 — a figure that outpaced Blizzard’s entire monthly-hours total. That tells you two things. First, engagement at scale today doesn’t require cutting-edge tech or triple-A budgets; it requires the right hooks and discoverability inside a dominant social platform. Second, discoverability advantage bends success toward platform-native formats and creators, not traditional studios or publishers.

The industry can grow and still be unhealthy. Ball’s report — and reporting around it — notes that while revenue totals look fine, private funding fell 55% in 2025. VC money and private investment are how many indies move from prototype to sustainable studio. If capital dries up at the same moment engagement and monetization cluster on a single platform, investment will follow the winners and leave the rest to wither.

The result is a feedback loop: platforms with massive attention attract developers who chase those audiences, which increases the platform’s value and pushes investors to double down. Meanwhile, studios building for PC, console, or niche experiences face a tougher pitch to backers. That’s not theoretical — it’s the explanation for why small teams making inventive games struggle to scale today.
If you put me in a room with Roblox’s comms team I’d ask plainly: how do you justify a system that centralizes attention around a few creators while regulatory and legal risks (including recent U.S. lawsuits highlighted in regional reporting) could shift that attention overnight? Growth that large looks powerful until the platform loses the trust of parents, regulators, or advertisers.

If you want a single metric to check in three months: monthly hours for the top 10 Roblox titles versus the combined monthly hours of comparable PC/console catalogs. If the gap keeps widening, we’ve moved from a diverse industry to an attention ecosystem with one effective gatekeeper.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips