RoboCop: Rogue City – Unfinished Business Prequel Deep Dive
I’ll admit, when I first heard about RoboCop: Rogue City – Unfinished Business, I braced for another wallet-lightening DLC. Standalone FPS expansions often offer little more than a handful of maps and a reskinned weapon or two. But this prequel twist—letting you step into Alex Murphy’s shoes before he becomes the cybernetic law enforcer—piqued my interest.
Standalone Prequel: Setting the Stage
Unlike most add-ons that force you to own the original, Unfinished Business arrives as a self-contained experience. That means new players can dive straight in, while veterans won’t have to rebuy the full title. The real hook here is Murphy’s transformation arc: tackling missions as a human detective rather than a walking tank brings fresh narrative potential. Whether it delivers a full-length campaign or a shorter case file remains to be seen, but the premise alone feels more ambitious than a generic map pack.
Specs At a Glance
Publisher | Nacon |
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Release Date | July 17, 2025 |
Genres | FPS, Action |
Platforms | PS5, Xbox Series X|S, PC (Mac later) |
Combat Overhaul: Tower Fights and Finishers
Gone are the sprawling Detroit streets of Rogue City’s main campaign—this expansion confines you to the OmniTower, a vertical gauntlet of tight corridors, catwalks, and enclosed arenas. Early descriptions highlight new enemy types (jetpack troopers, katana-wielding cyborgs) and a heavier focus on close-quarters brawls. I’m curious to see if the shift to claustrophobic firefights enhances tension or simply recycles corridor shooting.

Equally promising are the finishers: memory-jarring sequences where Murphy can slam foes into walls or crush skulls with satisfying weight. And then there’s ED-209: instead of a fleeting turret section, some reports suggest a playable sequence that could radically alter pacing—if it’s more than a glorified cameo.
Value Check: Scope, Length, and Replayability
At roughly $30, the ask is reasonable for a standalone expansion—provided it offers substance. If Unfinished Business runs 6–8 hours with varied objectives, it may outvalue many DLCs that barely last half that time. However, short campaigns and limited side content have sunk budget add-ons before. The big question: will you revisit the OmniTower once the credits roll, or will it feel like a one-and-done scenario?
On the flipside, if the narrative stakes and mission variety hold up, replaying for alternate routes or higher difficulties could add lasting appeal. But without co-op or new multiplayer modes, longevity hinges on single-player depth.
Should You Care?
If you’re into methodical, weighty gunplay, ‘80s-style ultraviolence, or simply a deeper dive into Murphy’s backstory, Unfinished Business warrants attention. Teyon’s original pulled off a surprising love letter to Paul Verhoeven’s vision—this expansion could either refine that formula or reveal its limits. For now, I’m cautiously optimistic: it has the right ingredients, but the final dish needs enough meat on its robotic bones to justify the price.