
Game intel
Rock and Scroll
In Rock and Scroll you follow Sisyphus who is now cursed to be the very boulder he pushed up the mountain, as he tries to outwit the gods one last time in this…
Every so often, a physics platformer pops up that feels like a genuine shakeup-not just another flavor of “the floor is lava.” When I first read about Rock and Scroll, the core gimmick instantly caught my attention: you scroll your mouse wheel to move, clicking to jump, as you play Sisyphus literally rolling himself to freedom through thousands of years. It sounds both ridiculous and brilliantly fresh, especially for a debut indie title from Fowlplay.
Gimmick isn’t a dirty word in indie circles-not when it’s this mechanically core. Rock and Scroll makes the scroll wheel essential, putting the physical back in “physics.” This is not some side gadget, but the heartbeat of movement, forcing you to literally roll Sisyphus’ boulder across platforms by hand. I can already imagine the aching hands, the scroll-wheel-induced muscle memory, and yes, the inevitable rage moments when one wrong flick sends you back to ancient Greece. If you’ve ever raged at Getting Over It with Bennett Foddy, you know exactly the masochistic appeal I’m talking about.
This isn’t just a novelty, either: Fowlplay have built a framework for replayability. Ghost replays, global leaderboards, and a proper speedrun timer (not an afterthought or mod) send a clear invitation to the challenge-obsessed. The built-in “assist” modes and ultra-brutal Iron Man runs cater to a wide swath of players—from platforming tourists to diehard completionists.

If you’d told me last year that I’d be excited about controlling Sisyphus inside his own boulder, escaping through the ages by driving, flying, and scrolling, I’d have laughed. But it feels perfectly on-brand for indie games to take a classic myth and spin it into memeable platforming agony. There’s something fitting about Sisyphus—eternally doomed, now with a speedrun clock and a plane to fly. It’s absurd in all the right ways, and it speaks to the indie love of remixing well-worn stories with modern, sometimes bizarre mechanics.
The historical scope—from 1200BCE to 36,000AD—makes me curious how varied these levels really are. Rolling a rock through time is fun on paper, but it’s the execution (and variety) that determines if it rises above physics-novelty fodder. At least the promise of secrets, collectibles, and hidden routes shows Fowlplay isn’t just betting everything on the scroll wheel; there’s substance for those who want to poke around off the main track.

It’s easy to get jaded by indie “gimmicks” these days, but the context here matters. Fowlplay is a one-person dev outfit launching their first game—always a risky move, but often where the best surprises come from. Priced aggressively at £7.50 (with a two-week 25% launch discount), it’s clear the developer knows the value of making a splash in an overcrowded Steam market. I’ve seen too many small indies overreach with ambition or under-deliver with polish, but Rock and Scroll strikes me as honest about what it is: a pure, challenge-focused, slightly unhinged love letter to hand-cramping platformers.
It doesn’t try to compete with the production values of Hades or Celeste, but it also doesn’t have to. The point here is simple: test your skill, rage-laugh at your own scroll-wheel fumbles, and, if you’re part of the speedrunning scene, maybe make your mark on the leaderboards. Steam’s core features—cloud saves, global leaderboards, family sharing—are all in at launch, and English localization will be followed by more. There are hints of community support, which I think is crucial if this is going to avoid being a one-week novelty.

Here’s the deal: Rock and Scroll might not be for everyone. If you hate rage platformers or the thought of rolling a digital rock by hand through Greek myth turns your stomach, you’ll pass. But for fans of tricky indie platformers who want something they haven’t tried before—with built-in support for secrets and speedruns—this one deserves a look. For £7.50 at launch, it’s hard to argue with the price-to-weirdness ratio. In a year flooded with lookalike pixel platformers, Rock and Scroll is genuinely doing something new. And in indie games, sometimes, that’s enough to get me genuinely excited.
Rock and Scroll turns platforming upside-down by making your mouse scroll wheel the main event. It’s weird, punishing, and refreshingly original—worth checking out if Greek mythology and hand-cramping challenges are your thing.
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