
Game intel
Routine
Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a nee…
I’ll be honest: when a game disappears for this long, “development hell” feels like an understatement. Routine was first announced in 2012-before Alien Isolation was even a thing-then ghosted, came back in 2017, vanished again, and popped up for air at Summer Game Fest 2022. Now, at gamescom 2025, with Lunar Software and Raw Fury standing on stage, we finally get a real update and-miracle of miracles—a Q4 2025 window. Why does this matter? Because few games tease our imaginations for this long without becoming a meme, and Routine’s premise still has legit bite for horror fans.
It’s honestly wild just how long Routine has flickered in and out of existence. I remember the early teasers, back when Dead Space was the recent reference point and nobody had seen Alien Isolation yet. Fast-forward to now—we’ve had space horror masterpieces, duds, and copycats, but Routine’s lunar setting and 80s alt-future aesthetic still feel fresh. That said, years of silence left many gamers (including me) doubting if it would ship at all. The infamous “2012 vaporware club” has plenty of members, and only a rare few escape it. Routine, apparently, is set on being among them—and that alone makes its resurgence big news for horror die-hards.
There’s no shortage of “space gone wrong” games, but Routine is staking its claim with pure atmosphere. Forget bombastic space operas—think claustrophobic corridors, analog terminals, CRT screens, and a vibe that sits somewhere between Blade Runner’s grime and the existential terror of 2001: A Space Odyssey. The central tool—the O.A.C.—is clearly inspired by Alien Isolation’s motion tracker, but the devs claim it’ll go farther, letting you hack into systems, sniff out clues, and (crucially) survive by outsmarting whatever hunts you. If Routine pulls this off, it’ll be less about “big guns” and more about keeping your pulse—and your flashlight—steady in the dark.

The other hook? Routine is nailing that “alternate 80s” look that’s everywhere in pop culture right now (just look at Stranger Things or Control). It’s retrofuturism done with an edge, not just neon for neon’s sake. The trailers are all chunky tech, humming lights, and that special kind of oppression you get when a game world feels both familiar and hauntingly wrong. For anyone sick of carbon-copy sci-fi horror, this is no small thing.

The last hurdle Routine needs to clear is simple: trust. After all these years, no reasonable person is pre-ordering this without a demo. That’s where the Day One Game Pass drop is genuinely smart—it lets horror fans dive in risk-free, and means that if Routine bombs, you’re not saddled with buyer’s remorse. More importantly, it’s an open invitation: not just for old-school horror fans who’ve been burned before, but for a new audience who might’ve missed the hype cycle’s first wave. Lunar Software needs to deliver, but Game Pass lowers the stakes for everyone except the devs themselves.
I wish I could say that Routine’s voyage out of development purgatory guarantees quality—but we’ve seen too many projects like this collapse in the home stretch. My biggest fears? That the gameplay feels dated after so many design revisions, or that “atmosphere” comes at the expense of actual tension and variety. Still, the recent trailers suggest real progress, not just smoke and mirrors. If Lunar Software has learned anything from its long road, maybe Routine will finally join the vaunted list of horror comeback stories—rather than the long, sad lineup of “what ifs.”

Routine is back—again. A stylish lunar horror game lost to time, now aiming for Q4 2025 with a Game Pass launch. If the gameplay matches its moody retrofuturist vibe, this could finally be the space horror surprise we were promised over a decade ago. I’m wary but genuinely curious—let’s hope Lunar Software finally sticks the landing.
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