RuneScape players just killed pay‑to‑win — but what happens to the grind now?

RuneScape players just killed pay‑to‑win — but what happens to the grind now?

Game intel

RuneScape

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A port of Runescape for the cancelled Panasonic Jungle handheld.

Platform: Panasonic JunglePublisher: Jagex
Mode: Massively Multiplayer Online (MMO)

What This Actually Changes for RuneScape Players

RuneScape’s community just did something MMO players rarely get to do: vote out pay-to-win. After a huge player vote in late 2025, Jagex will permanently remove Treasure Hunter – the game’s long-problematic microtransaction system – on January 19, 2026. That means no more buying XP lamps, stars, training dummies, or portable skilling stations to jump the queue on progression. In practical terms, this removes the easiest path to swipe-card power and pushes the game back toward actual play deciding progress.

Key Takeaways

  • Treasure Hunter is gone on January 19, 2026, alongside 220+ MTX-tied items that directly affected progression.
  • The decision followed a community vote with 120,000+ participants and a clear majority in favor of removal.
  • Jagex promises an “Integrity Roadmap” and a YouTube presentation on January 19 to outline what replaces those systems.
  • This isn’t just a RuneScape story – it challenges pay-to-win inside a subscription MMO, which could ripple across the genre.

Breaking Down the Announcement

From October 28 to November 11, 2025, Jagex asked modern RuneScape (RS3) players to decide whether Treasure Hunter and its most contentious items should be removed. Over 120,000 players took part; more than 90,000 reportedly voted “yes.” That’s a staggering turnout for a live game this far into its life — and a rare case where a studio put monetization on the ballot instead of quietly iterating behind the scenes.

Treasure Hunter has been in RuneScape’s DNA since it replaced Squeal of Fortune in 2014. If you’ve bounced in and out like I have, you’ve seen the loop: daily keys, promo events, and a carousel of items that nudged you to pay for progress. XP lamps and stars, training dummies, protean-style skilling items, portable stations — all of it eroded the meaning of grinding out levels. Jagex says more than 220 of these MTX-linked items are on the chopping block alongside the system itself.

On January 19, 2026, the studio will pull the plug and — crucially — present an Integrity Roadmap and a YouTube briefing about what comes next. That’s the date to watch if you care about more than the headline. Removing pay-to-win is the easy part; rebalancing the economy and progression without those shortcuts is the real work.

Why This Matters Now

MMOs have been tiptoeing around this line for years. Final Fantasy XIV leans cosmetics and convenience. Guild Wars 2 sells expansions and fashion, not raw power. Others flirt with XP boosts and lootboxes. RuneScape lived on the sharper end of the curve, asking subscribers to endure a casino of progression items layered over a classic grind. Players hated the contradiction, and it showed in community sentiment every time a new promo landed.

What’s different here is the format. Old School RuneScape built a reputation on polling, but RS3 rarely hands the keys to the community. Letting players vote away a major revenue stream is an admission that trust was damaged enough to require a public reset. If it works — if engagement and goodwill replace revenue from Treasure Hunter — expect other long-running MMOs to at least consider toning down their more aggressive cash shop habits.

The Big Questions Jagex Has to Answer

  • How will progression be rebalanced? Removing lamps, stars, and skilling dummies makes grinds longer on paper. The roadmap needs to show faster, more engaging base rates or better in-game methods that respect time without selling XP.
  • What replaces the revenue? Cosmetics are the obvious answer, but players will watch for stealthy “convenience” creeping back in under new names. A clean, cosmetic-first shop is the safest route.
  • What happens to existing items and keys? Clear compensation plans for unspent keys and MTX items sitting in banks would go a long way toward goodwill.
  • How does this affect the economy? If fewer players power-skip levels, demand for actual skilling supplies could climb. That’s a healthy loop if it rewards active play instead of wallets — but it needs careful monitoring.
  • Will RS3 adopt more OSRS-style transparency? Regular polling and public design rationales would cement this as a cultural shift, not a one-off.

The Gamer’s Perspective

This caught my attention because it fixes the exact friction that pushed me (and a lot of lapsed players) away. RuneScape at its best is about the slow satisfaction of a level tick, the social rhythm of the Grand Exchange, and the weirdly cozy grind that used to define PC MMOs. Pay-for-XP cut straight into that. It felt like the game didn’t respect my time unless I paid to skip it. Removing Treasure Hunter gives Jagex a chance to re-earn trust the old-fashioned way: by making the game worth logging into, not by dangling a daily key.

I’m not naïve — “Integrity Roadmap” could be marketing until proven otherwise. The details will tell the story: honest base-rate buffs to dead skills, smarter activity design, seasonal events with rewards you play to earn, and a shop that sticks to cosmetics. If Jagex nails those, RS3 finally steps out of OSRS’s shadow not by copying nostalgia, but by committing to fair design in a modern live game.

Looking Ahead

Circle January 19, 2026. The removal itself matters, but the roadmap reveal matters more. Watch for concrete answers on progression, compensation, and monetization. If the studio resists the temptation to repackage the same advantages under new branding, RuneScape could become a rare case study: a veteran MMO that chose long-term integrity over short-term ARPU — and won back players in the process.

TL;DR

RuneScape players voted to axe Treasure Hunter, and Jagex is honoring it on January 19, 2026. The pay-to-win era is ending; now the studio has to prove the grind is fun again — and that “integrity” is more than a slide on a YouTube presentation.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
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