
Game intel
Saros
Beneath the shadow of an ominous eclipse, Arjun Devraj (Rahul Kohli) is a Soltari enforcer who will stop at nothing to pursue answers on the shape-shifting Car…
The short answer is this: Prophet is won by breaking its yellow side-buds to expose the chest, Bastion is won by reading attack colors correctly while keeping steady damage on the boss, and Rhabdom is currently best handled as a mobility fight where spacing matters more than raw DPS. If you also want the parry-related trophies, use blue projectile absorption whenever the game gives you safe windows, then save true projectile reflection for an environmental kill setup later in the run.
Saros rewards control more than greed. Across all three bosses, the safest loadout is a reliable mid-range main weapon, a Power Weapon you can save for real openings, and at least one survival layer from your run build such as extra life, stronger shielding, or mobility support. If your Armor Matrix offers something like a revive effect, it is far more valuable for boss consistency than a small damage bump.
The most important system to understand before the bosses is that Saros uses two different defensive ideas that players often lump together. One is shield absorption, where you safely take in blue projectiles to build power. The other is the true projectile reflection mechanic tied to the actual parry ability later in the game. Those are not the same thing, and several trophy attempts fail because players use the wrong response to the wrong projectile color.
Prophet is the first real mechanics check. You are not supposed to burn it down from the front. The fight revolves around exposing the central weak point by destroying the yellow buds on its sides. That pattern repeats across the health bars, and it repeats again mid-phase when the weak point closes. If you keep shooting the chest after it seals, you are just wasting time and giving the arena more chances to trap you.
The edges are dangerous because of the red grass hazard that slows movement. That slow is what gets runs killed, not the raw damage. Prophet stacks projectile pressure and floor threats quickly, so losing movement speed near the rim makes otherwise simple dodges fail. Keep your pathing centered and rotate around the boss instead of retreating into the outer edge.
The clean sequence is consistent enough to build your whole plan around it. First, destroy the yellow side-buds. Once both are gone, the glowing chest opens and that becomes your real damage window. Spend your Power Weapon there, not earlier. After that, Prophet transitions into projectile pressure, including blue shots that are worth absorbing with the Soltari shield when your line is clean. Later in the sequence it adds corrupted yellow wave pressure and floor attacks, which must be dodged rather than absorbed.
One detail that matters more than it sounds: the yellow floor beam and stomp-style attacks are often easier to avoid with a jump than with a panic dash. Save dashes for moments when multiple patterns overlap or when the arena shape tightens in later bars.

As the fight tightens up, players usually lose because they chase one extra opening and end up in red grass or inside a yellow wave. The safer rule is simple: if you have not exposed the chest, do not overextend. If the chest is open but your movement lane is bad, take only the shots you can fire while already moving back to center. Prophet punishes stationary greed harder than low DPS.
For the boss-related trophy or progression unlock, there is no special side condition here beyond the kill. The real optimization is using Prophet’s blue barrages as early farming for projectile absorption totals while still clearing the fight normally.
Bastion asks for almost the opposite discipline. There is no weak-point exposure puzzle to solve first. You can deal direct damage throughout the fight, so the real skill check is color discipline and arena movement. Medium-to-long-range weapons are the easiest fit because Bastion throws enough screen control that short-range commitment gets messy fast.
The safest way to approach Bastion is to keep dealing chip damage while only using your shield on clearly blue attacks. Yellow or red corrupted patterns should be treated as dodge-only. This matters during dense moments where Bastion mixes projectile types. Trying to absorb everything is the fastest way to take avoidable damage.
Between health bars, Bastion adds turret pressure. Those intermissions are not filler. Clear the turrets quickly so the next phase starts under control. The melee-targetable red-bubbled ones should be prioritized because they are the most likely to clutter your movement if left alive. If you try to save time by ignoring them, the next phase usually becomes harder than the seconds you thought you saved.

Your Power Weapon is still valuable here, but Bastion does not force a single perfect unload window like Prophet does. Use it when you have safe footing and a clean sightline. The mistake to avoid is backing yourself to the wall while absorbing blue fire for charge. Bastion punishes cornered positioning more than low burst output.
FinalBoss // Gear
Level up your setup
01Best-selling PS5 gameson Amazon→02DualSense controllerson Amazon→03PS5 SSD upgrades (M.2 NVMe)on Amazon→04Discounted game keyson Kinguin→Affiliate links · As an Amazon Associate, FinalBoss earns from qualifying purchases.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Editor's Pick Strategy Guide + Weekly Pro Tips
Rhabdom is the least settled of the three in public strategy breakdowns, so this is the current best-read plan rather than a fully locked script. The clearest guidance available points to a faster, more aggressive pursuit fight built around constant movement, one main health bar, and repeated use of arena grapple points to reset space. That makes Rhabdom less about memorizing a single exposure mechanic and more about surviving the chase without wasting your mobility.
Use a weapon that lets you punish while moving, ideally something accurate at range rather than a slow commitment tool. If Rhabdom is constantly collapsing the distance, your first job is to create lateral space, then fire during the reset. Long dodges are more valuable than short panic taps here because getting clipped during the chase often starts a full pressure spiral.
If the arena offers four grapple points, use them deliberately instead of only as emergency escapes. A grapple reset buys you time to read the next pattern, re-center your camera, and take controlled shots instead of desperation shots. The biggest trap in mobile boss fights is spending every movement option offensively and then having nothing left when the boss commits to a gap-close pattern.
For trophy purposes, the current expectation is that defeating Rhabdom is the unlock condition rather than solving a hidden side mechanic. Because the public phase data is still thinner here than for Prophet and Bastion, the safest rule is to bias toward survival: preserve dodges, use grapples early rather than late, and keep damage output consistent instead of forcing burst windows that may not actually exist.
This is the section that usually causes confusion. Saros has trophy progress tied both to shield absorption and to true reflected parries, but the game flow makes those feel similar even though they are mechanically different.

If you are chasing the large total projectile absorption milestone, the easiest way to build it is passively across normal clears and boss fights rather than trying to hard farm one run. Prophet is excellent for this because its blue barrages are readable once you know the rhythm. Bastion also helps because some blue centers and blue projectile strings can be safely absorbed if your position is good.
The efficient method is simple: absorb blue when the pattern is isolated, then return to normal play. Do not stand still trying to farm one extra projectile if yellow corruption is mixing into the screen. This trophy comes from volume over time, not from gambling a whole run for a few extra counts.
The separate reflected-projectile trophy needs the real parry ability, not standard shield absorption. Current guidance places that unlock later, in the fourth zone. Once you have it, the cleanest setup is any combat space with a drop, pit, or obvious environmental edge. On default controller mapping, the parry is commonly assigned to R1, but use whatever your current control setup maps it to.
The run-to-run room layout can make this trophy inconsistent, so the main thing is not to force it in a bad room. Also, do not test the setup on blue shots out of habit. Blue is generally for absorption. Red is the better candidate for a deliberate reflected kill.
For Prophet, the solution is always buds first, chest second. For Bastion, the fight becomes manageable as soon as you treat color recognition as the real mechanic. For Rhabdom, current guidance points to disciplined movement and grapple resets over stationary damage races. Trophy cleanup is mostly a matter of consistent blue absorption during normal play and one deliberate environmental reflect once true parry is unlocked.