
Game intel
Scholar Adventure: Mystery of Silence
Mystery of Silence is a point-and-click adventure where William, a young writer in search of inspiration, enters an abbey shrouded in silence. What William fin…
Every so often, a new “classic” point & click adventure gets announced and I roll my eyes-half the time it’s just nostalgia bait trading on pixel art and clunky puzzles. But Scholar Adventure: Mystery of Silence actually caught my attention. Not just because it’s aiming for that Lucasarts-meets-Broken Sword vibe (though it absolutely is), but because it’s being made by people with skin in the game. If you grew up with Day of the Tentacle, Gabriel Knight, or even the vibe of The Longest Journey, this feels like somebody’s love letter-but it wants to surprise you too.
Let’s be real: retro point & clicks are everywhere, but the handful that really land tend to either have a razor-sharp sense of place (think Unavowed) or a willingness to mess with player expectations. Scholar Adventure’s setup—a writer named William infiltrating a monastic order where silence hides deadly secrets—leans all the way into classic mystery, but the twist is in the details. The pixel art is unmistakably moody and detailed, not just “quirky” or cheap.
It helps that the developer, Ayose Trujillo (under the studio name Making Enemies), is actually a storyteller first. This isn’t some asset-flip nostalgia exercise. The team is deliberately keeping it brief (about two hours), which feels like a conscious push against the bloated, meandering games that drag for “value’s sake.” For me, that’s huge: respect my time and I’ll respect your story.

I’m tired of adventure games that lead you room to room with fetch quests left over from the 90s just because “that’s what old adventure games did.” Scholar Adventure is pitching environmental puzzles and narrative-driven progress—less pixel-hunting, more “figure out what’s really going on.” The vow-of-silence angle should add tension, and the promise of black humor hints at something spikier than your average somber indie fare. If it can really nail its sense of intrigue, and not take itself too seriously, it might stand out in a genre often paralyzed by its own nostalgia.

Also, credit where due: DevilishGames has a long track record of supporting weird and genuinely indie projects. Path to Mnemosyne, for example, wasn’t everyone’s cup of tea but took real creative risks. That gives me more faith this isn’t just “pixel art plus puzzles equals quick cash.”
Here’s where my cautious optimism meets reality: we’ll all get a chance to play the Scholar Adventure demo during Steam Next Fest in October. Demos are a make-or-break moment for indie adventures; if the opening sells the mood, the puzzles, and doesn’t annoy you with archaic design, there’s reason to be hyped for the full story in 2025. But if it leans on tired tropes, you’ll know fast. Personally, I’m rooting for it to deliver the atmospheric, clever mystery it promises—because the genre desperately needs more than carbon copy nostalgia trips.

Scholar Adventure: Mystery of Silence could be one of those rare point & click indies that respects what made the 90s classics work, but with modern indie guts. It’s got atmospheric pixel art, a smart premise, and a focused run time—now it just needs to stick the landing with its demo. Watch this one if you’re a fan of story-driven mysteries (but keep your pixel-hunt cynicism in check until October).
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