Screamer: How to Unlock All Achievements & Trophies – Full 100% Guide
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Full Screamer Achievement & Trophy Route (PC & PlayStation)
Screamer’s achievement list looks like a typical racing game at first, but once the parries, Overdrive KOs, and character-specific ECHO Masteries kick in, it becomes more of a combat-racer checklist. I hit a wall when I tried to grab trophies randomly, so this guide is built around a clean, mode-aware route that keeps the grind under control while you learn the systems properly.
There are 50 achievements on PC and 50 base trophies on PlayStation, plus a Platinum on PS for completing them all. The good news: there are no online-only trophies, and most can be done in Story/Tournament and Arcade without worrying about matchmaking.
Achievement Categories at a Glance
Story & Tournament chapters: chapter clears and faction storylines, plus the overall tournament completion.
Mode-specific: Arcade variants like Checkpoints, Score Challenge, Overdrive Challenge, and custom rules.
KO & combat: Strike, Overdrive, parries, and team-based KO conditions.
Character Mastery: each Screamer’s ECHO ability has a grindy but clear requirement.
Secrets & endgame: Hollowed Apollo and a hidden Score Challenge achievement.
The route below follows that order: finish the story and factions first, then clear Arcade requirements, then clean up combat KOs and finally character Masteries.
Step 1 – Clear Story Chapters & Faction Storylines
Your first full Tournament playthrough is the backbone of the list. Don’t stress about Masteries or grindy KO numbers yet; just play naturally and get comfortable with drifting, Active Shifts, Strike, and Overdrive. Along the way you’ll unlock:
Engine Start – Complete the introductory chapter Engine Start.
Burning Ambitions – Complete all episodes of the chapter Burning Ambitions.
Sync Rising – Finish the chapter Sync Rising.
On a Starlit Stage – Complete the final chapter and roll credits.
The emptiness of revenge – Finish the Green Reapers storyline (Hiroshi’s team).
Ending the cycle – Finish the Kagawa-Kai storyline (Masato Kagawa’s crew).
Hard truths – Complete Strike Force Romanda’s story (Ritsuko, Akane, Hina).
Dangerous knowledge – Finish the Jupiter Stormers storyline (Lavinia’s faction).
Heir to the chair – Finish the Anaconda Corp storyline (Gabriel, Dirk, Hope).
The game’s episodes in Tournament mode are split into numbered “points” like 24.1, 24.2. The faction-specific episodes are colour coded (for example, pink for Strike Force Romanda, off white for Anaconda Corp). As long as you don’t skip these, Lore Master will pop when you’ve seen every storyline.
During this first playthrough you can also opportunistically grab some easier combat achievements without going out of your way:
Ravenous – KO the same enemy 3 times in one race. In any chaotic Team Race, latch onto one rival and keep targeting them whenever they respawn.
On your tail – In Team Race, KO an enemy sitting in your ally’s Slipstream. Watch the glowing trail behind teammates and ram enemies that enter it.
KO for KO – In Team Race, KO an enemy who just KO’d one of your allies. Keep your team in view and immediately strike whoever takes them out.
Revenge – Same idea as above, but retaliate against someone who KO’d you.
Hunter – KO a team’s Leader and both Members at least once in a race.
MVP – Hit 220+ points in a Team Race. This is easiest later once you’re comfortable, but you may nail it naturally on certain story races.
Ace – Rapidly KO a Leader and both Members of the same team (you or your allies). In messy story Team Races, this can happen by accident if your team steamrolls.
If you miss any of these, don’t panic. All of the Team Race achievements are easily repeatable in Arcade once you understand what they’re asking for.
Screenshot from Screamer
Step 2 – Clean Up Mode-Specific Arcade Achievements
Once the Tournament is done, jump into Arcade for the mode-based trophies. These are quick to tick off and give you a safe sandbox for practicing ECHO abilities.
Checkpoints & Overdrive Challenge
In the flow – From Arcade → Checkpoints, pick a comfortable track and simply keep racing for at least 2 minutes. Focus more on clean driving than speed; the timer is the only requirement.
Ultimate driving – In Arcade → Overdrive Challenge, cover at least 4.7 miles without exploding while in Overdrive. This one gave me trouble until I stopped treating it like a sprint:
Choose a wide, forgiving track with fewer tight hairpins.
Trigger Overdrive once you’re settled at speed.
Feather the sticks and avoid full-lock steering; tiny corrections are safer.
Release Accelerate early before sharp corners to let speed bleed off naturally instead of braking late.
Score Challenge & Faction-Based Clears
Score Challenge mode is used for a lot of “complete as X faction” achievements. All of these just need you to finish a run, not hit insane scores:
Pure racing – Complete Score Challenge as any Green Reapers character.
Set the stage – Complete Score Challenge as any Strike Force Romanda character (Ritsuko, Akane, Hina).
New ties – Complete Score Challenge as any Kagawa-Kai member (Akemi, Noboru, Keiji).
Experiment No. 1 – Complete Score Challenge as any Jupiter Stormers character (Aisha, Gregor, Lavinia).
Display of force – Complete Score Challenge as any Anaconda Corp character (Gabriel, Dirk, Hope).
One more race – The “secret” one. Complete Score Challenge as a character from Mr. A’s team – this includes The Announcer or Mr. Apollo. Select one of them and finish a run.
Use these Score Challenge runs to start working on some Mastery or KO progress in the background; you’ll be racing a lot of the same tracks later anyway.
Custom Rules & Cosmetic Unlocks
Tweaked and tuned – Go to Arcade → Race!, set up a custom ruleset (laps, AI level, KO settings etc.), and complete a race offline in single-player.
Showoff – Get a full set of customizations on any Screamer. You’ll unlock cosmetics during story, but to finish a set you may need to grind a little in Arcade as that character. Once you have a full matching set equipped (body, wheels, decals, etc.), this pops.
This is also the best place to target Smooth race:
Smooth race – Finish first in a Race! or Team Race without exploding while in Overdrive. Exploding others is fine; you just can’t self-destruct from a crash or Overdrive mismanagement.
Screenshot from Screamer
What finally worked for me was:
Use a character whose ECHO you’re not currently grinding, so you can focus purely on driving.
Pick an easy track and set AI difficulty low in a custom Race.
Build Sync and Entropy, then trigger Overdrive only on long straights where the risk is low.
Cancel aggression as soon as corners approach – no last-second lunges, just hold your line and protect your car.
Once modes are cleared, focus on raw combat numbers. These are easier if you deliberately build around them instead of hoping they happen mid-story.
Sharpshooter – Execute 200 KOs using Strike.
Out of my way – Execute 100 KOs while in Overdrive.
Not today – Parry 50 KOs using Shield.
Farming Strike & Overdrive KOs
For Sharpshooter, I swapped to characters whose ECHO buffs Strike, like Dirk (Blood Thirst), Frederic (Reaper’s Dance), or Róisín (One More Freckle):
Set a short, compact track in Arcade → Team Race with a high KO limit and low AI skill.
Build Entropy via drifting and Active Shifts, then trigger Strike when you’re lined up behind or alongside a pack.
Side-swipe opponents instead of aiming for walls. It’s safer and still counts as a Strike KO.
For Out of my way, give yourself room to drive aggressively without worrying about objectives:
Again, use Arcade Team Race or Race! with low AI and high KO rules.
Charge Entropy, hit Overdrive, and aim for the densest portion of the pack.
Use light taps on the sticks while you plow through; the temptation is to yank the stick to chase someone, which often just throws you into a wall and wastes the run.
Learning Shield Parries
Not today was the most technical for me – parrying 50 KOs with Shield requires timing the Shield activation just as an enemy’s Strike/Overdrive would connect.
Race in Team Race with higher-AI opponents so they use Strike and Overdrive more often.
Keep a few Sync segments in reserve for Shield instead of spending them all on boosts.
When you see an enemy glowing for Strike/Overdrive and lunging at you, pop Shield just before impact. If done correctly, their KO is parried and counts towards the achievement.
Characters like Aisha with the JSI Defense System ECHO are perfect practice, since her Mastery also cares about surviving KO attempts and parrying.
Step 4 – Character Mastery Achievements (ECHO Focus)
Every playable character has a Mastery tied to their unique ECHO ability. These are where most of your late-game time will go. You can work on them in Arcade Race, Team Race, or Score Challenge – I found short custom Races best for repetitive tasks, and Score Challenge better when I wanted KO-heavy requirements.
Boost / Sync / Entropy-Focused Masteries
Hiroshi’s Mastery – With Hiroshi, perform 100 boosts using Unstable Boost instead of the normal boost. Use short tracks and spam ECHO-boosts whenever Sync allows.
Akane’s Mastery – As Akane, perform 50 boosts with Strike Forcers’ Favorite, which generates Hype passively. Let Hype fill to 100%, then boost (no SGU required). Repeat until you hit 50.
Lavinia’s Mastery – As Lavinia, perform 100 Perfect Boosts with Hyperactive Boost. The timing window shrinks as you go, so I ran short Races and focused solely on nailing boost timing, restarting when I messed up rather than finishing the race.
Gregor’s Mastery – With Gregor, reach the max level of ECHO Evolution 30 times. Spend Sync to upgrade his abilities to max each race; aim to do this once or twice per run.
Gabriel’s Mastery – As Gabriel, gain 100 Entropy segments with Ruthless Heir, which charges Entropy and Sync after every Strike. Set up KO-heavy Team Races and spam Strike whenever available.
Noboru’s Mastery – As Noboru, gain 100 Entropy segments with Former Glory. Use Active Shifts constantly to milk Entropy gains.
Hope’s Mastery – As Hope, gain 13 Sync segments with Interest Rate and repeat this 30 times. Her ECHO passively accelerates Sync generation, so long, clean races where you avoid crashing work best.
Keiji’s Mastery – As Keiji, activate 50 Overdrives at full Sync using Emotional Manipulation. Let Sync max out, then hit Overdrive. I did this in short two-lap races and ignored placements.
KO-Oriented Masteries
Dirk’s Mastery – Execute 100 KOs with Blood Thirst. His ECHO chains Strike on each KO, so set a KO-focused Team Race, trigger Blood Thirst, and keep bouncing between targets. Great to combine with the general Sharpshooter grind.
Akemi’s Mastery – As Akemi, execute 100 KOs while in Overdrive with Something to Prove. Her ECHO generates a Shield after KO’ing in Overdrive and freezes its time. Build Entropy, trigger Overdrive, hunt KOs in a pack, repeat.
Frederic’s Mastery – As Frederic, execute 100 KOs with Reaper’s Dance, which amplifies Strike. Farm this alongside Strike KOs in Team Race.
Róisín’s Mastery – As Róisín, execute 100 KOs with One More Freckle. This lowers Strike’s Entropy cost, so you can use Strike constantly.
Hina’s Mastery – As Hina, execute 50 KOs with Go Go SFR!. Her ECHO charges Hype as you drift; once Hype hits 100%, spend it on Strikes and chase KOs.
Fermi’s Mastery – As Fermi (Gage’s dog), execute 2 KOs in a single Strike 20 times using Herding Instinct. Aim for dense groups; trigger Strike when you can line up two cars in quick succession.
Defensive / Style-Focused Masteries
Aisha’s Mastery – As Aisha, parry 30 KOs with the JSI Defense System. When her ECHO is ready and someone destroys her with Strike/Overdrive, she survives with a Shield – then you must use that Shield to parry incoming KO attempts. I farmed this alongside Not today by baiting enemies into me.
The Announcer’s Mastery – Maintain maximum Style Empress level for 5 seconds, 50 times. Focus on flashy, aggressive driving and KOs to build Style, then hold it cleanly (no crashes) for five seconds. I used easy AI so I could concentrate on style chains.
Mr. Apollo’s Mastery – Win 10 races without self-destructions caused by Proto-ECHO. Use his ECHO regularly, but learn its limits; as soon as I tried to push it right to the edge every time, I’d blow myself up. Safer activations over more races is the consistent approach.
Movement / Position-Focused Masteries
Ritsuko’s Mastery – Activate Take Your Heart five times in a race, then repeat this in 30 races. Her ECHO generates Hype whenever she changes positions with other racers, so tracks with frequent overtakes (tight packs, lower AI) help a lot.
All of these Masteries are cumulative across races and modes. The biggest mistake I made early on was trying to finish one Mastery in a single long event; it’s usually faster to chain lots of short, controlled races where you can focus on a single ECHO behavior.
Screenshot from Screamer
Step 5 – Endgame & Hollowed Apollo
Once you’ve cleared the main Tournament and started dipping into post-game content, you’ll eventually face the hidden challenge:
Hollowed – Defeat Hollowed Apollo, a secret opponent unlocked after the endgame.
He hits harder, uses Overdrive and Strike more intelligently, and punishes sloppy drifting. What helped me here was treating it almost like a boss fight:
Spend a few attempts just reading his patterns – where he likes to boost, where he tends to misjudge corners.
Use Shield liberally when he glows for Overdrive or Strike, even if you’re not chasing Not today anymore.
Save your own Overdrive for sections you know you can handle without clipping walls.
Don’t chase KOs; race to beat him. The win is all the achievement cares about.
Final Route Summary & Platinum Checklist
If you prefer a quick roadmap to cross-check your progress, here’s the efficient order I’d recommend for 100% completion or the PlayStation Platinum:
First playthrough: Finish the full Tournament, making sure you see all five faction storylines – this unlocks all chapter and lore achievements.
Arcade mop-up:
Checkpoints – In the flow
Overdrive Challenge – Ultimate driving
Score Challenge – faction clears and One more race
Custom Race – Tweaked and tuned, Smooth race, and progress toward Showoff
Combat grind: Target Strike/Overdrive KOs (Sharpshooter, Out of my way), Shield parries (Not today), and any leftover Team Race conditions.
Character Masteries: Work through each Screamer, one or two per session, focusing on their ECHO requirement in short, repeatable Arcade events.
Endgame: Tackle Hollowed Apollo once your mechanical skills and build familiarity are solid.
Approached this way, Screamer’s 50 achievements (and the extra PlayStation Platinum) feel like an extended training mode for its systems rather than a slog. You’ll finish not just with a clean list, but with real command of ECHO abilities, Overdrive, parries, and twin-stick drifting that makes every mode more satisfying.