
Game intel
The Seven Deadly Sins: Origin
The Seven Deadly Sins: Origin is an open-world anime RPG set in the universe of The Seven Deadly Sins. Step into the role of Prince Tristan of Liones and explo…
Netmarble finally circled a date: The Seven Deadly Sins: Origin launches January 28, 2026. Revealed during Sony’s recent State of Play, this free-to-play open-world action RPG stars Tristan, the son of Meliodas, and is targeting PlayStation 5, PC (Steam), iOS, and Android. That matters because it isn’t just another mobile-first gacha grind—it’s a full open-world journey through Britannia, complete with co-op raids and PvP arenas. The studio is clearly aiming at the Genshin crowd, promising console-scale production values on mobile devices.
Origin offers a sprawling Britannia to explore. You’ll climb castle ruins, glide over rolling fields, and trigger elemental spectaculars in real time. The trailer teased party-based combat where you swap characters on the fly, delivering stylish combos—glinting slashes, arresting ice spells, and brawny earth bursts. And yes, Legacy cast members from the anime will pop in, but Tristan’s fresh perspective should keep the story from feeling like a mere highlight reel of past achievements.
Crucially, Netmarble confirmed DualSense support on PS5 (haptics and adaptive triggers included), while mobile players get optimized touch controls. We saw network logs from the late-September 2025 closed beta—indicative of Netmarble’s commitment to ironing out latency and balance before launch. If they actually heed beta feedback, that’s a positive sign.
Cross-platform play is table stakes by 2026, so you can party with someone on PS5, jump into a dungeon with a friend on Steam, and meet up with a mobile player over lunch. But true parity matters: touchscreen loading times, stamina costs, and visual fidelity must feel platform-appropriate. Genshin managed to nail that balance; if Origin leans too heavily on mobile limitations, console users might bounce.
Trailers gloss over the money talk, but you know Netmarble’s track record. The Seven Deadly Sins: Grand Cross dominated mobile gacha charts with rotating character banners, pity systems (guaranteed 5★ unit around 120 pulls), and multiple currencies. Ni no Kuni: Cross Worlds launched in style, then alienated players with aggressive battle passes and “enchantment” funnels that layered currencies onto currencies. If Origin follows similar mechanics—weapon gachas, layered pulls, premium battle passes—PvP fairness could be sacrificed on the altar of revenue.

Here’s what we expect, based on Netmarble’s patterns:
None of these are deal-breakers if implemented fairly. But riff-raff patterns—like pay-walled meta weapons or exclusive early-access banners in PvP—would be. Co-op hunts can absorb gear gaps, but competitive four-player duels cannot. We’ll be examining whether Netmarble locks gear stats in PvP or normalizes level and equipment to ensure skill stays in the driver’s seat.
Looking back at Grand Cross and Cross Worlds gives us concrete examples:
For Origin, we want to see straightforward rates, single-currency summons where possible, and meaningful free battle-pass rewards. If we spot double-currency summons or “time-limited exclusive” weapons that alter boss balance, alarm bells should ring.
Netmarble has been tight-lipped on a few key topics. Here’s what we want them to clarify before launch:

If Netmarble publishes a white paper or transparent FAQ on these points, it’ll signal they’re taking player trust seriously. Silence or vague promises, on the other hand, should heighten our skepticism.
Right now, Genshin Impact remains the benchmark for multiplatform open-world gacha. It thrives on seamless cross-play, crisp performance, and a steady drip of compelling characters. Smaller rivals—like Honkai: Star Rail and Zenless Zone Zero—have tried to outshine it with unique combat loops, but none have shaken its crown.
Origin brings a tonal twist: the Sins universe has a rowdy, comedic edge that could reframe exploration as a buddy road trip, rather than a checklist of domains and bosses. If Netmarble leans into boss mechanics—phase-based fights demanding precise timing, party synergy puzzles, elemental combo chains—there’s room for genuine skill expression on both controller and touch.

But tech parity remains critical. Suppose PS5 players enjoy beautiful 60 fps locked performance while mobile devices choke at 30 fps with reduced draw distances. In that case, the community will split—especially if cross-play matchmaking doesn’t respect device tiers. True multi-device harmony means optional graphics presets, smart frame-rate caps, and consistent input responsiveness.
On paper, The Seven Deadly Sins: Origin has all the makings of a Genshin rival: cross-platform breadth, co-op raids, PvP thrills, and a beloved anime IP. But Netmarble’s gacha pedigree could tip the scales toward pay-to-win if left unchecked. We’re cautiously optimistic—this could be the Sins game that finally nails console-ready open-world action without nickel-and-diming core progression.
When the servers go live, here’s your quick checklist:
If Netmarble checks all these boxes, Origin could break the gacha mold and deliver a living-room-friendly RPG that doesn’t demand wallet co-op. Otherwise, expect déjà vu—slick early gameplay followed by the familiar spin-the-wheel monetization grind.
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