
Game intel
SHINOBI: Art of Vengeance
Slay the enemies in the silence of the moment. Run through the world of Shinobi full of monsters and ninja actions. Grab Oborozuki, the legendary sword, and sl…
Every so often, a long-dormant franchise bursts back onto the scene and shakes me out of my “seen it all” gamer fatigue. Shinobi: Art of Vengeance is exactly that kind of surprise – a comeback I didn’t expect to matter in 2025. But after sampling the juicy, demo-fueled action at Summer Game Fest, my mind’s been stuck thinking about this game. If you crave challenging, responsive action and have love for those hard-as-nails platformers of yesteryear, trust me: this isn’t just a nostalgia cash-in. It’s got real teeth, and every gamer-retro fan or not-should at least give the free demo a try.
I’ll admit: when I heard Shinobi was back, I half-expected another bland reboot or watered-down mobile experiment. But the first thing that caught my eye was the studio: Lizardcube has serious chops, and their hand-drawn work on Wonder Boy and Streets of Rage 4 brought those brands roaring back to life for a new audience. With Shinobi: Art of Vengeance, they’re channeling that same energy, but upping the tempo for a genre-blending experience that feels old-school without ever feeling stuck in the past.
The demo hits you with what matters straight away: kinetic, combo-driven combat that’s both fluid and demanding of your attention. Every dodge chains into an attack, making you truly feel like a relentless ninja. What’s more, there are smart tweaks to the formula—like gear-based progression, unlockable abilities, and even “combo amulets” that only trigger if you don’t screw up your attack rhythm. It’s a clever risk-reward system missing from most modern action games.
Progression is classic with a twist: Shinobi isn’t going full Hollow Knight, but it flirts with Metroidvania structure. Stages are broken up, with secrets and shortcuts opening up once you’ve unlocked the right abilities. It’s just enough to keep completionists engaged, without drowning you in endless, maze-like halls.

It feels like every summer, we get yet another ninja or samurai game thrown at us. Assassin’s Creed Shadows, Ghost of Yotei, Ninja Gaiden: Ragebound, the list keeps growing. Most of these are big-budget, cinematic ops with lots of flash and not a ton of actual slicing-and-dicing satisfaction. That’s what makes Shinobi: Art of Vengeance stand out: instead of open worlds or endless cutscenes, it’s betting everything on tight level design, challenging encounters, and the old feeling of being slightly outmatched—but always able to improve your skills.
Fourteen years is a long time for a franchise to disappear, especially one with cachet like Shinobi. Its last mainline outing was on the 3DS, and admittedly the brand was starting to feel like Sonic’s forgotten cousin at SEGA’s family reunion. Giving the IP to Lizardcube, a studio that’s revitalized cult classics before, was a smart bet—and honestly, the industry needs more publisher risks like this.

I played the demo, then found myself wishing the SEGA reps would let me chain “just five more minutes” even as they started shutting down the booth. That should tell you most of what you need to know. If you’re tired of bloated games that treat challenge as a “difficulty modifier” instead of a core loop, Shinobi’s focus on aggressive, skill-based play is refreshing. It’s the kind of game where, if you mess up, you know it’s your fault—and when you pull off a perfect string of attacks, you actually feel like a ninja badass.
Aesthetically, the polished hand-drawn visuals are more than window dressing—they make every movement, enemy, and environment memorable. I’m also honestly impressed at the balance they’ve struck between replayability and accessibility. The demo shows just enough of that “I have to retry this level” itch, without over-committing to labyrinthine design. Quick travel between checkpoints is a small but smart modern touch. And unlike plenty of other returning classics, this one isn’t “Switch-only” or locked to a single ecosystem. Whether you’re on PC, both PlayStations, Xbox, or old and new Switch hardware, you’ll get a shot at this ninja nostalgia—without extra barriers.

If you’ve bounced off Metroidvanias because of their size, or rolled your eyes at lazy reboots, Shinobi: Art of Vengeance feels different. The Lizardcube pedigree shines through, and the demo proves the gameplay’s been polished to a razor’s edge. It’s set to launch August 26, and with an attractive price point (finally! Not another €70 “retro” game…), it’s honestly one of the easiest recommendations I’ll make all year—for anyone who cares about fast, demanding action. Don’t sleep on the demo; if anything, the hardest part is putting it down.
Shinobi: Art of Vengeance nails the high-speed action platforming that made the series legendary, while smartly modernizing the formula. The Lizardcube team shows their mastery yet again. If you’re hungry for real challenge and tight combat, download the demo now—just don’t blame me when you can’t stop thinking about it.
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