
Patch 1.07 was meant to improve Silent Hill 2 Remake on PlayStation 5 and PS5 Pro: cleaner fog, reduced shadow flicker, fewer motion-related artifacts, and stronger image quality. Konami has since acknowledged that the update introduced visual issues affecting Performance Mode and says it is investigating potential solutions.
The practical issue is black crush. Dark scenery that should retain faint texture and separation can collapse into nearly solid black, taking detail from walls, doors, clothing, props, foliage, and room corners with it. In a game built around deliberate low-light composition, that is more than a cosmetic regression. It reduces scene readability and can make interiors feel incorrectly lit rather than intentionally oppressive.
| Setting | Expected Tradeoff | Patch 1.07 Status on PS5 and PS5 Pro |
|---|---|---|
| Performance Mode | Higher frame rate, generally targeting 60 fps | Primary source of reported black crush, overly dark shadows, lighting shifts, ghosting, and related rendering artifacts. |
| Quality Mode | Lower frame rate, generally 30 fps | Less affected by the severe Performance Mode black-level issue and the safest temporary choice for image integrity. |
| PS5 | Standard console hardware | Affected by the current Performance Mode issue. |
| PS5 Pro | Enhanced hardware and updated image-processing path | Also affected. The problem points to game-side rendering behavior, not a console fault. |
Black crush is often confused with a display that is simply set too dark. The distinction matters. Proper horror lighting still preserves information inside the darkness: a wall edge, the outline of a door, texture on a coat, branches in fog, or the boundary between a floor and a shadowed corner. With the Patch 1.07 issue, those details can disappear into a flat black mass.
Some lighting problems have also been reported outside Performance Mode, so Quality Mode should be treated as a mitigation rather than proof that every visual issue has vanished. Its advantage is that the most severe black-level problem appears concentrated in the higher-frame-rate setting.

A quick comparison in the same location is more useful than trying to judge the game from memory. Use a manual save in a dark hallway, bathroom, stairwell, or foggy exterior area with strong contrast. Avoid changing television brightness, HDR calibration, or console video settings during the test; changing several variables at once makes the result useless.
If shadow detail returns in Quality Mode while Performance Mode turns the same areas into near-solid black, the console is exhibiting the Patch 1.07 pattern. This test also creates a repeatable reference point for the next update.
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Patch 1.07 carried particular weight for PS5 Pro owners because it was intended to improve the game’s image quality and rendering behavior on Sony’s upgraded hardware. That context makes the current regression especially frustrating: extra graphics headroom does not compensate for an incorrect rendering result. A sharper or more stable image still fails if the black point swallows the detail the game’s art direction depends on.
The issue is reported on both PS5 and PS5 Pro. A PS5 Pro owner seeing damaged shadows in Performance Mode should preserve the comparison save and change modes before assuming there is a fault with the console, display, HDMI cable, or HDR configuration. The behavior is tied to the game’s post-patch rendering path.
Performance Mode exists for a reason. The smoother 60 fps presentation improves camera movement and controller response, particularly in close spaces where the remake’s over-the-shoulder view can feel heavy at 30 fps. Patch 1.07 puts that benefit against a more fundamental visual problem. Dark scenes are a large part of Silent Hill 2, so compromised black levels can affect a substantial portion of the experience rather than a rare graphical edge case.
Quality Mode is the rational short-term choice for players who value the intended lighting, fog layering, and environmental readability. It imposes the familiar 30 fps compromise, but it reduces exposure to the most severe Performance Mode artifacts. Players who strongly prefer 60 fps can remain in Performance Mode if their own test shows only mild issues, but they should expect inconsistent presentation until Konami’s follow-up work arrives.
Keep one manual save in a dark, high-contrast location before changing settings or progressing further. Set the game to Quality Mode if the Performance Mode comparison reveals crushed blacks or missing lighting detail. That preserves a playable image while leaving a controlled test scene ready for the next hotfix.
When another update arrives, repeat the same test in both modes before committing to a longer session. The relevant result is simple: Performance Mode should retain texture and separation in dark areas without requiring changes to the PS5, PS5 Pro, television, or HDR setup.