Silent Hill f on Steam briefly handed out Deluxe goodies — but Konami’s clawing them back

Silent Hill f on Steam briefly handed out Deluxe goodies — but Konami’s clawing them back

Game intel

Silent Hill f

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Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror. Silent…

Genre: Puzzle, AdventureRelease: 9/25/2025

Why this caught my eye

When players who bought the Standard edition of Silent Hill f on Steam suddenly found Deluxe and preorder bonuses unlocked, my first thought was, “Here we go again.” It’s 2025 and we’re still tripping over edition entitlements while PC ports struggle to run smoothly. The juxtaposition is what stings: freebies appear by accident, then get yanked back, all while the version that needs love the most-the PC port-still needs performance work.

  • Konami confirms a Steam entitlement bug temporarily granted access to Deluxe and preorder content.
  • A patch is coming soon-and the erroneously unlocked content won’t be yours to keep.
  • Players report Silent Hill f runs fine on consoles with save-related hitches, but the PC port hits performance snags.
  • This is another reminder that preorder tiers are messy, and PC launches need better QA and priorities.

Breaking down the incident

On September 26, Konami acknowledged that Silent Hill f’s Steam build was incorrectly flagging bonus entitlements. Their post spells it out: “We’re investigating an issue on the Steam version of SILENT HILL f where bonus and pre-order content not included in the purchased edition is temporarily accessible. A patch is scheduled to be released soon.” In short: if you grabbed the Standard edition and suddenly saw Deluxe cosmetics, soundtrack, or other extras pop up, that was a store-flag mistake, not a stealth act of generosity.

Konami also clarified the obvious but unpopular part: the bonus content granted in error won’t remain after the fix. That’s the logical call from a business standpoint—letting it ride would undercut Deluxe buyers and future preorder incentives—but it’s still a rough look when some players are more worried about frame times than artbooks.

The optics vs. the reality

We’ve seen publishers handle this two ways. Larian’s Baldur’s Gate 3 Deluxe snafu let some folks keep more than they paid for, and the studio ate the cost for goodwill. Konami’s taking the stricter route, and I can’t pretend I’m shocked. Preorder tiers are designed to manufacture FOMO and drive revenue—giving those bonuses away devalues the whole strategy. Still, the timing is brutal: yanking cosmetics while the PC build still needs tuning feels like the priorities are upside down, even if different teams handle entitlement fixes and performance patches.

Screenshot from Silent Hill f
Screenshot from Silent Hill f

PC port problems matter more than bonus blips

The chatter I’m seeing lines up like this: consoles are broadly fine (with some save-related stutters noted and an odd wrinkle around PS5 Pro reports), but PC players are wrestling with inconsistent frame pacing and performance dips. Some of that smells like shader compilation or I/O bottlenecks that we’ve seen plague other PC launches over the last few years. If you were around for The Last of Us Part I’s rocky PC debut or the initial hitches in Elden Ring before patches and drivers caught up, you know the drill.

Silent Hill is a series that lives and dies on atmosphere. Hitching during exploration or save-induced micro-freezes yank you out of the dread faster than a flashlight battery running dry. If Konami wants the positive word-of-mouth to stick, system-level stability on PC matters more than the accounting around deluxe backpacks and bonus masks.

Screenshot from Silent Hill f
Screenshot from Silent Hill f

Preorder culture is part of the problem

None of this happens in a vacuum. We’ve built a marketplace where the same game can exist in three or four digital tiers with tangled DLC flags, timed cosmetics, and soundtracks wrapped as separate app IDs. One misconfigured entitlement and suddenly the Standard edition thinks it’s the Collector’s. I’m not anti-deluxe—bonus soundtracks and artbooks rule when they’re treated as real value—but the more intricate these pyramids get, the easier it is for storefront plumbing to spring a leak.

And when a leak happens, publishers default to plugging it fast, not gifting everyone a free upgrade. Fair enough. But the goodwill cost is real, especially when players are already side-eyeing performance. The best counter is simple: nail the PC build, communicate timelines, and, if possible, toss a small make-good (double save slots, a minor cosmetic, or a limited-time XP boost) to the folks who lost access without turning Deluxe buyers into villains.

What gamers should do right now

If you’re on PC and haven’t bought yet, I’d give it a patch or two unless you’re comfortable tweaking settings. Prioritize a capped framerate over uncapped spikes, keep up with driver updates, and watch for community-tested configs once the patch lands. If you’re on console, you’re likely fine beyond occasional save hitches—keep an eye on any platform-specific updates.

Screenshot from Silent Hill f
Screenshot from Silent Hill f

Already enjoying the accidental Deluxe items? Expect them to disappear once the patch goes live. Back up your saves and don’t rely on any bonus-dependent loadouts sticking around. It’s annoying, but it beats losing progress because a cosmetic or item vanishes mid-session.

TL;DR

Silent Hill f on Steam briefly unlocked preorder and Deluxe goodies for Standard buyers, and Konami’s fixing it—those extras won’t stay. The real story for players is the PC port: it needs performance love. Sort that out first, then argue about who gets the fancy jacket.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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