At the upstairs desk in 5 Upper Brae, the tape player decides whether the next objective exists at all. Play Yesterday to expose the historical clues and collect the Ammonite Disk, then restore Today before entering 129 on the bedroom box. That switch is the heart of the Clara Woods route, but it only works smoothly when you arrive with the earlier South Brae and North Brae lockers already cleared.
The clean route through Silent Hill: Townfall’s Clara Woods segment is simple once the game’s barcode rule is clear: collect a physical barcode card, bring it back to the CEG Employee Lockers, scan it, then use the PIN the scanner prints for the numbered locker. The three lockers — 17, 204, and 94 — supply the Boltcutters and all three Mechanical Parts needed to open the Strange Gate route into CEG Headquarters.
Table of Contents (8)
The Clara Woods Route in the Right Order
Do not leave the CEG Employee Lockers area after finding a barcode and assume the printed card itself is enough. The scanner interaction is a progression flag as well as a clue dispenser. Entering a locker PIN before processing its matching barcode can leave the item chain stalled.
| Area | Key code or action | Result |
|---|---|---|
| CEG Lost and Found | Enter 772 | South Brae House Key |
| 5 South Brae | Open the file box with 956 | South Brae barcode for Locker 17 |
| CEG Locker 17 | Scan the South Brae barcode, then enter 575 | Boltcutters, pistol ammunition, first Mechanical Part |
| 6 North Brae | Open the safe with 736 | North Brae barcode for Locker 204 |
| CEG Locker 204 | Scan the North Brae barcode, then enter 971 | Second Mechanical Part |
| 5 Upper Brae | Use Yesterday, then restore Today and enter 129 | Upper Brae barcode for Locker 94 |
| CEG Locker 94 | Scan the Upper Brae barcode, then enter 490 | Third Mechanical Part |
Stealth Rules That Keep the Brae Streets Manageable
Clara Woods punishes the instinct to dash straight at an objective marker. The streets are built around sightlines, narrow cover routes, and enemies that continue searching after you have slipped out of view. Treat every house entrance as a reset point: break line of sight first, round a corner or use an alley, wait for the search to lose momentum, then enter the building.
- Stay close to street edges, parked obstacles, walls, and alleys. Open road crossings give enemies too much time to spot and track you.
- Do not sprint through the body-avoidance sequences in Chapter 9. Bodies that show movement are danger signals; give them space and move around them at a walking pace.
- Look upward before committing to a road in Chapter 10. Monsters can drop from poles, turning a route that looked empty at ground level into an immediate ambush.
- Keep the CRTV portable television active when a route feels unsafe. Its motion-tracker behavior helps locate nearby threats, while tuned frequencies can point toward puzzle information.
- Never stand at a door, window, lockbox, or interaction prompt while a patrol is closing in. Back off, hide the approach, and return after the enemy has passed.
The important distinction is distance versus concealment. Running farther away in the open often keeps you visible; cutting around a building and letting the enemy lose visual contact gives you the safer opening. Silent Hill: Townfall makes ammunition scarce enough that a quiet detour is usually worth more than forcing a fight for a few seconds of time.
Chapter 9: South Brae, Locker 17, and the Boltcutters
Start at the CEG Employee Lockers building. Go to the back office and inspect the computer note for the Lost and Found combination. Enter 772 on the Lost and Found locker to collect the South Brae House Key.
Use that key to reach 5 South Brae. In the office, open the locked file box with 956. The reward is the physical Barcode — South Brae, Locker 17. Take the card back to CEG rather than searching South Brae for a traditional keyhole; the barcode must be processed at the scanner first.

At the CEG scanner, select the South Brae barcode from the inventory. The scanner reveals the PIN for Locker 17: 575. Locker 17 contains pistol rounds, the Boltcutters, and the first Mechanical Part. The Boltcutters are mandatory for later access, so this is the point where the Clara Woods chain properly opens up.
During the Chapter 9 telephone objective, use 946 for Richard’s phone number when the game directs Clara Woods toward that call. The older “100” save-call behavior from earlier sections is not the number needed for this progression step.
Chapter 10: North Brae and the Second Mechanical Part
Make your way to 6 North Brae, using the outer edges of the streets and checking overhead poles before crossing exposed lanes. Inside, inspect the poem and nearby notes, then enter 736 on the safe. This gives you the Barcode — North Brae, Locker 204.
Return to CEG again. Scan the North Brae barcode, read the displayed PIN, and open Locker 204 with 971. Collect the second Mechanical Part. At this stage, the inventory should contain two Mechanical Parts, the Boltcutters, and the Upper Brae objective should be the only remaining route before the Strange Gate sequence.
While searching Clara Woods, also check key interiors carefully. Atlas Computers contains the Fix-A-Disk! software inside a container, and House Number 5 contains the Disk Case Key in a bedroom drawer. These are easy to miss because the route constantly pushes attention back toward street threats and the CEG locker loop.
How to Solve the 5 Upper Brae Tape and Time Puzzle
The 5 Upper Brae puzzle uses cassette tapes to change the house between time states: Today, Yesterday, and Tomorrow. The intended solution path for the barcode is Yesterday first, Today second. Do not try to brute-force every container in every state. The house changes object positions, accessible clues, and puzzle logic when the tape is played.

- Enter 5 Upper Brae and go upstairs.
- Search the bedroom for the small box containing the Yesterday Tape.
- Use the upstairs desk and tape player. Replace the Today cassette with Yesterday, then press Play.
- Explore the changed house. Collect the Ammonite Disk and inspect the time-state code clues.
- Read the notes showing Code Before: 192 and Code After: 125. The correct number between them is 129.
- Return to the tape player, reinsert the Today Tape, and press Play again.
- Back in the present-day house state, enter 129 on the bedroom box.
- Collect the Barcode — Upper Brae, Locker 94.
The trap here is treating 192 and 125 as a calculation prompt. They are directional clue text for the exact answer 129; there is no average, subtraction, time conversion, or digit rearrangement required. The other trap is swapping tapes without pressing Play. Inserting a cassette alone does not update the house state.
Once you have the Upper Brae barcode, make the final trip back to CEG. Scan it, then enter 490 on Locker 94. The locker contains the third Mechanical Part. With all three parts collected, follow the objective prompts to install them in the device that opens the Strange Gate toward CEG Headquarters.
Chapter 11: CEG Headquarters Codes and Access Card
Do not discard employee files or ID-related notes after reaching headquarters. Chapter 11 turns those small pieces of paperwork into access progression. Open the security-office door with 4895, then continue through the headquarters route until Box 36 in the auditorium.
Box 36 opens with 486 and contains an employee-file cover note with an identification clue. In the security room, enter 00007820518 into the computer. Turn on the printer after entering the ID, then collect the printed access card. Missing the printer interaction makes it look like the computer accepted the number without giving you a usable reward.
All Clara Woods Codes and Locker PINs
| Location or item | Code | Reward or purpose |
|---|---|---|
| CEG Lost and Found locker | 772 | South Brae House Key |
| South Brae file box | 956 | Locker 17 barcode |
| CEG Locker 17 | 575 | Boltcutters, ammunition, first Mechanical Part |
| North Brae safe | 736 | Locker 204 barcode |
| CEG Locker 204 | 971 | Second Mechanical Part |
| Upper Brae bedroom box | 129 | Locker 94 barcode |
| CEG Locker 94 | 490 | Third Mechanical Part |
| CEG security-office door | 4895 | Security-office access |
| CEG Headquarters Box 36 | 486 | Employee-file ID clue |
| Security room computer | 00007820518 | Print access card |
What to Check When Progress Stops
- Locker will not yield its item: Scan the associated barcode at CEG before entering its PIN. The physical card and correct number both matter.
- Upper Brae room is empty: Check the tape player upstairs, confirm the intended cassette is inserted, and press Play. Yesterday reveals the historical clue route; Today makes the code-129 box available.
- You only have two Mechanical Parts: Review the three locker rewards. Locker 17 gives the first part, Locker 204 gives the second, and Locker 94 gives the third.
- Enemies keep finding you at a house: Break sight around a corner before approaching the entrance, then wait out the search. Entering a building while an enemy has a clear path to the door keeps the pressure on.
- The access-card step seems incomplete: After entering ID 00007820518 into the security-room computer, activate the printer and retrieve the printed card.
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