Silksong’s free ‘Sea of Sorrow’ DLC adds ocean horrors — should you care?

Silksong’s free ‘Sea of Sorrow’ DLC adds ocean horrors — should you care?

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Hollow Knight: Silksong

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Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new land…

Genre: Platform, Adventure, IndieRelease: 12/31/2025

Why this announcement matters (and why it grabbed me)

Team Cherry dropped a neat surprise: Sea of Sorrow, the first expansion for Hollow Knight: Silksong, will be free to every owner sometime in 2026. That’s the headline – and it matters because true, substantive free DLC from a studio that actually ships quality content is rare. This caught my attention because Silksong already fixed a lot of the things Hollow Knight fans asked for, and a nautical expansion could either deepen the game’s mastery loop or feel like tacked-on filler. Early signals lean toward the former.

  • Free, cross-platform expansion arriving in 2026 – no paywall for owners.
  • Nautical areas, new bosses, and underwater tools promise mechanical twists, not just new rooms.
  • Team Cherry is teasing Pharloom Bay content cut from the main game – sounds like proper “director’s scissors” reclamation.
  • No firm date yet; expect details and trailers closer to release and likely Q2-Q3 timelines.

Breaking down Sea of Sorrow: what to expect

The trailer and dev note point to shipwrecked ruins, submerged caverns and bosses with tentacled, nautical themes. Crucially, it’s not just cosmetic: Team Cherry mentions new tools and underwater mechanics. For a Metroidvania that lives on tight movement and precise combat, water physics can radically change how you approach platforming and fights — imagine currents that alter dash timing, or a bubble mechanic that forces rhythmic attacks. That’s the kind of design space I want to see explored rather than a few slapped-on ocean tiles.

Screenshot from Hollow Knight: Silksong
Screenshot from Hollow Knight: Silksong

Why this is good for players (and the community)

Free content increases goodwill and extends replay value. Silksong already sold millions and enjoyed huge engagement at launch; Sea of Sorrow will extend runs for completionists and speedrunners alike. If Team Cherry actually integrates new traversal tools into existing world shortcuts or NG+ rules, this could reshape routing and create fresh leaderboards — a win for the community. The tease that some Pharloom Bay locations were cut and are now being reclaimed is promising: reclaimed content often feels more polished because it was conceptually baked during development.

What I’m skeptical about

“More” is the classic PR catch-all. How much content? A couple of new bosses and a single area can be satisfying if designs are dense, but marketing blurbs don’t guarantee that. Also: underwater mechanics can become frustrating if they muddy tight combat—Silksong’s strength is responsive movement, and sluggish water physics would be a step back. Team Cherry’s track record makes me hopeful, but I’ll reserve judgment until we see hands-on footage of boss fights and tool integration.

Screenshot from Hollow Knight: Silksong
Screenshot from Hollow Knight: Silksong

Practical advice for players right now

  • Finish a 100% or high-completion run if you want to import mastery into the expansion — expect new tools to interact with already-owned charms and abilities.
  • Back up your save before major patches. If Sea of Sorrow hooks into post-game gates, you’ll want a safe restore point.
  • PC players should keep an eye on mods. Community previews and testing often surface routing tricks that become speedrun staples.
  • If you own Hollow Knight on Switch, the announced Switch 2 edition of the original means the series is getting platform-level attention — expect optimizations to carry lessons between ports.

Industry context: why Team Cherry’s approach matters

Offering a substantial, free expansion contrasts with the paid DLC trend in other Metroidvanias. It keeps the brand goodwill strong and fosters community longevity. Team Cherry has a reputation for thoughtful, polished content — they’ve turned limits into identity before, and this feels like more of that: smaller studio, big design choices. In 2026, with other franchises leaning into paid roadmaps, Sea of Sorrow is a reminder that free, meaningful expansions can still land hard.

Screenshot from Hollow Knight: Silksong
Screenshot from Hollow Knight: Silksong

TL;DR

Sea of Sorrow is worth watching. Team Cherry’s free nautical expansion promises mechanical changes, new bosses and reclaimed content that could meaningfully extend Silksong. My excitement is cautious: the devil is in the details of underwater combat and how new tools integrate with existing systems. If you’re a Silksong owner, finish a high-completion run and back up your save — this one might be worth playing from the top.

G
GAIA
Published 12/16/2025Updated 1/2/2026
4 min read
Gaming
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