
Game intel
Hollow Knight: Silksong
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new land…
Team Cherry dropped a neat surprise: Sea of Sorrow, the first expansion for Hollow Knight: Silksong, will be free to every owner sometime in 2026. That’s the headline – and it matters because true, substantive free DLC from a studio that actually ships quality content is rare. This caught my attention because Silksong already fixed a lot of the things Hollow Knight fans asked for, and a nautical expansion could either deepen the game’s mastery loop or feel like tacked-on filler. Early signals lean toward the former.
The trailer and dev note point to shipwrecked ruins, submerged caverns and bosses with tentacled, nautical themes. Crucially, it’s not just cosmetic: Team Cherry mentions new tools and underwater mechanics. For a Metroidvania that lives on tight movement and precise combat, water physics can radically change how you approach platforming and fights — imagine currents that alter dash timing, or a bubble mechanic that forces rhythmic attacks. That’s the kind of design space I want to see explored rather than a few slapped-on ocean tiles.

Free content increases goodwill and extends replay value. Silksong already sold millions and enjoyed huge engagement at launch; Sea of Sorrow will extend runs for completionists and speedrunners alike. If Team Cherry actually integrates new traversal tools into existing world shortcuts or NG+ rules, this could reshape routing and create fresh leaderboards — a win for the community. The tease that some Pharloom Bay locations were cut and are now being reclaimed is promising: reclaimed content often feels more polished because it was conceptually baked during development.
“More” is the classic PR catch-all. How much content? A couple of new bosses and a single area can be satisfying if designs are dense, but marketing blurbs don’t guarantee that. Also: underwater mechanics can become frustrating if they muddy tight combat—Silksong’s strength is responsive movement, and sluggish water physics would be a step back. Team Cherry’s track record makes me hopeful, but I’ll reserve judgment until we see hands-on footage of boss fights and tool integration.

Offering a substantial, free expansion contrasts with the paid DLC trend in other Metroidvanias. It keeps the brand goodwill strong and fosters community longevity. Team Cherry has a reputation for thoughtful, polished content — they’ve turned limits into identity before, and this feels like more of that: smaller studio, big design choices. In 2026, with other franchises leaning into paid roadmaps, Sea of Sorrow is a reminder that free, meaningful expansions can still land hard.

Sea of Sorrow is worth watching. Team Cherry’s free nautical expansion promises mechanical changes, new bosses and reclaimed content that could meaningfully extend Silksong. My excitement is cautious: the devil is in the details of underwater combat and how new tools integrate with existing systems. If you’re a Silksong owner, finish a high-completion run and back up your save — this one might be worth playing from the top.
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