
Game intel
Clair Obscur: Expedition 33
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle…
TL;DR: Simon is Clair Obscur: Expedition 33’s secret superboss locked behind obscure steps, level 95+, perfect parries, and a full gear grind. Beat him and you earn serious bragging rights.
The first time I heard about Simon in Clair Obscur: Expedition 33, it sounded like the usual JRPG rumor mill: “There’s an optional superboss, he’s harder than the final boss, he’s hidden in some secret area.” I’ve dodged Emerald Weapon in FFVII and wiped a tear after beating Malenia in Elden Ring, so I assumed I’d waltz in with my endgame party, take a few bruises, grab that trophy, and move on.
Instead, Simon turned me into paste. Repeatedly. For hours.
Here’s the kicker: I love a good mechanical skill check. But Simon isn’t just “harder numbers.” He’s a two-phase exam you only pass if you’ve actually learned how Expedition 33 works—dodges, parries, resource management, the whole toolbox. On paper, the guide stuff is clinical: optional superboss, level 90+ recommended, 1,237,500 EXP reward, the Simoso weapon for Verso, and the “Peace at Last” achievement. None of that captures what it feels like to dive into The Abyss and see “You died” flash because your parry was two frames off.
So yeah, part of this is a guide to where Simon is and what to bring. But more than that, it’s my argument that Simon is the real final boss of Clair Obscur: Expedition 33—and also where the game both shines and grinds your gears.
The game doesn’t exactly hand you a neon arrow. First, you must:
Once that’s done, the “big reveal” is… an unmarked water portal between Sirene and Visages on your world map. No ominous shrine, no cryptic statue—just swim around until you poke the right patch of ocean. I only found it by reluctantly alt-tabbing to a community guide. Once you dive in, you hit Renoir’s Drafts via portal. There, a compact gauntlet awaits:
That cliff jump nails the vibe: you’re committing to something irreversible. But gating your game’s hardest fight behind an unlabelled puddle? That’s opaque design, and it’s worth calling out.

Every guide says “be level 90+.” Sure, you can technically show up at 90. You’ll also technically punch a brick wall by hand. After getting shredded at 90, I swear the real sanity checkpoint is more like 95+. A few levels of buffer make the difference between surviving combos and getting one-shot.
Then there’s gear. The game expects you to roll in with the best Pictos (those are the skill slots you pick before battle), maxed-out weapons, and a raft of consumables. I’ll give credit: Clair Obscur doesn’t hard-lock you into one “correct” party. You can use whatever squad you love—so long as they’re fully kitted:
Yes, it feels like a gear arms race. But when you finally snag Simoso for Verso—3,228 Power, Light element, A-rank Vitality—it’s the pay-off a superboss should deliver. Not a simple sidegrade but an actual endgame flex.

Simon’s fight is a two-phase battle. Phase One is a liar. It’s intense but manageable, with readable patterns and breathing room. The trick is to treat this as your training ground, not a DPS sprint:
I learned the hard way: I tunneled for damage, burned my item stash, and stumbled into Phase Two broken. Instead, flip the mindset—Phase One is your lab. Nail down parries, learn the safe windows, and build confidence before he rips your life bar off.
Phase Two rips the training wheels off. Patterns accelerate, damage spikes, and your margin for error slims to zero. If you’re still spamming heals and hoping for tankiness, you’re done. You need perfect parries—no excuses.
This is where players from Sekiro or old-school action games shine, because Simon demands the same precision. His combos are consistent, his tells are clear, and the fight punishes complacency. My loop looked like this:

The moment Simon fell—last party member on fumes, items gone—the blue EXP banner popped: 1,237,500 EXP. The Simoso drop. “Peace at Last” unlocked. The lore snippet in his journal. Everything felt earned.
I know the story ending of Clair Obscur: Expedition 33 ties its themes together neatly. It’s a solid narrative cap. But mechanically, it never demanded the precision Simon did. You can mash your way to the credits with sloppy play. Simon won’t let you get away with that.
He’s the moment the game stops pretending it’s okay to button-mash and asks, “Did you master me?” That’s a level of design and thematic payoff most modern JRPGs shy away from.
Simon in Clair Obscur: Expedition 33 isn’t just a difficulty spike—it’s the ultimate test of your understanding of the game’s systems. From the opaque path to reach him, through two brutal phases, to a reward that actually feels earned, Simon stands as the truest final boss.
Whether you’re a completionist, a casual fan, or a newcomer to Clair Obscur:
Beat Simon, and you’ll truly earn the title of Expedition 33’s champion.
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