
With 85,000 Hull Health, 38 gun ports and a base top speed of 21 knots, The Junk is built to remain in range rather than absorb a fleet’s opening pressure. Its role is sustained damage against durable targets, which makes it a meaningful change to how coordinated crews approach Abyssal Fleet encounters.
Crimson Waters launched for Skull and Bones on August 18, 2026, bringing the large ship to the Indian Ocean alongside Abyssal Fleet content. The Junk’s Signature Perk, Infernal Embers, stacks a debuff that lowers a target’s Fire resistance and Armor resistance. At full stacks, hits increase the ship’s reload speed and weapon damage, while nearby allies receive part of the benefit.
The practical consequence is target discipline. A crew should keep fire on one elite or boss target long enough to build Infernal Embers, then use the resulting damage window to finish it. Repeatedly changing targets cuts against the ship’s core advantage, particularly for teams built around burn effects and sustained single-target weapons.
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The upgraded signature, Infernal Seas, adds a heavy Fire explosion on the next hit after the perk reaches maximum stacks, subject to a cooldown. Reported detailed values for stack counts, percentage reductions and upgrade thresholds have not been confirmed in the official launch information, so players should treat the in-game tooltip as the deciding reference.
The Junk is not a replacement for a front-line brawler. Its value comes from resistance shred, allied damage support and continuous fire, not leading a formation or soaking pressure. Fire-focused squads running Abyssal Fleet content can switch immediately; solo players, burst-oriented builds and crews that regularly disengage will gain less until they can support its longer ramp cycle.

Crimson Waters also associates The Junk with later docking and decoration uses, while pre-launch aiming and camera adjustments addressed issues created by its unusual hull shape.