
After spending a full evening (about 3-4 hours) banging my head against The Wind People and The Heart of Kucheza in Solasta 2, I realized these aren’t just “walk and talk” quests. You’ve got:
This guide walks you through the whole chain, from meeting the Wind People to clearing Siklas Temple, with the exact movements, dialogue priorities, and puzzle solution I settled on after a few very painful mistakes.
On my successful run I used a fairly standard four-person party on PC via Steam:
You don’t need this exact setup, but I strongly recommend:
Also, get used to hitting Alt often. In Early Access, a lot of important keystones, star fragments and bags in Siklas Temple only popped out visually for me once I held Alt.
Once you’ve escorted Jefba to her campsite, The Wind People quest kicks off as you arrive in the Wind People camp.
Don’t make my early mistake of rushing straight out of camp. You need to talk to a few key NPCs here or you’ll be confused later.
From the main fire, follow the path north until you see the wind blowing to the north, then veer right. You’ll find Sethina there.
My breakthrough here was realizing the game expects you to behave like a curious tabletop player: click every topic, don’t just speed-run the main line.
Once you’re done with Sethina, you’ll get the objective to “Spend a night among the clan.” This is easy to miss if you wander off.

After resting, you’ll wake up with a new objective and some new dialogue options around camp.
From the fire, head right to find Tangri along the path.
This is a small but important step. I once left without examining the book and later wondered why the story beats felt off.
Leave the Wind People’s area by going back along the main path, turning left from the fire, and climbing to the marked exit. On the world map, head toward Caer Mar – you’ll be pulled into a fortified outpost that’s under attack.
Here’s how I handle this fight consistently:
When the battle ends, don’t rush straight to Harold. Loot everything first – especially any casters you killed on the higher level – then go up, talk to Harold, finish the scene, and leave for Caer Mar.
Back in Caer Mar:
Finishing this conversation completes The Wind People and directly sets up The Heart of Kucheza.
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I learned the hard way that pushing on with half spells and no hit dice is a great way to get wiped by the ambush right before the temple.

On the way to Siklas Temple, you can get an ambush with about seven enemies, including a nasty Phantom on your right, a Cultist Fanatic, and an Enforcer.
Once everyone is down, loot all bodies before moving on to the temple entrance.
Enter Siklas Temple and head along the right-hand path. Loot the box on the way, and keep going until a cutscene introduces an Ettin and a group of skeletons.
I strongly recommend siding with the skeletons in the dialogue:
Let the skeletons soak hits while your party burns down the Elder Sand Lion, then clean up remaining enemies. After the fight you’ll get another dialogue check – if you brought a Paladin and an Academic-flavored background, you’ll probably see some high-success options. Take the one with the highest chance.
After looting, head forward and climb up on the right-hand side to reach the main temple interior.
If you get turned around here, rotate your camera and use Alt. On my first run I missed a critical stone because it blended into the environment at one camera angle.
This was the part that cost me the most time. The goal is to power an astrolabe-like device and then stand your party on the correct pressure plates to match a star pattern.
Alt to highlight it. I completely missed this my first time.Now for the pressure plates. You’ll see three “routes” of plates leading away from the central area – left, middle, and right. The game wants you to match the glowing stars in rows:

What finally worked for me:
If done correctly, the central stone door opens and the objective updates to explore deeper. If it doesn’t, double-check the rows after rotating the camera-every time I failed it was because I mismatched row-to-route.
With the stone door open:
Afterward, you’re tasked with searching for the artifact. The key is the mysterious chest up the stairs on the right. Opening it starts the boss encounter with a Wraith Stormcaller.
How I handle this reliably:
This fight can be long and attrition-heavy, so save big resources (Spirit Guardians, Fireball, Channel Divinity, etc.) for the Wraith instead of blowing them on earlier temple mobs.
Once the Wraith is down and the room is clear, you can safely loot the artifact from the chest and mop up any remaining containers in the chamber. At this point, both The Heart of Kucheza and your Siklas Temple objective are effectively complete; you just need to follow the updated quest markers back out and report in.
If you made it this far, you’ve pushed through some of Solasta 2’s most punishing mid-act encounters and one of the more opaque puzzles in Early Access. The combination of smart positioning in the ambushes, using NPC allies in the Ettin fight, and patiently mapping rows to pressure plates in the star puzzle is what finally made this whole chain feel smooth for me.
Keep an eye on patch notes – camera quirks and minor differences in fragment counts around the astrolabe may get ironed out later – but the core tactics here (clear ambushers first, leverage high ground, abuse crowd control, and focus priority targets like the Phantom and Wraith) will stay useful well beyond these two quests.