
Game intel
Solo Leveling: ARISE
Solo Leveling: Arise is an action RPG based on the South Korean web novel of the same name.
This collab caught my eye for one big reason: Frieren has never had a video game adaptation. Not a VN, not a console tie-in, nothing. So her first playable outing happening in Netmarble’s mobile action RPG, Solo Leveling: ARISE, is a statement – and a test. The event lands October 23, 2025, is being pitched as “free,” and brings Frieren, Fern, and Stark as playable hunters with anime-inspired skills and animations. That’s headline fuel. But if you’ve played Netmarble’s crossovers before, you know there’s always fine print.
Netmarble confirmed the collab on October 14 with a simple promise: Frieren: Beyond Journey’s End joins Solo Leveling: ARISE in a special event. We’re getting Frieren, Fern, and Stark as playable, complete with new animations that mirror the anime’s tone — contemplative magic and precise strikes meeting ARISE’s flashy dodge-and-burst combat. There are pre-reg rewards, and the event is accessible to all players.
On paper, that sounds like a win for both fandoms. Frieren is riding a wave after topping MyAnimeList and getting praised for its quiet, melancholic storytelling. Solo Leveling: ARISE thrives on kinetic power fantasy: iframe dodges, skill chains, and quick cooldown management. The fusion could either be surprisingly elegant — or feel like someone dropped a haiku into a mosh pit. I’m hopeful, but I’ve played enough crossovers to temper expectations.
Let’s talk Netmarble. If you were around for The Seven Deadly Sins: Grand Cross collabs (Attack on Titan, Re:Zero, KOF), you know the playbook: generous login rewards, limited banners with shiny animations, a grindable shop, and maybe one “welfare” unit if we’re lucky. Collab heroes are usually time-limited and power-relevant, with reruns months (or years) apart. Expect pity systems to be in play — but also expect them to be expensive in premium currency or tickets.

So when the announcement says the event is free, read it as “the stages and rewards are accessible.” It does not guarantee Frieren or Fern will land in your roster without pulls. If there’s a freebie, my money’s on Stark being the grindable unit — the straightforward melee archetype that introduces the collab — while Frieren and Fern headline banners.
Solo Leveling: ARISE builds around agile skill rotations, invulnerability frames, and burst windows. Translating Frieren’s spellcraft means long-range, high-impact skills with deliberate cast timings and payoff AoEs. Expect cinematic ultimates that echo the anime’s restrained power — big numbers, slower windups, and maybe status effects that reward precise positioning.
Fern, as Frieren’s prodigy with cleaner, more clinical spellwork, feels like a natural quick-cast DPS: fast projectiles, consistent sustain damage, and a kit that clicks with ARISE’s dodge-cancel rhythm. Stark, the bruiser with a good heart, screams melee frontliner: gap closers, guard breaks, and wide cleaves that convert into burst when you nail perfect dodges.

Don’t be shocked if the collab adds a limited artifact set or weapon skins tied to these characters. That’s standard synergy: equip the set, unlock a passive that nudges the kit from good to meta. If you’re free-to-play, weigh that ecosystem carefully before you commit your stash.
Also, expect a compact event timeline. Collabs are built to spark FOMO, and ARISE is no exception: limited shop, daily capped grind, and a banner that ends before you’ve finished debating your pity. If you’re on the fence, wait for day-one kit breakdowns and community math. One bad step can empty a stash you spent months saving.
Beyond the gacha calculus, this is a milestone for Frieren. The anime’s first gaming footprint matters because it sets the tone for how future adaptations treat its quiet magic. If Netmarble nails the mood — reflective animations, respectful VO, and skill effects that feel earned rather than loud — it could be the template for a standalone Frieren game down the line. If it fumbles, expect the usual “mobile cash-in” write-off from fans who would otherwise show up day one for a story-driven console project.

From ARISE’s perspective, this is smart cross-pollination. Solo Leveling and Frieren sit at opposite ends of anime fantasy: raw power grind vs. time-soaked introspection. Pairing them is bold, and if the combat sells the contrast, it might be the push ARISE needs to pull in a broader audience — at least for the duration of the banner.
Solo Leveling: ARISE’s Frieren collab drops October 23 with Frieren, Fern, and Stark playable and an event that’s free to access. Expect limited banners, not guaranteed units. Save your currency, pre-register for the small wins, and wait for day-one kit impressions before you slam pity. If Netmarble respects Frieren’s tone, this could be more than just another flashy crossover.
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