
Game intel
Destiny 2
The first chapter of a new Destiny saga is here. Guardians will venture into the unknown, where the mysteries of the cosmos – and The Nine – await.
Sony just confirmed what a lot of us felt in our gut: Destiny 2 hasn’t hit the sales and engagement targets they expected after buying Bungie. The company even took a sizable write-down tied to the franchise. That alone would be big news, but here’s the kicker-Sony also reaffirmed that Bungie’s next game, Marathon, is planned to launch before March 31, 2026 (likely late 2025 unless it slips). If you play Destiny now or you’re eyeing Marathon, this shift isn’t just corporate drama. It will shape how Bungie designs, monetizes, and supports its games over the next two years.
This lands at a weird moment for Sony’s live-service ambitions. On one side, Helldivers 2 blew up by nailing day-one stability, cross-play synergy, and a community-first cadence. On the other, we’ve watched some multiplayer bets stumble hard. That puts Bungie—historically one of gaming’s best “feel” studios—in the hot seat. Sony needs a sustained live-service hit, and Bungie needs to prove it can build one that isn’t Destiny.
I’ve spent more seasons in Destiny 2 than I care to admit. When Bungie is on, nobody matches their aiming, movement, and encounter rhythm. But the live-service grind, FOMO seasons, and PC cheating waves have chipped away at goodwill. That’s the baggage Marathon walks in with: huge expectations and even bigger skepticism from players who have seen launch stumbles across the genre.

On paper, a Bungie-made extraction shooter is a smart move. The extraction loop—drop in, loot, survive, extract, repeat—creates natural high-stakes moments. The problem is, this space is brutal. Escape from Tarkov still rules the hardcore end. The Cycle: Frontier didn’t hold. Warzone’s DMZ experiment fizzled. Meanwhile, The Finals showed there’s demand for high-skill, high-spectacle PvP if the netcode and UX are slick. Marathon must thread that needle: accessible enough for squads who don’t want a spreadsheet, punishing enough to deliver that “heart-pounding extract” rush.
What I’m watching for isn’t marketing bullet points—it’s fundamentals. Does Bungie ship rock-solid netcode and matchmaking on day one? Do console and PC feel fair against each other with cross-play enabled? Is anti-cheat aggressive enough to keep the economy clean? Does extraction risk feel meaningful without turning casual players away after one bad night? If Bungie nails those, the studio’s S-tier gunplay can carry the rest.

The underperformance note doesn’t mean Destiny 2 is done; it means the game likely has to carry its own weight with efficient content and sharper retention design. Expect the current episode-style cadence to continue, with refinements that squeeze more playtime out of fewer bespoke missions. The upside: a leaner focus on evergreen systems could make the game healthier. The downside: fewer big swings and a greater emphasis on battle passes, limited-time events, and cosmetic monetization. If you’re waiting for a Destiny 3 announcement, don’t. All roads lead to Marathon for the foreseeable future.
This caught my attention because Bungie still has something rare: the ability to make shooting feel incredible minute-to-minute. If they pair that with cleaner systems and a respectful grind, Marathon could be the first extraction shooter to truly break into the mainstream console audience without sacrificing tension. But the pressure is real. Sony flagged Destiny 2’s shortfall and put a date fence around Marathon. That usually means fewer delays, more oversight, and stricter live-service targets. Great for shipping; risky for soul.

Sony says Destiny 2 missed expectations and took an impairment; Marathon is now Bungie’s do-or-die live-service bet before March 2026. If Bungie nails stability, anti-cheat, and progression that respects players, their best-in-class gunplay can carry Marathon. If not, no trailer swagger will save it—so wait for real tests and day-one reviews before you commit.
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