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Bloodborne
Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…
A ready-made solution for Bloodborne’s modern re-release existed: Bluepoint Games, the studio that rebuilt Demon’s Souls for PS5, had the capacity and the numbers checked out. Sony internally signed off. But it wasn’t Sony’s decision that stopped the remake – it was FromSoftware’s. Bloomberg’s reporting, amplified by outlets including Eurogamer and Rock Paper Shotgun, shows a single line in a corporate memo isn’t what decides the fate of a beloved IP. The real gatekeeper was the original developer, and its decline meant Bluepoint lost its best shot at a new project – a collapse that ended with Sony closing the studio and about 70 people losing jobs.
The uncomfortable detail Bloomberg uncovered is the distinction between legal ownership and practical control. PlayStation owns Bloodborne’s IP, but the creative arbiter on whether its world is reconstructed appears to be FromSoftware — or at least Hidetaka Miyazaki’s team. Multiple sources told Bloomberg that Bluepoint’s proposal “made sense” financially; Sony internally backed it. FromSoftware, however, reportedly said no. That refusal isn’t a paperwork technicality. It reflects an ongoing posture we’ve seen from Miyazaki and his studio: intensely protective of tone, design and how their games are touched by outside teams.

Bluepoint was never just a remaster mill. Acquired by Sony in 2021, the Austin studio spent years converting old code into new hardware wins — Demon’s Souls for PS5 is the poster child. When their God of War live-service game was cancelled in January 2025, Bluepoint pivoted to what everyone assumed was the natural next step: a Bloodborne remake. FromSoftware said no. Bluepoint then tried other pitches — an updated Shadow of the Colossus and spinoff ideas tied to other PlayStation franchises — and none landed. That string of rejections left Sony to conclude Bluepoint no longer fit its roadmap, and the studio was shut down earlier this year. The human cost: roughly 70 people out of work and a glaring hole in Sony’s in‑house remake capacity.
Here’s the part the press release can’t fix: why should FromSoftware’s preference outweigh PlayStation’s ownership and commercial logic? The short answer is relationships and reputational currency. PlayStation wants to keep a working partnership with FromSoftware; it appears willing to honor creative wishes even when it means shelving a sure-fire seller. Shuhei Yoshida has publicly floated the idea that Miyazaki simply doesn’t want another studio handling Bloodborne. Whether that’s ego, artistic prudence, or worry about brand dilution, it’s a decision PlayStation seems to respect.

Bluepoint’s closure removed the most obvious candidate to do a faithful, high‑quality remake. If FromSoftware truly won’t hand the reins to anyone else, the simplest path to a modern Bloodborne is either FromSoftware doing it themselves — unlikely given their history — or a radical shift in their willingness to cooperate. Right now, neither seems imminent.

Sony internally approved a Bluepoint remake of Bloodborne, but FromSoftware declined the pitch, and Bluepoint closed after failing to land other projects. The result: the most-requested remake of this console generation stalled not because of spreadsheets but because the original studio won’t let it happen — and the studio best suited to do it is gone. Watch for any public change in FromSoftware’s stance, job postings, or Sony event announcements; those are the only signals that could unstick this mess.
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