There’s no shortage of action roguelikes vying for our attention, but with its 1.0 launch, Soulstone Survivors finally sheds the “yet another clone” label. Having sold a million copies in Early Access, the game faced high expectations. Its full release answers whether it’s more than just a coat-of-paint imitation of Vampire Survivors, offering deeper systems, clear endgame goals, and enough polish to stand on its own.
At its heart, Soulstone Survivors follows the familiar “survive waves of enemies while leveling up” loop. You start in a small arena, choose a character, and immediately are surrounded by increasingly dense hordes. What sets it apart:
These systems encourage planning instead of pure reaction. Rather than mindlessly orbiting mobs, you learn which nodes in the skill tree synergize. Want more crowd-control? Invest in the Cleric’s “Sanctum Pulse” nodes, unlocking chain-lightning blasts that clear tight quarters. Prefer damage? The Machinist’s “Railgun Overcharge” ramps shot strength at the cost of reload speed—ideal for players who can kite effectively.
The 1.0 update adds two fan-requested heroes: the Samurai and the Machinist, joining the four void-hunting originals. Each brings unique feels:
Contrast those with existing void hunters like the Rogue and Cleric, and you see real variety. In other titles, extra characters often feel like palette swaps; here, each unlock requires re-learning movement patterns, skill synergies, and resource management.
Where many Survivors-likes plateau after a few runs, Soulstone Survivors layers progression on two tracks:
This dual system plays similarly to games like Hades (with permanent House upgrades) or Dead Cells (with meta-currency unlocked weapons), but Soulstone Survivors adapts it to a 2D arena. Critically, the window for permanent unlocks opens around level 20 per run, giving a tangible sense of mid-run power spikes and an incentive to push further.
Customization deepens with relics dropped by minibosses. You might find a relic that boosts your ascension duration by 25% or one that gives a chance to reflect projectiles. These relics stack up to three slots, and swapping them in your pre-run loadout requires tactical choices: more reflection might help vs. ranged enemies, but you lose raw damage output.
One of the biggest gaps in early Survivors-likes was the lack of true finales. Endless waves are fun, but they rarely culminate in a memorable showdown. Soulstone Survivors 1.0 remedies that with two new boss encounters:
These encounters aren’t insurmountable but require deeper build specialization. Facing the Void King with generic, straight-damage builds often leads to a quick defeat; instead, players mix in mobility nodes or cooldown-reduction passives to survive the siege.
Most Survivors-likes skate by with minimal presentation—pixel sprites, looping music, silent protagonists. Soulstone Survivors invests in:
While the art style remains retro-inspired, the frames-per-second are locked at 60 on all platforms, and load times on Xbox Series X|S and PS5 hover around four seconds, far faster than the industry average for cross-gen indies.
To understand where Soulstone Survivors lands, let’s compare it to two popular rivals:
Soulstone Survivors sits between these: more complexity than Vampire Survivors but less frantic than 20 Minutes Till Dawn. It carves its niche by rewarding build planning and offering boss fights that require both macro progression and micro-skill execution.
No game is perfect. A few areas still feel rough:
That said, none of these issues derail the core experience. They’re growing pains for a game that aims higher than most of its peers.
Soulstone Survivors 1.0 isn’t just a cash-grab clone riding the roguelike wave. It demonstrates a clear evolution through meaningful mechanics, varied characters, and structured endgame goals. Casual players may still prefer pick-up-and-go simplicity, but those seeking depth, power-fantasy arcs, and community-driven updates will find plenty to love here. With balanced criticism in tow—and the promise of future patches—the game has earned its place among the top action roguelikes of the year.
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