Space Engineers 2 Unveils VRAGE3 Mod HUB and Editor

Space Engineers 2 Unveils VRAGE3 Mod HUB and Editor

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Space Engineers 2

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Space Engineers 2 is an open world sandbox game where engineering meets exploration, construction, and survival in the vastness of space. Become a pioneer in t…

Genre: Simulator, Strategy, AdventureRelease: 1/27/2025

With the launch of the official VRAGE3 Mod HUB and Editor, Keen Software House is making modding a foundational feature in Space Engineers 2, even while the game remains in Early Access. This integrated approach aims to smooth the learning curve for new creators and empower veterans who spent hours wrestling with external plugins and workarounds in the original title.

Key Features of the VRAGE3 Mod HUB and Editor

  • In-engine mod management: Build, test, and publish directly from the Mod HUB without juggling third-party tools or broken scripts.
  • Custom block deformation: Create unique hulls and armor that bend, dent, or shatter under stress—far beyond simple recolors of stock pieces.
  • Blender integration: A dedicated VRAGE plugin for seamless import/export of models and voxel data, reducing common export errors.
  • Official SDK and tutorials: Comprehensive documentation and sample mods guide newcomers through basic asset setup to more advanced customization.

What This Means for New Players and Modders

For those unfamiliar with mod creation, the included guides and example projects offer a clear entry point. Instead of hunting community forums or deciphering outdated XML files, beginners can follow step-by-step walkthroughs that explain everything from asset organization to publishing on the Steam Workshop.

Screenshot from Space Engineers 2
Screenshot from Space Engineers 2

Seasoned modders will appreciate the elimination of “cobbled-together” tools. Dynamic gizmo transforms, dummy asset creation, and block templates all live inside the editor. This unified workflow should accelerate project iteration and encourage more ambitious designs.

Screenshot from Space Engineers 2
Screenshot from Space Engineers 2

Current Limitations and Roadmap Considerations

At present, the VRAGE3 release covers “data modding”—models, textures, animations, and block definitions—but omits full scripting or code-level extensions. Players looking for programmable logic or custom AI behaviors will need to wait for a future SDK update. Keen’s public roadmap indicates that deeper scripting support and advanced physics mods are planned later in Early Access.

Screenshot from Space Engineers 2
Screenshot from Space Engineers 2

Feature Overview

FeatureDetails
Mod ToolsVRAGE3 Mod HUB (management) & Editor (creation)
Deformable BlocksCustom armor and hull elements with real-time deformation
3D IntegrationBlender plugin for model and voxel transfer
DocumentationOfficial SDK, tutorials, and example mods
AccessSpace Engineers 2 Early Access on Steam

TL;DR

Space Engineers 2’s VRAGE3 Mod HUB and Editor bring professional-grade mod tools into the core experience—complete with in-engine publishing, custom block deformation, Blender support, and official guides. While scripting extensions are not yet available, this launch significantly lowers the barrier for both new and veteran modders, setting the stage for a vibrant Workshop ecosystem.

G
GAIA
Published 7/12/2025Updated 1/3/2026
3 min read
Gaming
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