
Game intel
Spindle
Spindle is an old-school zeldaesque action-adventure where you slip into the role of Death. But you won't be alone: A pig is your companion! Obviously. Because…
Deck13 Spotlight and Wobble Ghost have finally pinned down a release window for Spindle, their pixel art action-adventure that’s been quietly cooking since 2018. The studio’s cheeky tease says “***ber 2025,” which, yes, narrows it to one of those “-ber” months late in the year. The premise is instantly attention-grabbing: you play as Death, scythe in hand, accompanied by a pig that’s more puzzle tool than mascot. This caught my attention because Deck13 Spotlight has form with precision-crafted indies like CrossCode and Chained Echoes-games that respected player time and delivered smart, satisfying systems. If Spindle lands in that lineage, we might have a new top-down standout to circle on the calendar.
Spindle positions itself as a modern riff on the 16-bit action-adventure: dungeons, keys, puzzles, bosses, the lot. The twist is thematic and mechanical. The world’s broken because nobody dies anymore, and it’s your job-literally as Death—to restore the balance. That conceit sets up moral texture beyond the usual “save the kingdom” loop. More importantly, the pig isn’t flavor text: it’s pitched as a core system, solving puzzles, helping in exploration, and generally functioning like a second set of hands.
On paper, that pushes Spindle closer to a thoughtful puzzler with combat, rather than a pure hack-and-slash. Think the deliberate cadence of Death’s Door rather than a twitchy roguelite. If Wobble Ghost nails readable arenas and clear puzzle language, the result could scratch that Zelda-shaped itch without feeling like a clone.
Here’s the reality check: the top-down action-adventure lane has been busy. Death’s Door proved you can do atmosphere and tight combat without bloat, while Tunic reminded everyone that mystery and manual-style discovery matter. If Spindle’s marketing leans on “beautiful pixel art” and “handcrafted dungeons” (who doesn’t, these days?), the onus is on the team to show clever dungeon verbs and enemy interactions we haven’t solved a hundred times before.

Deck13 Spotlight backing this is meaningful. CrossCode’s console ports were surprisingly slick for a dense 2D game, and Chained Echoes shipped with a level of polish you don’t always see in solo-dev passion projects. That history makes me optimistic about Switch performance and sensible quality-of-life—things like crisp font rendering, responsive controls, and fair autosave points around puzzle rooms. None of that is sexy in a trailer, but it’s what separates a weekend wonder from a word-of-mouth hit.
I love a good companion system when it’s more than a fetch quest assistant. The pitch here suggests the pig will trigger switches, squeeze through gaps, bait enemies, and maybe even carry or reflect items—the kind of multi-purpose toolkit that opens up layered puzzle design. The danger is over-scripting: if the pig just stands on plates while you swing a scythe, we’ve all solved that room since 1993.

The best-case scenario is closer to Brothers: A Tale of Two Sons in spirit—coordinating two roles in real time—or the clever fox-bomb synergy you discovered organically in Tunic. If Spindle constantly recontextualizes what the pig can do in later dungeons (ice physics, light/dark mechanics, enemy-specific tricks), it’ll feel like a true co-protagonist. If not, it’ll read as a charming but shallow gimmick. That’s the line I’ll be watching in previews.
Two practical questions linger. Combat feel: will the scythe have weight and animation priority that makes dodges, stuns, and windows readable? And puzzle density: can the game avoid padding with rote key hunts? If the answer to both is yes, Spindle could sit comfortably alongside the genre’s modern highlights rather than under them.

Late-year indie releases often drown in the Q4 pileup. But a confident Switch version and a tight, clever demo can cut through noise fast—just ask Cult of the Lamb or Dave the Diver. Spindle’s hook is strong enough to earn that shot. The idea of Death restoring balance with a pig at their side is exactly the kind of “wait, tell me more” premise that spreads in group chats. The execution will decide everything else.
Spindle is a late-2025 PC/Switch action-adventure where you play as Death and puzzle your way through dungeons with a useful pig companion. Deck13 Spotlight’s involvement raises confidence in polish; the big question is whether the pig-driven puzzles and scythe combat feel fresh. If Wobble Ghost delivers on those two pillars, this could be the next indie we won’t shut up about.
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