
Game intel
Splinter Cell Remake
David Grivel’s return to Ubisoft Toronto as Game Director on the Splinter Cell remake is the kind of personnel news that matters more than it sounds. This isn’t a celebrity cameo or a marketing stunt – it’s the developer who helped shape Splinter Cell: Blacklist and later cut his teeth on Far Cry titles reclaiming a project that went quiet after he left in 2022. For fans who feared the remake might drift into “open-world stealth-lite” territory or worse, into a live-service grind, Grivel’s comeback is a strong signal that Ubisoft wants the original’s DNA back on the steering wheel.
Splinter Cell is a brand that’s been simmering on the cultural backburner for years. Ubisoft’s recent cross-media moves – a BBC audio drama and Netflix’s animated Splinter Cell: Deathwatch — show the company is trying to turn nostalgia into a multi-pronged comeback. Bringing Grivel back right now suggests Ubisoft wants a cohesive vision across game and media, not a half-baked tie-in. It also matters because stealth as a genre needs a headline act: most recent “stealth” games fold it into broader systems rather than making it the star. A proper Splinter Cell remake could reset expectations for what stealth looks like in 2025-era tech.

Don’t expect a shot-for-shot nostalgia trip. Ubisoft already advertised searching for writers to “update the story for a modern-day audience,” and Grivel’s track record suggests the team will try to marry classic mechanics with modern systems. Here’s what I’m watching for — and what should make veterans cautious.
Grivel’s back, which is a necessary sign of life, but it’s not a release date or a guarantee of quality. Ubisoft’s recent patterns — big open worlds, repeated live-service experiments, and feature creep — are reasons to ask concrete questions. Will the remake be a focused, mission-driven stealth game with tight pacing? Or will it be stretched to fit cooperative and persistent layers that dilute Sam Fisher’s solitary, tactical feel? Also: whenever a project is retooled to feel “modern,” expect debates among fans about fidelity versus innovation.

David Grivel’s return is the best single piece of news Splinter Cell fans have had in years: it points to a remake with respect for the originals and the chops to modernize core systems. But Ubisoft still needs to prove the remake won’t be stuffed with distracting multiplayer layers or diluted by “modernization” that erases what made Sam Fisher’s missions special. I’m optimistic — cautiously so. If the team keeps stealth at the center and uses modern tech to deepen, not bloat, the experience, this could be the stealth renaissance we’ve been waiting for.
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